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When will consoles get the keyboard and mouse support?
We have crossplay , PC players can play on controller, why can't I play on keyboard and mouse. movement killers are WAYYY to hard to play with controller , pulling a perfect 180 with oni is almost impossible , like yeah people do it consistently but you can't deny it's way easier on keyboard and mouse. You can also change…
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Interaction between random survivors
Instead of adding mechanics that limit killers in gameplay, the developers should give solo survivor players the information that players with voice communication have. For example, after hooking a survivor, all other survivors see each other's auras for 30 seconds to decide who will go save their comrade and who will do…
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Overcome should be buffed.
In MOST trials, the perk only activates twice. The perk should work for a longer duration, or the speed should be increased. Sprint Burst activates multiple times per trial. It's rather unfair for Overcome to get the short end of the stick. It is a situational Sprint Burst that can only be used more than twice if the…
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In-Game Demonstrations For When Killer Reworks Go Live
Seeing as the Skull Merchant is getting some sort of changes in the future, it reminded me of the Onion Ring situation, where nobody knew what she did, due to her being changed constantly. We have bits of text in the loading screen, but that's not enough to teach survivors how a killer plays. My suggestion is that when a…
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Legion's upcoming changes are a great step in the right direction, but it needs just a bit more.
I suggest reducing his fatigue duration to 2.25. This will make him legitimately a dangerous threat at pallet/window loops, without actually turning him into Nurse. Counterplay would be holding W to the next loop (or running a long, safe loop where he can't hit you even at 2.25) Legion's power is a number game. It's not…
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Skull merchant new rework is not good enough and takes away her identity
Stealth drones (VERY GOOD): these were always a very cool feature and fun as a survivor having to pay attention to the lights coming out of the drone to not get scanned. So is a great decision to put back the Stealth mode. Hacking changes (BAD): hacking drones is very very easy, there shouldn't be any reward for survivors.…
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New player feedback: Player base and Maps (Accessibility)
So I am relativly new to this game and after 100 hours of playtime here are the two things which annoys me the most: Player base In short: I am diappointed. Not about the game itself because it's quite fun, but about the generel player base. The standard player is summarized: toxic unfriendly and above all: arrogant It…
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Skull Merchant "leftovers" could make an interesting killer IMO
Hi! Hope everyone is doing fine. Since it looks like the majority of the community liked the design preview of Skull Merchant - i still have my concerns around her new power as she will have 5 "Victors" (from Twins) to attack survivors at her will - and she will probably change completely, i would suggest that the…
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Please Adjust The Knockout Change.
The PTB discussion section is down so I'm going to do it here instead. First of all, please return the effect that slows survivor crawl speed initially when downed. This aspect of the perk is extremely helpful at preventing survivors from crawling under a pallet/into the open during the hit recovery animation which…
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Spirit
Can you buff Spirit’s power cooldown time? Or at the very least undo the nerf to duration add-ons ( the only part that was SUPPOSED to be fixed was the bugged built-in recovery aspect of the add-ons but you also nerfed them in the process ( going over the 5 second mark in phase-walk makes the power cooldown go beyond the…
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Xeno's Attack Does NOT Need To Be Nerfed
You're not nerfing it as much as you had planned, I hear that - but the problem is, it doesn't need tweaking AT ALL. I have over 1000 hours of Xeno games under my belt, and the only complaints I ever hear are from new survivors who will run in a straight line and not look behind themselves. Seasoned players dodge my…
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Suggestion
GIVE US RANKED MODE PLEASE 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
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My absolute worries about 3.0 skull merchant (favorite killer)
There has been a lot of discourse about this skull merchant rework Some people love the concept, others not so much and don't advocate these changes And as you know I'm very much against the concept we were just given as she's pretty much way too different of a killer to my liking, taking away so many hours in why I love…
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Should Ghost Face have a 24 meter Terror Radius??
This is something I've been going back and forth on since Ghostie released. The most recent cooldown changes were quite welcome, but I still feel like it's kinda in that sweet spot of being just a little bit too long in basekit to feel like a reliable stealth power against more experienced players— especially on smaller…
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The Skull Merchant Design Preview survey is awful
Just got done reading the design preview and then opened the survey. Almost none of the questions about gameplay are actually answerable. We only got a brief overview of functionality but how fun it is or if it improves gameplay is not something I can actually answer without seeing the numbers or how it works. For example,…
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We're Gonna Live Forever indicator
Please add an indicator for other survivors so that they know that you're healing them with WGLF. I'm tired of people holding Shift while I'm healing them because the killer is coming and they think they are helping me. It turns a situation in which we can both run away into one where now we're both downed.
