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Bodyblocking sucks
As a towering monstrous figure able to hoist survivors over your shoulder with ease i find it enraging that a survivor can fearlessly block me to secure a full escape; I don't see how survivors have the gull to complain about NOED when it's literally an endgame perk that prevents this from happening.
Comments
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You want to no-clip through people then?
I find the collision helpful when feeling out where a slippery survivor went.
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so does camping and tunnelling which is where most body blocks occur.
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Hell yeah if that gets me my hit!
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Forced Penance, Agitation, Iron Grasp & Mad Grit is your answer
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I do think a Perk: Hooker that allows the Killer to ignore Body Blockers entirely, pass right through them with package within 3/6/9 Meters from a Hook (depending on Level of Perk) and with a side benefit of being able to Hook faster might be an interesting addition. But bear in mind, I think Body Blocking is a perfectly acceptable and necessary tactic. I just think a Perk to help deal with it might be nice. After all, we have a Perk that totally eliminates Flashlights. :) Or to keep it simple:
Perk: Hooker
The Killer may ignore other Survivors when carrying a victim to the hook when when within 3 Meters of the Hook. In addition, the Killer may take a Survivor off the Hook and attempt to carry them somewhere else (and even rehook). At Level-1 they get 10 seconds for this new trip, At Level-2 they get 15 Seconds, and at Level-3 they get 20 Seconds. *Survivor can start to struggle fresh as normal each time with zero bar.
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The perk of Legion, against this team you win.😀
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We don't need that, we have Mad Grit.
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I honestly do not see the point of rehook other than some Mad Grit perk hilarity or juggling someone until you get them to the basement to make your entire build a basement camp (just unfun for the survivors due to lack of interaction).
As for bodyblocking in a huge number of cases it's just free hits for you as a killer while the survivors get protection events (for the archive or WGLF stacks) and should in theory never result in you letting the survivor struggle out - at worst you have to drop the guy. I watch lots of pepegas rush me when a guy is on last hook when I picked him up like 5m away from a hook and I get 3 hits + a dead hard out of it and still hook the guy without any issues without running any perks for that situation... the only time bodyblocking becomes a "problem" for the killer is when the gates are powered and they protect the last injured guy but if done correctly they SHOULD be able to save that last guy. It's one the only way to really break Bloodlust 3 if done correctly as well when you've been looping forever and you pray someone on your team is even somewhat aware AND running bonds to help you out
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No way man , if you gave the killer the ability to re-hook you they could just three hook you right when they caught you the first time, there are plenty of things that counter body blocking the most effective combo to combat it probably being agitation, iron grasp, and mad grit
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This scenario was someone was unhooked near the gates, I hit the person powering up the gates leading to 2x hit survivors, I chased one for about twelve seconds to try and get a down and by that time the gates were open, I have deathslinger but even when having a survivor speared it wont do a full injury state unless I directly hit them, while all of those perks are good they don't offer me any resolution in this scenario as it was endgame and it was my last moment I could secure a kill. It is a valid tactic to bodyblock but I just wish there was some other alternative other then NOED.
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Filling a perk slot with something to nullify pallet blinding just doesn't seem effective or viable..
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Agreed the rehooks could NOT count as normal hooks, just moves. But it was merely an idea. I don't really see a problem with body blocking or the current system. I do think an interesting Perk that lets Killers move Survivors around might be an interesting thing if it could be put in a balanced way.
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All of these work wonderfully, but not in an endgame scenario where you're trying to down an already injured survivor and being blocked by a healthy one.
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If multiple survivors are alive at the endgame it's pretty much a lost cause anyway for the killer unless they resort to camping whoever they currently have caught, it shouldn't make it that far into the game as a killer or it's a loss to me or that's how I see it but then again I'm a nurse main so if all the gens get done and multiple people are still alive then it's me who played incorrectly and anything from there on was self inflicted by not ending it sooner
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The point being a small survivor should not be able to completely stop the movements of a creature able to hoist a survivor with a single fluid movement. In other words, the killer should be able to ‘push’ the survivor at some related speed
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you can hook multiple people multiple times at that point, just because the game is progressing at the same rate for both sides doesn't make it a lost cause. I guess if you don't 4k every match is a loss in your eyes?
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No if I don't 3k it's a loss for me in my eyes, but I'm hard on myself is why I say that
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I wouldn't say no clip. However, I would be in favor of the killer being able to shove, or push, somebody aside. Maybe if the killer rides the body blockers ass for two seconds, they just reach out and push/pull the body blocker behind them.
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Mad grit helps. If you land a hit it stops wiggle timer and if you don’t you’ll maybe scare off the surv(s) blocking you
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Doesn't help when it's that little run to the gates scenario and i'm not holding a survivor.
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Oh, okay. My bad. I thought you meant when carrying. I find rancor works nice with nemesis to save someone at the end to one shot if you need it or mori. Can’t counter it but you know it’s coming so nemesis changes so they don’t know. I know it’s 2 slots and that a lot so at this point I would just make a general or toxic build to go along with these two.
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For me it's more like:
Hook a survivor and start walking away. They get unhooked while I'm still close. See the survivor who unhooked and start chasing them. The unhooked survivor is body blocking me because they have Borrowed Time.
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