What is the worst survivor perk?
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sole survivor.
if it started with 1 token by default and when all 3 other survivors are dead you have 4 tokens it would probably be decent but not great.
without that first token being there from the get go theres no way its worth using.
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Visionary. Visionary is the worst Survivor perk.
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No Mither is a meme perk that does have benefits: if you're good at chases but are in solo queue you can force the Killer to pick you up at situations where they really need/should slug. Survivor is a team game, and I can say without hesitation that getting Killers to hook me instead of deathhook someone else has won games as Survivor in the past.
Déjà Vu can help avoid 3 gens. Nobody struggles to find gens (unless you're on Léry's); but being able to see the 3 closest gens helps ensure the Killer can't get a 3 or 4 gen going.
Sole Survivor pairs well with Object of Obsession if you're using it in solo queue and get ignored.
Poised can eliminate your scratchmarks. If this happens while you're Healthy in chase you can completely vanish mid-chase, effectively wasting all the time the Killer spent chasing you. As a Killer Main lemme tell you: wasted time as Killer is near guaranteeing a loss.
We're Gonna Live Forever has no in-game benefit, but unless you're a streamer or already have everything you want maxed out, you'll really want that potential 2x BP. Honestly, getting extra BP can be much more worth it than even 'Escaping/Winning' a game: at least for me, since my win condition is having fun. You don't usually need 4 perks to do that. (WGLF still deserves an in-game effect tho)
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Visionary is the worst because you can already just see generators in outdoor maps, and maps that can have them in buildings almost always have flashing lights outside the building to let you know (Badham and Yamaoka Estate are the exceptions).
On indoor maps you don't really need it either; Midwich's gens have limited spawns and you can just learn which rooms to check, The Game's gens are always near a closed (if the gen is incomplete) sliding door, and Hawkins' gens have two with guaranteed spawns and can usually be found by just checking the hallways or the corners of the big rooms.
Léry's is the only map you'd ever really need it; and Déjà Vu or Detective's Hunch do the job better than Visionary.
I'm not saying you won't get value out of it ever, but there are better perks even in the niche of "where are the gens?!?"
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So it requires me to run a key (the thing that really makes Killers consider putting on Ebony Mori, Franklin's, or tunnel/camp you) while using a Purple Add On and hope I get a Killer that doesn't have Undetectable and that 3 other Survivors decided to also run this same build to have it do something good.
Kinda just hammers in how useless Open-Handed is by itself and really is worst perk.
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No one left behind it's a cheapo combination of kindred & wglf, plus it too situational
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and deja vu does this better and without adding a low priority perk to waste bp on
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I give all perks a chance.
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Not sure how many times they've come up already (if at all yet), but:
I'd say it's a toss up between We're Gonna Live Forever and No Mither.
- We're Gonna Live Forever is the only perk in the game which does absolutely NOTHING during a trial. It is the poor man's BBQ & Chili, except not as useful or as easy to build stacks on. I do like running it as a side objective when I'm playing for fun, but it is the first perk to disappear from my build when I'm trying to win and/or complete a Challenge.
- No Mither is the only perk in the game which offers a decent combination of mediocre abilities with a massive handicap. Getting Iron Will I, Lucky Break, and semi-Unbreakable as a package deal is pretty nifty, but always being within one-shot territory with the killer can be pretty detrimental. Not to mention it is VERY obvious when a survivor has this perk, meaning the killer will usually avoid slugging them (denying the strongest part of their mini-perk trio).
This is of course why David is still the hardest survivor to Adept by a big margin; he's playing at a health handicap from the very start and pretty much only has Dead Hard to see him through the trial.
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Small game, only useful for one out of x many killers. Made sense when it was only few killers but not now
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It's purpose is not to synergize with other perks (except OoO), but to counter the killer if they are using aura reading abilities.
Unfortunately, the devs haven't fixed Sole Survivor since Chapter 14, meaning the bug where it only gains 1 token still exists to this day. Since its last "bug fix", it was more of an unintentional severe nerf to the perk's info value.
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