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Xenomorph suggestion
I have a suggestion for something that would make xeno better but more interesting to play and go against Acidic blood: upon being hit by a stunned, release a acid green blood in defense, upon the one that causes you harm, causing someone to get wounded and deep wounded (or downed completely) but completely depletes your…
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trouble with easy anti-cheat
Hi guys, i have a problem with easy anti-cheat. When I tryna launch dbd i've got error "Untrusted system file (\\?\GLOBALROOT\Device\HarddiskVolume4\SteamLibrary\steamapps\common\Dead by Daylight\DeadByDaylight\Binaries\Win64\tbb.dll" I hope someone knows how to solve this.
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<For the People> Rework Suggestion
Don't allow my teammates to cancel my <For the People> heal, by mistake. I'm running a <For the People> build currently, where I try to instantly pick up survivors, after being downed by the killer. This build is so much fun, until your Instant Heal gets canceled every other time, because your downed teammate isn't holding…
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Frustrating and boring meta park.
Sleepless nights are too versatile and frustrating for the killer and should be nerfed. I hope the development team takes into account the frustration on the part of the killer as well as the survivors.
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Can we get a better report description?
Reading some of the reasons you can report for is kinda missleading. BHVR says you cannot report for someone just going afk or dcing. Yet these are 2 things labeled under unsportsmanlike. Like what do you consider "rage quitting"? I feel itd help the false reporting if they actually said what can and can not be reported.…
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Unhealthy Perks: Left Behind & Sole Survivor
Why do Survivor perks like Left Behind and Sole Survivor exist with no "real" penalties? They just seem so unhealthy for the game especially in solo queue. Playing little to none altruism, extremely passive/stealthy for no value, and then bad manner the killer at hatch/exit on 3K as if that's some sort of achievement, like…
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Please dont turn Skull Merchant into Twins 2.0
The proposed gameplay changes in is pretty bad in my opinion, mostly because I don't like playing the Twins, but also because the way BHVR is describing her new gameplay is going to repeat all the mistakes made with Twins, in my opinion. You see, You place a VictorDrone around the map and Survivors who run into it activate…
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My Little Oni
If you bring this mode back this year for April 1st (or do something different, but similar), PLEASE let it last for 1 week. I was so disappointed last year that this quirky and adorable mode only lasted for a few days. :( Please, 1 week should be the bare minimum. It's a really nice, cute and quirky break from other…
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New endgame perk/offering: Blood Summon
I've mentioned this before in separate posts though decided best to mention in its own separate post Whether it's a perk or offering would depend on some factors of where it may stand on usefulness and if it be worth having in loadouts and how it will function. It will be another option to like the No One Escapes Hex The…
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Asking BHVR for African servers every day until we get them! (Day 1)
Good day, BHVR! I've asked this before, but I’m not giving up—I’ll be asking every day from now on. There are less popular games with African servers, and South Africa already has AWS and Google Cloud servers that you could use. The infrastructure is there; we just need you to make the move! Dead by Daylight has a…
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The Skull Merchant update is horrible.
BHVR is trying to turn Skull Merchant into Twins 2.0. Do u want more survivors to hate this killer? I think using drones for slugging is a terrible idea. Stop it.
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How to get in contact with a dev
Preface: My game has been crashing ever since the 8.5.0 release came out. I have tried many fixes, including: - DbD Support - DbD Discord (Crew, Game Tutors, and other members) - Linus Tech Tips Discord - Reddit - Other game developers And nothing worked. DbD is the only game I am crashing in. No other DirectX11/12 games I…
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Prevent skill checks from appearing when stopping repairs or healing.
Please make it so that stopping generator repairs or healing does not result in a failed skill check. This small misfortune can negatively impact the game and cause significant frustration. Additionally, please add a visual notification effect when a skill check occurs to support deaf players and DBD streamers.
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The Skull Merchant Design Preview Is Not Good...
I understand many of us on the forums don't like to use our brains, especially my fellow Skull Merchant haters, but these changes are not it lol. No killer absolutely needs to sacrifice their identity for the sake of the game's balance. The Skull Merchant at her core is a trapper, able to survey the area and apply Lock-On…
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Let's add a "Hook Boost" for killers.
