Once more I ask...
Why does Deathslinger, Plague, and Pyramid Heads range have to be pixel perfect with limited range... While Huntress has unlimited range and just has to hit near her target s general direction?
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Because Slinger can shoot through holes in walls and insta max speed harpoons without any noticeable feedback and PHs shots are area (meaning multi hits possible) shots going through walls
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Plague is super frustrating because there's been so many times where i just don't understand how tf it didn't hit. Similar problem with Deathslinger but PHs attack has always been good to me
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And that Huntress doesn't use hatchets but whales is long known and called baby mode since it is a thing. There are a lot of people asking for optimization. The problem here is not only latency but also that the hitbox is a ball and not a box, for a reason I have already forgotten but seemed rather like an excuse than an explanation
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Deathslinger has instant shots, pyramid head goes through walls. Huntress has a slow windup and slowdown while aiming.
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Plague especially. Because come on! Its spewdom! It should just spew all over and contact everything. 🤷♂️
Also I'd like to add, Clown tossing bottles is also inaccurate. I said this earlier before in another post but. Sincerely. His arm says swoop while his bottle says WEEEEEEEE.
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