New DLC brings unbalance and unfun/unfair gameplay
with the new addition of the blight DLC some new offerings have come alonh with as well to ruin killer experience. sacrificial ward- if a group of SWF use the same mal offering then the killer that used this offering is negated, useless an pointless making the odds in survivors favor. vigo's blueprint and annotated blueprint greatly increase survivors in favor due to the fact a group of swf can use this offering 4 times and bring along a key making killer experience unfun, unfair an force killers to play in a way that ruin the survivors experience. bhvr, i ask why add these offering that benifit the survivors more then the killers? offering should not increase any side chance of victory but seeing how survivors can bring in more offering make killer offering seam pointless unless its a mori. please take these offering out of the game tbey are as bad as the new moon bouquet. also for business practice can you add a bloodpoint booster to each dlc so if someone buys the whole chapter the grind is not as hard? we have too many characters that need our points and regular gane play cap is 32k an BP cap is 1mil. why limit and restrict our points for such a heavy grind game? im sure most players wont be as mad as tbey are if tbey receive more BP in the trial to compensate. i hope people understand where i am coming from with ny concerns and have a civil debate over tbis topic. have a good day an i hope you read this Bhvr.
Comments
-
You said survivors can negate an offering by using 4 map offerings but by doing so they can’t use the hatch offering. i say sacrificial ward is pretty balanced and has counter, an expensive counter of running 4 same map offerings, and the hatch offering can be used to the killer’s advantage cuz they can also use it to know where hatch is and possibly guarantee a 4k for like adept purposes
0 -
i said that a group of swf who bribg the same map offering can negate the killer ward offering. an even if the killer uses the hatch offering that wont stop survivor from using a key first or camping it out not to mention that it is slightly unfair for survivor if the killer reaches it first since they know where it is at. tbis been a issue for a ling time where a group can use and spam map offering to favor them over killer. its 4 offeribg vs 1.
0 -
I know right
That's how the hatch should've worked by default
Either spawn hatch but who guess right?
Random chance or dumb luck...
0 -
couldn't have said it better
1 -
I like the increase in player agency
0 -
true words they need to go.
1 -
We saw these offerings before when they announced the major update when it was still in planning hand why didn't anybody say anything about them until now?
I'm not trying to sound rude or have any mean intent on saying this either I'm just curious.
2 -
People did say things; the developers just went ahead with it anyway. The search function is broken still, so I can't actually point out comments/posts, but regardless, this is a pattern that the developers show again and again. When the Nurse fun-nerf PTB came out, people pointed out that this wouldn't actually solve the problems Nurse has (and some weirdly focused on small numbers like distances caused by the new blink cooldown, which really muddied the waters), and the developers went ahead anyway. Even now, McLean acknowledges that Nurse still has the potential to be the deadliest killer but that she's unpopular and most people don't play her to be that inescapable killing machine, so all the nerf did was make her appear in less games so that survivors would stop complaining. Same thing with Hillbilly. People said, "overheat is bad, go back to the drawing board", and the devs said, "nah, we've already decided to do this regardless of what you think".
It's just over, and over, and over again that when people give feedback about upcoming changes, if it's not just a number tweak, the devs flat out ignore the feedback and plow on.
Then (and this is said without any offense or mean spirit meant) people (such as the devs) start saying, "Why didn't anybody complain about it, then?" when clearly there had been feedback all along (which is why we need posts on this forum to NOT be sorted only by most recent).
1