Should the bp category cap be disabled in the endgame?
the way i see it. the cap exists so that players can't just infinitely grind bloodpoints out by staying in a match and farming with a killer infinitely. however, by having the cap active during a majority of the game, and only deactivate whilst players are forced into a position where they have to either leave/or die wouldn't be to bad a deal.
It would promote altruisim in the end game, people attempting to chase survivors when they either know they have an escape already, or just to prolong the game. it would also stop there from being farmers during whole matches, due to the cap that already exists. it would simply allow for more bp gain, past the boldness/altruisim/chase/kill caps promoting people to play more "agressively" in order to get bp.
And sure people could farm out bp during the endgame. but that gives the killer an easy way of killing them, and is only a potential 2min portion of the game on both sides. one side can just leave, and if the other is farming off ofthe killer, well the killer can kill them very very easily, due to a surplus of endgame perks along with the collapse etc.
it would mostly benefit players who have already filled their chaser or altrusim caps midway through the game, by giving them an incentive to go for that extra save/chase people to the exit gates/through them, or get that singular extra down.