Let's Talk Copy/Paste Rift Charms

I'm sure we all know which charms I'm talking about (I've included a table of the primary examples from the first 3 Tomes below, just in case). These charms very much give off the appearance of being "Rift Filler". Worse still, they are filler for the PREMIUM Rift. I sincerely doubt these charms are desirable for the vast majority of the DbD community. They are unappealing rewards in the Rift, they clutter the Charm Selection, and they delay our progress towards Rift rewards we want to unlock.

Copy:Paste Charms.jpg

I understand that it is surely a heavy workload for the art/design team to make the assets and models for all of the little cosmetics and trinkets that populate the Rift (in addition to their other duties), but these C/P Charms really have no place being considered "premium".

Therefore I'd like to propose two alternate solutions to these for future Rifts:

A: These charms are removed from the Rift entirely (along with a corresponding amount of Blank Tiers from the Free side) and the Rift as a whole is made shorter (60 Tiers instead of 70). No other rewards or their order-of-unlock are changed; you can just earn them faster by not needing to grind 10 extra tiers. The nicest-looking examples of the survivor charms and killer headstones (in my opinion usually the first one in the set, sometimes the second, and never the iridescent) would both be moved into Tier I of the Free Rift for everyone to have as a sort of "participation in the Rift" award.

OR

B: The Survivor/Killer charm sets are entirely moved into the Free Rift (filling formerly blank spaces) and have their Premium slots replaced with alternate rewards (such as Iridescent Shards or Rift Fragments). Allowing players on the premium track to gather up shards from the Rift for use on other things they might want in the store would be a pretty solid Incentive. Otherwise strategically placing large clumps of Rift Fragments (ideally 20 or more) would function as the sort of "Grind Boost" that I've seen many players hankering for while encouraging them to buy into the Premium track earlier-on. As an aside: a similar treatment could be applied to the basic charms that are nothing more than a shape (circle, square, diamond, or headstone) with a new design plastered on the front.

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Personally, I'd prefer Option A; having a shorter grind towards specific Rift cosmetics/charms would simply be better for me and my situation. I'm sure it would be nicer for the hundreds, thousands, or maybe even millions of other players that simply don't have hours of free time to pour into working through the Rift too. Plus fewer Blank Tiers in the Free Rift means more frequent rewards for those players as well. Though I'd settle for Option B; having alternate rewards to earn in place of these charms would definitely create stronger motivation to continue blazing through these Rifts and completing their Premium Tracks.