Lack of COUNTERPLAY CAUSED DC
I still don't remember this game having this many DCs back in 2019 and not nearly even that many in 2018. Here is what the deal is. This is from an OBSERVATION STANDPOINT of watching past streams and how the game was handled. I applaud anyone here that has stuck with this game since launch or shortly there-after and is willing to talk about THEIR EXPERIENCES of the game. Not so much feedback on my terrible opinions. ;-) .
Lack of COUNTERPLAY is what caused players to "EXIT MATCH" in the first place.
1 ) When a killer gets looped endlessly through 4 or 5 generators they begin to CAMP or they EXIT MATCH.
2 ) When the killer SLAMS the hatch shut. Survivors EXIT MATCH.
3 ) When a survivor was struck through a window or gets pulled back on a pallet. Survivors exit match.
4 ) when a killer gets the endless flashlight treatment. They exit match.
5 ) When the DC penalty was brought in, survivors killed off their character at the start or early-match.
6 ) When the player is the first person caught in the match right away.
--------------
Dynamically nobody likes entitled players, but what player isn't entitled? After all. Everyone gave their money and they all expect a FUN experience!
Counterplay issue #1
Methodically the last 2 remaining survivors on the map played a good game and when someone slipped up. The killer hung the survivor and their BBQ-Chili perk would go off, alerting them to the location of that player. Counterplay is VERY niche because most of the time a person was on a map with no lockers nearby that one can get to. A person could easily leave scratch marks while in a dead sprint to a locker.
We really do NOT know if the killer has BBQ or not. There is NO DEBUFF mark that displays on our HUD that says "BBQ" is in use. What we know of is; the killer might be behaving a certain way OR they are using CHEATS that are NOT part of the game. Most other "status effects" in the game are listed to the survivor. But we do not know.
After END GAME COLLAPSE was brought in. We see the issue of EXIT GATES spawning at 90 Degree tangents from each location. No longer 180 or 270 positions. What this does mean is; that an outcome of the match could easily be predetermined as a loss, as the map was formed. If the exit gates are NOT in the correct position. This could be a major determining factor for both sides.
Survivor response: The survivors counterplayed this issue by pressing "EXIT MATCH' as soon as they were picked up, if there was one team member left. YOU WERE EXPECTED to show sportsmanship and EXIT MATCH so your survivor friend could easily FIND the hatch and leave. Especially in Survive With Friends.
Thoughts: I think killers really do need to work for the reward just as much as a survivor. The last remaining survivor should have an equal chance at an escape, just as much as the killer should have their equal chance at getting #4. Hatch should remain open, but maybe 1-hit downs such as NOED being allowed to PROC? Thoughts?
Counterplay ISSUE #2
Pallet vacuums. I applaud the DEV team for original Pallet vacuums. Even though as the killer I absolutely DESPISED pallet vacuums. But, Since the survivor HAS the issue of NOT being armed with a weapon. They require something that gives them that "Edge", for holding onto their own life. yes, the original pallet vacuum was OVER POWERED because it acts as a shield against the killer. What we run into with the new issue is. Often the pallets and even some LOCKERS will SUCK the survivor back towards the killer. Which makes players think they should have been safe and instead they get picked off and RAGE. So they are frustrated and leave.
Killers had this issue too. Because often times we would land our melee weapon against the survivor and it would instead STRIKE the side of the wall or pallet and not give us a hit.
Counterplay issue #3
Survive with Friends teams. We all know that team is in discord and they are in comms, ready to go. HEX the third seal isn't going to make a bit of difference and knockout proves nothing either. The killer has the worst day of their life, just on the horizon. As they become the "Mall cop" that is chasing a shop lifter. VS survivors that need to be hiding. If one person is in the chase, the other 2 should be doing generators and the one should be paralleling the chase to do a flash-light save, abuse the killer when their injured team mate is picked up near a pallet or we are going to BODY BLOCK the killer, as a team. This way the killer is FORCED to drop the survivor either way.
Dynamics of the game:
The game itself is a game of POKER. You see 4 survivors in your lobby and the 4 survivors KNOW you are 1 killer that observes what they start the game out with in their hand. You might get a random map, unless someone pledges an offering. Based upon what you know about your rank and the ranks you might be with or face-off against. You chose 4 random perks that might be your favorite and maybe 1 or 2 "off perks" based upon today's activities of the killers. A SLUGGING killer, a CAMPING killer or a killer that is experienced. who knows! What today's games are is a slough of RAGE which more than likely brings that person back. An endless sack of potatoes that day , might mean nobody wants to try and other days. Teams are so good. It is smooth coasting for the survivors and the absolute misery of killers never wanting to play again!
Killers need their perks improved, just as much as survivors to be honest and counterplays DO need to be equal so both teams feel as though they can have dynamic matches like this game USE to be about. Today's matches are BLAND and lack those dynamics. SORRY.
-----
Thoughts: my opinion matters little to nill. I play a thousand hours or so. Eh its whatever to me. I get to play against some really good teams and can understand why players act the way they do. It really doesn't take much to realize that counterplay has caused player frustration and it should be in the near future of bringing back old items, old moon stuff, maybe some of the old ideas, go with them and revise a few things. But I guess in the end. Its a big W/e.
Comments
-
Tl ; dr : first comment!
6 -
Dude all your examples are from people like the 3 man swf when they see deathslinger and all dc before anybody was downed/hooked. Sometimes you win, sometimes you lose, sometimes you have to deal with something that you do not like that is just life.
BBQ has so many counters i am too tired to even list them afaik there are 7 right now. Several other perks do not give you a status effect either like discordance or nurse calling, some perks are so good that you just assume the killer has it each and every time.
As somebody who plays mostly exclusively swf with regular mates, the thing is that you have lots of info even in solo q. There is just no excuse for the blendettes who sit around and do nothing. Sure it is not the same amount but at the point where another survivor gets hit, you know and there is no excuse for doing anything else but gens ( or you are a dick like me and follow for fl saves).
As killer facing swf is okay, sometimes you will just get people that are better than you and that is fine. It is far from the most horrible day in my life to face people who play together. When people go tryhard as survivor, i simply go tryhard as killer as well. I prefer chilled games but that is just me.
Post edited by Rizzo on2 -
To me, Counterplay is very important as a gamer. it is what makes the game FUN and EXCITING. I'd have to say that when a person games and the counterplay isn't there. It frustrates a person into not wanting to play or bring their friends to a game.
0