Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.
Prove Thyself change idea
![EnititysServant](https://us.v-cdn.net/6030815/uploads/avatarstock/nE3IGDNJHP9AC.png)
EnititysServant
Member Posts: 17
Just a random thought that went through my head so I'm gonna make it quick here
Perk in tier 3 example
4 people alive = 9% speed to all actions
3 people alive = 6% speed to all actions
2 people alive = 3% speed to all actions
If you are the last survivor it'll stay at 3%
Have other ideas ? Please let me know![:) :)](https://forums.bhvr.com/plugins/emojiextender/emoji/twitter/smile.png)
Perk in tier 3 example
4 people alive = 9% speed to all actions
3 people alive = 6% speed to all actions
2 people alive = 3% speed to all actions
If you are the last survivor it'll stay at 3%
Have other ideas ? Please let me know
![:) :)](https://forums.bhvr.com/plugins/emojiextender/emoji/twitter/smile.png)
3
Comments
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Too op i think.0
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Wouldn't 4 people just end up using this and basically having games last less than 5 minutes O.O
Add toolboxes to that and gens might as well start out fully repaired xD1 -
@Oblitiry
Lol I've forgotten the gen rush side of our community xD1 -
What if instead, in presence of at least one survivor, the great skillcheck zone is increased so that you can prove your skill to them with great skillchecks?
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Prove Thyself
- Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within 16 / 24 / 32 metres of range.
- 1 nearby Survivor grants 2/3/4 % increased speed.
- 2 nearby Survivor grants 4/5/7 % increased speed.
- 3 nearby Survivor grants 6/8/10 % increased speed.
This from Buily09 is decent
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Prove Thyself needs a rework, it will stay either outclassed by Leader or increase the gen rush to an even more ridiculous degree.0
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EnititysServant said:Just a random thought that went through my head so I'm gonna make it quick here
Perk in tier 3 example
4 people alive = 9% speed to all actions
3 people alive = 6% speed to all actions
2 people alive = 3% speed to all actions
If you are the last survivor it'll stay at 3%
Have other ideas ? Please let me know
4 survivors alive = 1% to all action speeds
3 survivors alive = 3% to all action speeds
2 survivors alive = 6% to all action speeds
1 survivor alive = 9% to all action speeds
I think this is better.
It could also have added that if within the presence of other survivors the chance of a skill check appearing is slightly increased for each other survivor present. This would make it more viable when more survivors are still alive. If no survivor is within the presence the perk holder, then the chance of skill checks appearing is signicantly increased.0