[This Discussion used a translator] When a killer hooks a survivor, their movement speed increases by 10% for 10 seconds. This allows killers without mobility abilities to reach distant areas more effectively, naturally discouraging tunneling and camping playstyles. If the killer uses their power, the movement speed bonus…
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Giving the Ghost Face a Little Love
The Ghostface is a beloved stealth killer in Dead by Daylight, known for being able to stalk and terrify his victims. Unfortunately, several aspects of his design make him feel unnecessarily punishing to play, and not the Stalker that he is meant to be. Here are some aspects of the Ghostface that make him frustrating and…
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Fan-Chapter: Brotherhood
Well i really like creating things for games i love, then i hope you guys like this "what if" chapter i made. Fan-Chapter: Brotherhood The older brother, undisciplined and envious of his younger sibling’s success, struggled with feelings of inferiority. Desperate to prove himself, he fixated on the one thing he excelled…
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Chaos shuffle upgrade
I think it would be nice if there was a game mode like chaos shuffle, but a bit differently. I mean, if we would not know our own perks at all, so it would be a real chaos:D
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Give Myers (& older killers) indepent/dynamic head movement
I think it's worth going back and adding independent/dynamic head movements to Myers, Freddy and other older killers now that the new killers have the ability to move their heads independently of their body. This change would go a long way to "modernize" the game and would serve as a nice QoL update. I know it's not easy…
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The Problem with Chaos Shuffle
Randomizers were something asked for by the community for a long time, ever since the randomizer challenges became popular. However, at this point I've come to a conclusion with Chaos Shuffle. You may as well just make a perkless mode, because it would feel almost identical. The majority of perks (killer and survivor) in…
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Some perk reworks ideas
We all know that there a bunch of underused perks that were designed for another stage of the game and even never really had a very good place on the game. And i like thinking what this perks could be. So here are some ideas for perks that dont really see much love from players. Beast of prey(Full rework): Insatiable and…
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Hybrid Input setup conflicting
I just recently purchased an Azeron Keypad for my other games, and it's been working great. I love being able to have both mouse camera movement but the same joystick feel for movement that I grew up with, and with the added benefit of freeing up the rest of my fingers for use. In other games it's worked really well, and…
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Skull Merchant Rework: The Misguided Potential
After careful consideration of current versus potential future Skull Merchant, this seems like a massive mistake. Removing all aspects of her current kit will make her even more confusing for players. People simply do not read patch notes and some still think her drone fields are in the game from her launch version. The…
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A Better Direction For Skull Merchant
The latest design preview is up and showcases some potential changes for the Skull Merchant. I think those changes are broadly quite bad for a variety of reasons, but I think there's a few things that could be nudged in a different direction; the devs seem to want to make Skull Merchant's drones far more active and…
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BHVR please be careful regarding Skull merchant rework
Main problem I see with the recent preview is focus on making the Drones work in a new way to meet the requirement of making Skull Merchant more active in playstyle, it may be fun or not. But I think one thing is very dangerous and that is that BHVR is trying to side-step what long-time Skull Merchant mains want and create…
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#1 SM opinion on the Skull Merchant design preview (20k lock-on downs, mained since day 1)
I would like to share my opinions about the SM design preview. The idea of crashing into survivors with your drones feels really anticlimactic and the rotation mechanic being gone is a huge hit to what most of her mains loved about her. Losing clawtraps is also a shame. For the first issue I suggest that instead of dashing…
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Reverse Vigil Killer Perk
A new Killer perk that is reverse Vigil. Survivors affected by New perk recover from Status Effects 20% slower. 40 seconds of exhaustion would take 50 seconds. Sloppy butcher would be 112.5 Mindbreaker would be 6.25 Deliverance would be 75. It would either be map wide, and effect from a basic attack or Scourge hook, or…
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Skull Merchant Feedback: Drone Control Idea, The Energy Beam, More Clawtrap Ideas
Hello everyone, As said yesterday, if the situation would evolve during these hours I would come back on my feedback to add more ideas and feelings. After seeing many concerns at how drones would become "5 Mini Victors" and "Too Many Dash Killers", or about how anti-thematic is a drone jumping on a survivor, I though of……
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Anniversary items
Bring back old anniversary items: Masquarade ones look much worse :(
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Skull Merchant "Drone Propulsion" Should Not be an Attack, but an Exposing/Revealing Trap
The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently. Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main. Not once in her lore…
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Thoughts about the announcment on Skull Merchant's Rework from a p100 Merchant Main (Since OG PTB)
As a long time Merchant enjoyer, the most fun and impactful parts of her kit that led me to main her despite the communities perceptions and negativity was: Unique Trap-like Playstyle Being able to create areas of control that could make normally strong areas for survivors dangerous was amazing. It helped with the often…
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Iridescent Seal of Metatron change
I know that you are planning on giving pyramid head an add-on rework. I am very happy about this. BUT. In the past I have seen add on reworks that just completely changed the add ons. Even if they had potential. So I am scared you will completely change Iridescent Seal of Metatron. I really love the idea for this add on.…
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BHVR need more game designer. Because BHVR is lacking creativity.
Introduction BHVR should hire more people for Game Design if they keep resorting to these easy methods and can't come up with fresh ideas. I won’t ask for licensed DLC content because I understand that with licensed characters, making adjustments is difficult as it requires approval and input from many parties, especially…
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Skull Merchant Design Preview feedback (from an SM main)
Hoping to stay constructive here, but I'm not gonna lie I am fairly upset. Again. First off, I've enjoyed most iterations of Skull Merchant, barring patch 8.3.0 and onward. I'll refer to them as follows throughout this post: 1.0 is the infamous release 3gen defender, 1.5 being the minor rework she received to prevent this…