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Deathslinger not fun to play against?

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Comments

  • Viperion
    Viperion Member Posts: 49

    im not saying he is too good, im saying hes not fun to play against.

  • Viperion
    Viperion Member Posts: 49

    I asked becouse i literally explained why im not begging for a nerf, and you react by saying im still begging for a nerf, wich im really not

  • Nineball
    Nineball Member Posts: 28
    edited August 2020

    I wasn't trying to imply that. What I was meaning was if you're in a wide open area, or there's no safe pallets the Deathslinger can't just swooce around, that's either a problem with the map, the RNG, or your teammates. Or perhaps the game's gone too long and there's little resources around. Deathslinger's power would be an issue, but any killer would have an easier time if you're screwed by the map.

    and tbh dodging is either a 1 in 2 or 2 in 3 chance of success depending on how the 'slinger runs.

  • Massquwatt
    Massquwatt Member Posts: 599

    Deathslinger is a ranged killer, just like huntress his power lies within his gun. People keep suggesting they up him to 115% 32m and that comes at the cost of severely downgrading his gun. Those changes effectively turn him from a ranged killer into a regular m1 killer with his gun acting as a secondary. Please stop that, Deathslinger has very defined strengths and weaknesses as a killer. His chase doesn't make him oppressive or impossible to beat, it just requires a very, very different mindset when going up against him and playing as him. Mindgaming as survivor is just as important as mind gaming as killer, if you're predictable in your chases he's going to easily catch you, that's his strength. Deathslinger is a slow, ranged killer who brings the survivors to him with him with his power and that's what makes him, him. Please stop trying to change him into something he's not, an m1 killer with mobility powers.

  • Massquwatt
    Massquwatt Member Posts: 599

    I don't particularly buy the terror radius argument. He can get a short radius with M&A but he's not a stealth killer. He's extremely tall and doesn't ain undetectable from any of his perks or addons. He has addons that reduce his terror radius while aiming but at the cost of slowing him down even more. If Deathslinger is in the position where he can harpoon you from 18 meters away then you are in the position of seeing him, he cannot curve his shots or shoot through walls unless he specifically lines them up through extremely tiny holes. He should be treated like most stealth killers in the same vein that if you aren't paying attention to your surroundings they will most likely get the first hit off and like most stealth killers spine chill is a pretty strong counter against them and a fairly popular perk as well.


    Huntress and Deathslinger are both different killers with different powers that do very different things. It isn't fair to compare both of them like that as Huntress's ranged capabilities are far more lethal than Deathslingers. Deathslinger's redeemer is a tool that's used to forcefully bring survivors out of position and close to him. Because of how it works there will be times that you need to make snap decisions and fire at survivors immediately, either to get them at a window or to prevent them from getting any favourable positions really. Giving him huntress style changes while making him 115%/32m would be a huge disservice and would lead him down the road of Legion's rework making him nothing more than a shadow of his former self with no identity of any sort.


    However if you and many others still insist on giving him Huntress style penalties and reworks then I propose my own compensation for the changes: Make his speargun leathal, give it the ability to down survivors on chain snaps. You can keep the 32m TR, the aiming penalties and the 110% but giving his power proper leathality to it will still give good incentives for deathslingers to use it. Piling on penalties for using his power without compensation will just make using his power more of a hinderence than anything else. Turning him into a standard 115%/32m m1 killer will kill his indentity completely.


    It's why I'm also against turning his speargun into a form of mobility, we've already got enough mobility killers out there and we don't need more of them and frankly, Caleb is a cowboy with a bum leg who hunts outlaws with a speargun. He's a hunter and that power suits him perfectly. Making his speargun into a mobility tool is extremely silly and doesn't make sense for his character. He's not spiderman, he doesn't use his gun to swing around water towers kicking bad guys. He shoots them right in the gut with a big ass spear and hauls them off to prision like the cruel bastard he is.

