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Is there truly any counterplay to avoid PH

PH is pretty interesting and I feel a fun addition though I feel his potential to shut down loops or anything really is too strong. If you face an actually good PH you're going to have an extremely hard time. Many people say well just fake him out which is fair, thats a very good way to dodge his ranged attack, only of he is bad tho. If PH is close enough to you you can try to fake a pallet or window but for him that's something extremely easy to deal with. His ranged ability takes him to start a trail, if they actually take the vault or pallet then ranged, if not then go to M1 with almost no lose in speed at all. If they're smart enough then any fake doesn't matter cause then they can cancel the ranged attack with so little delay you can be instantly hit with their M1. Huntress and deathslinger at least have a reload or cool down but there is literally nothing for him to cancel his ranged attack. Playing immersed and hiding is really the best way to not get downed against a truly good PH.

Tldr: PH's ranged ability is OP if in the right hands

Comments

  • Customapple0
    Customapple0 Member Posts: 629

    I feel like his ability to mindgame with his M2 is all he has. I too think it’s unfair but if you take that from him then there’s not much else going for him tbh.

    Outside of animation locks his ranged ability is rather useless.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,752

    Just treat him like a faster Huntress or a Nurse. Drop pallets early and pay attention to where he's aiming. You can't really flick the range attack so it's a lot easier to avoid then it looks.

    If he's on your ass when you get to a pallet? You're screwed. It's the same with a good Huntress, Nurse, Deathslinger and to a lesser degree Demo. You have to try and keep your distance or use line of sight blockers to throw them off, once at mid-range they become very strong so you got to try and avoid it if you can.

    If you do know you're going to get hit then just take the hit, don't throw the pallet and get as much distance as you can. You can waste more time sometimes by running in a straight line then trying to loop.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    There is counter play, stop trying to loop him as if he's trapper.... He has a ranged attack, you loop him as if he's huntress or Plague, or whatever. Thats it, no more no less....and if you aren't familiar with how to loop those killers, here's a hint.....don't camp pallets.....move on to the next loop.....

  • bingbongboi90
    bingbongboi90 Member Posts: 576

    In a chase hope you bait his range attack. Its all about making him miss at his range attack because it has such a big miss cooldown.

    If he miss one time you can run away and hold w. O yes holding w is his weakness too because his range attack works only on Windows or pallets so without a loop he is pretty much a M1 killer with nothing.

    Long hallways like silent hill map is his nightmare.

  • ZaKzan
    ZaKzan Member Posts: 544

    the goal of a survivor being chased by the killer is to waste as much time as possible. You're not supposed to consistently win chases against killers. PH plays more like the way the game should be balanced around. You have to actually think about where you need to go to dodge pyramid head, he's not a killer you can just mindlessly run from tile to tile.

    Killers have powers to counter survivor looping / ending chases. The only 'counter' that should be viable for killer powers is the killers' skill. Wraith has one of the least counterable powers in the game, but no one complains about his power.

    You 'counter' pyramid head by splitting up and doing gens efficiently, this strategy will completely dominate the strongest killer players playing the strongest killers in the game. There's a reason why the recent tournament was essentially a giant joke. The game heavily favors survivor players, and a mildly coordinated survivor team that does gens is a team that will win most games.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    Honestly stealth is a massive killer for him too so I'd suggest getting good at not being found

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited August 2020

    His M2 projectile is absurdly strong at windows and vaults for the same reason Deathslingers ADS is good out in the open. Simply starting and cancelling the animation will make a survivor panic and lose ground attempting to juke. But without it he would suck absolute ass.

    I think he should be forced to commit to the Trail of Judgement slightly more to make spamming the start up animation for M2 at a vault/pallet not a guaranteed hit/M1. A short slowdown when pulling the sword out as there is putting it in. I don't think a longer cooldown or hit/miss would be smart as it it already extremely long. The problem I feel with the cooldown is that its very hard to actually miss when used properly, not out in the open as I've seen some players do when an M1 would be much smarter.

    It's SO GOOD at pallets and windows, stronger than a pre aim Huntress imo, that it makes me wonder if the devs got toward the end of his power design then realised he was weak and just threw him a bone.

    The other half of his power is perfectly fine in blocking off loops to either scare the survivor away or let them risk getting caged or extending the chase. I like the dynamic quite a lot. I wish it was more clear if your trail was going to disappear because its too close to a gen or something when you place it.

    It's a shame cage auras got changed, as a killer who isn't a camping scumbag who beelined straight to the cage I really liked the additional info it gave about survivors. But I guess that was inevitable when it was announced it would bypass perks. Some people just can't get over the UB/DS combo.


    As Pyramid Head I feel powerful which is great, more killers need to feel like a walking instrument of death and less, well, Clown-esque.

    This is extremely hypocritical, because I did enjoy playing him quite a bit at first, but when I hear that TR as survivor I honestly consider quitting the match like when I hear Spirits "wahs" or see a Legion.

    Unfortunately his power design has lead to every match playing the same. I got him to P3, got all my perks ready and have already stopped playing him. He'll probably end up like many others that I love thematically but only play during killer roster rotations or something.

    I run around the loop 2-3 times and drop my sword when I'm within lunge range. If they drop it I get a hit and the pallets gone for later, if they don't I get the hit/down and they lose the time they would have gained from looping by being caged. At least I there was the back and forth of mindgaming with most other killers, but with PH its a guaranteed thing every time. It's making an already stale meta even more stale.

    Rinse and repeat 10 or so more times until the 3K and hatch escape.

    Perhaps I'm just bored shitless of the looping meta and want something new, and all these recent killers are just enforcing it further. Even the Blight is entirely designed around loops!

    It's nice that we're getting more killers that can deal with it so they don't feel so powerless, but it's a worrying trend of bypassing these mechanics while not adding anything new for survivors to defend themselves with and use their own skills they've learned/learn new ones. The majority of other high tier killers that are just as strong in a chase, if not stronger, usually with even better map control, still have ways for a survivor to play around the power if they're smart.

    Survivors have been asking for new objectives for a long time. And until we get one that isn't killer specific and allows games to be slightly longer and allows loops and certain vaults to be nerfed. It'll probably continue.

    As much as I detest Deathslingers power design, he's a 110% killer with little map pressure so the short chases and lack of any real way for the survivor input is relatively balanced out. But PH is 115% and can consistently end a chase from full health in under 30 seconds with enough knowledge of window and pallet spawns.

    I'd like to add lastly that I don't think "use stealth" is a good response. You're encouraging the 'gen rushing' that is complained about already with how short a match can be with a team on Comms. Which further seperates the rift between solo play and SWF.

    I can see Pyramid Head becoming another target of being unhealthy for the game in the future. Will it be undeserved? I'm torn myself. I think Spirit and Deathslinger deserve their reputation. But I can't quite bring myself to condemn Pyramid Head in the same way. I think it's possible to keep him skill/knowledge based with minor changes to how easily he can do the 'hand clap' thing for the easy hit.

  • Lazerboy88
    Lazerboy88 Member Posts: 517

    Eh not really, if you play him like me and go for the risk reward shots, trying to predict where a survivors goes to when they dip Out of sight, and nail the hit, its pretty useful, I would call it more risky but by far not useless.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    so he has a good ranged attack that does one health state of damage, cool

    does he have mobility though? no

    just do gens

  • dugman
    dugman Member Posts: 9,713

    Sort of but obviously you can’t duck to avoid his attack. But in terms of baiting out his attack at vaults and pallets, yeah, loop him like Huntress.