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Luck should effect chests, and chest loot should be reweighted

Hear me out. alot of people already are under the false belief that luck effects chests (its an rng dice role... it kinda should?) so why doesn't it?

Along with this, items of higher rarity are harder to get through a chest. this isn't really a bad thing, nor is it a good thing. it stops survivors from farming out good items during the match, but at the same time devalues searching chests (without plunderers) over.. simply bringing in your own item. You only really search chests when your item has run out, your in a completely safe space, or you didn't bring one in (/are item farming)

reweighting items in chests to be a lot more random on what your going to get (with some restrictions) would make chests far far more appealing during a match. You could even change chest weights based on how the match is currently going, how many survivors/gens are left etc.

Keys should have a 0% chance to spawn in chests at purple or pink rarity, unless using plunderers, or in the endgame collapse. then they should have a 25% chance within the endgame collapse. makes it useful, and increases pressure but opens up an alternate means of escape if doors are too close and the hatch is closed etc. but you could also be wasting time searching chests instead of opening an exit gate, or all chests could be looted. Pre endgame collapse though, keys should never ever be looted.

Medkits, maps, toolboxes and flashlights should all have a 25% chance to be looted at base. raritys should be completely random, with higher raritys towards the start and end of a match (first minute, and endgame collapse.) People injured, should have a slightly higher chance at looting a medkit (33%)

Luck with how it works could weight things in your favour. 9% luck effecting rarites other then brown and yellow? sign me up!

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