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Unpopular Opinion: it makes sense why Blood Favour is a Hex, and it’s a GOOD thing that it is a Hex.

Now that I’ve started to get some valid use out of Blood Favour, whereby I can say chases were successfully ended because a pallet was blocked, here are some thoughts on the perk, and WHY it’s good that it’s a Hex.

It’s been said a lot that because of it’s cool down, it’s too weak to be a Hex. I beg to differ. From the survivor perspective if this perk were NOT a hex, so if they’re having to deal with their primary form of defence being blocked up to every 40 seconds all match long, i’d predict it would result in a huge increase in survivor DC’s, especially if it were paired with Spirit Fury & Bamboozle. Having it as a Hex gives the survivors hope that they can get rid of the ability.

Which brings me to one of the other great things about this perk, and why it’s best pairing it with Undying: Loads of wasted time. If Blood Favour were a standard perk, you would not get the benefit of a little extra stall occurring in the game. In the case of it being paired with Undying, then a LOT of extra stall in the survivors attempts to desperately rid the match of Blood Favour so that chases aren’t so dangerous. The killer gets the benefit of survivors wasting time finding Hexes, yet will still (mostly) get significant use out of Blood Favour for most of the trial.

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