  • pwncxkes
    pwncxkes Member Posts: 235

    The only change I can see to Deathslinger is:

    You can only fire your weapon after ADSing after 2-3 seconds. Imo

  • kaeru
    kaeru Member Posts: 1,568
    edited August 2020

    I think Huntress is way more dangerous than Deathslinger.

    If Good Deathlinger get 4 healthy survivors in one area - one of them gonna get downed while the rest of the team run away.

    If Good Huntress get 4 healthy survivors in one area - all of them gonna get injured and one of them downed.

    Of course I basicly talking about ideal conditions. In reality it can be various results. But idea is clear.

  • Massquwatt
    Massquwatt Member Posts: 599

    Your TR scenario is really no more different than any other stealth killer. Myer's breathing is 8m, wraith has to uncloak first, pig has to stand up before hitting you or letting out a very loud audible queue to do her dash and ghostface can straight up smack you without having to do anything. If you're having that much issue with Deathslinger approaching around corners you're going to seriously have hard times against other stealth killers. Spine chill will help you out a lot there otherwise you're just going to have to keep your wits about you while repairing. You really haven't provided any solid arguments to why these killers should have their powers completely gutted in favour of turning them into standard m1 killers. "Being less boring" is a pretty lame argument to have when what's annoying to go against. I don't think Deathlsinger, Pyramid Head or Spirit are annoying to go against, are they harder to loop? Sure but I don't think that makes them annoying. You wanna know what's annoying though? Skillcheck Doctor. He's genuinely annoying because he can trip up players just by merely existing and in maps like the game it's almost impossible to stay out of his terror radius. I'd consider that annoying and oppressive because he doesn't even have to do anything to hamper your progress and put you in bad positions. Spirit has to mindgame and listen, Deathsligner and PH still have to at least aim their powers for it to actually do anything. Not every killers needs to be looped traditionally like Wraith or Trapper.

  • Customapple0
    Customapple0 Member Posts: 629

    Yup, being chased by a decent slinger is like one big one sided mindgame. All you can do is pre-throw pallets and hope that the loop isn’t small enough for him to pull you around with his gun.

  • Nicholas
    Nicholas Member Posts: 2,117

    Every Deathslinger has Monitor & Abuse, even the Rank 20 ones lol He can be annoying to go against.

  • MrBuffalo
    MrBuffalo Member Posts: 322

    This....This is perfect! Best way to describe the issues!

  • burt0r
    burt0r Member Posts: 4,292

    First of all I read the whole thread but wanted to answer to this specific post.

    So you would to suggest to give DS 5% more movement for 33% more tr, ads slowdown/CD AND Huntress-like windup?

    Additional to having to reload after each shot plus the small projectile and the already existing slowdown being more impactful by increasing ads time.

    Sounds like a hefty nerf with no real profits and a 32 TR would make monitor not beneficial but mandatory on him.

    I am not good on him and survivor can easily dodge behind tires and whatnot. The hitbox for his projectile is really small, I already scratched some butts with it without a confirmed hit.

  • Avilgus
    Avilgus Member Posts: 1,261

    If you have problems to counter the Deathslinger...maybe try to play him ? I play every killer in the game (except the nurse and rarely Legion) and i have 0 problems to counter them.

  • azame
    azame Member Posts: 2,870

    Would you care to play custom against my slinger and shoe that counterplay?

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Im not in the country. Stuck overseas thanks to Covid, so my internet might be spotty but sure

  • azame
    azame Member Posts: 2,870

    Oh dang never mind gonna be unfair for you hits gonna look really bad on your screen but if you insist Im definitely down

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,526

    I don't think he's OP or anything, he's just boring to face. I don't think I've ever had a memorable Deathslinger match.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    If its stable, Ill let you know. Countering Deathslinger is all about critical thinking and strategy

  • azame
    azame Member Posts: 2,870

    Yes but I'm NA meaning it's still ggonna give you higher ping by default.