Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

After a while of playing around with them new breakable walls can be unbalanced against survivors.

Before i start going into detail let me say I think these can be good if used in the correct places but with the way they can be spawned I feel like they can be way to strong.

So for these walls i do like the idea of having them be ways to shorten very strong loops by taking some of the killers time. However I feel that with the new silent hill map these doors are being put in very poor positions and are quiet game breaking in the end. Examples of this are the classrooms on the new silent hill maps. These rooms usually have two entrances and possibly a window between classrooms but the window is not always. Either entrance can be blocked by a breakable wall. Some of these rooms the palettes are in the center and some the palette is on a side. Depending of if the breakable walls are placed they can make these palettes extremely dangerous as for if a killer runs you around it even if they break the palette you could be trapped on the side with the breakable door giving killers easy/free hits. While not likely to happen it is possible. There also is almost no reason for killers to break these doors as they dont save much time and killers really dont go into a room unless in chase. The only way these doors i feel could be balanced is if survivors could also be able to break through the doors but its unlikely they will add this in.

How these breakable doors have been used in a very positive way i think is the window loop next to the front entrance of the silent hill room next to the hanging bodies. This breakable door is used so that survivors can get one loop around this structure and if the door is not broken they can usually get a second loop around it eating up more time in a confined area using no palettes. this is a very good use in my opinion of these doors cause it gives insightful killers more ways to shorten chases before they even happen. I feel this is how they should be used and there should be few on the map 3 to 4 at most as right now i feel as they are really being thrown out without much thought.

Another extremely bad breakable wall spawn is on the saloon map if you go up the main saloon stairs and go into the room to the right. There is a room with a bed that leads into a separate room with a window and another door to go out to the balcony. this is fine as if it gives a nice way for survivors to run a small loop around this area once or twice to buy some time but the problem is that the two inside rooms can also be separated by a breakable door. this creates a situation to were this door created two dead ends which are can be hard to notice till its to late. I didn't even know this was a spawn till recently but this is a dumb design for survivors as there are two rooms of the saloon now that are complete death traps and have no way to play around due to it cutting another area that killers have to search. If survivors could once again destroy these doors two it would create more tactical plays but this door can and has led to many free hits and downs.