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PARAGRAPH XII: Yandere Simulator (2020?)

Karaage
Karaage Member Posts: 340
edited September 2020 in Creations

Note 1: Didn't think of any perks yet.


Killer: Ayano Aishi, The Yandere

Lore: n/a

                

Power: Love at First Sight

Press and hold the Power button to stalk Survivors.

Completing stalk progress for the first time turns the stalked Survivor into the Obsession and triggers special interactions towards them for the rest of the Trial.

First stalked Survivor will henceforth be referred to as Senpai.

 

Special Passive: He Is Mine

Senpai’s Obsession status cannot be changed. If any other Survivor becomes the Obsession during the Trial, the Obsession status will be transferred back to Senpai immediately and the other Survivor will suffer from Exposed Status Effect for 45 seconds.

 

Special Passive: Fragile Sanity

Yandere possesses a Sanity meter, ranging from 0% to 100%, and starts the Trial at 0% Sanity.

Sanity can be gained by Stalking or Chasing the Senpai.

Sanity is lost over time and by chasing and interacting with other Survivors.

Each time Sanity reaches 0%, Senpai’s Aura is revealed to you for 10 seconds.

 

High Sanity grants Yandere multiple benefits:

- Lower Terror Radius;

- Buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds;

- Cool-down reduction on successful attacks.

 

Attacking Senpai lowers Sanity to 0%. If Senpai dies, Sanity is locked at 0% for the remainder of the Trial.

 

Special Ability: Together Forever   

When Senpai is the last Survivor alive, they gain the Exposed Status Effect and can be killed by your own hand. Their Aura is no longer revealed at 0% Sanity.

 

 

Possible add-ons:

Brown 1: Slighty increases Sanity gains from Senpai.

Brown 2: Slightly decreases passive Sanity loss.

Brown 3: Slightly decreases Sanity loss from interacting with other Survivors.

Brown 4: Slightly increases Sanity at the start of the Trial.

 

Yellow 1: Moderately decreases passive Sanity loss.

Yellow 2: Stalking other Survivors moderately decreases Sanity loss.

Yellow 3: Moderately increases movement speed while stalking Senpai.

Yellow 4: Moderately decreases Sanity loss from interacting with other Survivors.

Yellow 5: Moderately increases Sanity at the start of the Trial.

 

Green 1: Considerably decreases passive Sanity loss.

Green 2: Slightly increases benefits from high Sanity.    

Green 3: Stalking other Survivors tremendously decreases Sanity loss.

Green 4: Reveal other Survivors’ Auras for 5 seconds after reaching max Sanity.

Green 5: Considerably decreases Sanity loss from interacting with other Survivors.

 

Purple 1: Moderately increases benefits from high Sanity.

Purple 2: Reveal other Survivors’ Auras for 10 seconds after reaching 0% Sanity.

Purple 3: Slightly increases Sanity while Stalking other Survivors.

Purple 4: Considerably increases Sanity gains from Senpai.

 

Red 1: Disable Stalking. Gain 25% Sanity from injuring other Survivors, 50% Sanity from hooking other Survivors.

Red 2: All Survivors are Senpais. Your power is reversed: the lower the Sanity is the more powerful you get. No penalty from killing Senpai. Moderately increases Sanity gains from Senpai.




Perk 1: Hex: Bloodlock

You become obsessed with one Survivor.

Your Obsession gains 9/6/3% increased Repairing speed.

Anytime the Obsession stops repairing a Generator before it is fully repaired and no other Survivor is repairing it causes The Entity to block the Generator for as long as the related Hex Totem is standing and the Obsession is alive.      

The blocked Generators are temporarily unblocked when the Obsession is in Dying State or hooked.

All blocked Generators will be highlighted by a white Aura.

You can only be obsessed with one Survivor at a time.

 

Perk 2: Hex: Concealment

All Survivors are shown in a Healthy State on their status bars at all times.

Obsession status is hidden as well.

After injuring a Survivor, their screams and grunts of pain cannot be heard by other Survivors for 40/50/60 seconds.

The Hex effects persist as long as the related Hex Totem is standing and for 30 seconds after Hex Totem has been destroyed.

 

 

Perk 3: Shady Deal

While breaking a Pallet press the Basic Attack button to call upon the Entity to block the Pallet for 30 seconds. The Pallet is blocked only for the Killer.

While the Pallet is blocked, interacting with other Pallet in an upright position will cause it to drop down while the blocked Pallet will be reset to its upright position.

The blocked Pallet is shown in yellow Aura to all Survivors.

Shady Deal can only be triggered once every 80/70/60 seconds.

Post edited by Karaage on

Comments

  • EnderloganYT
    EnderloganYT Member Posts: 621

    alright time to cover the power and only the power (and red add-ons too I guess)

    the power is certainly creative

    it's like what Myers' perks wanted to be (something focusing on keeping one alive to more easily kill the others)

    my issue is the low reward

    you have to make a pretty big commitment to get the 100% (completely focusing on one survivor while being unable to kill said survivor) and it gives little reward. we need more, since at that point the buff would be useless unless it at least doubles speed and halves the TR, and even then they're still just meh in my book.

    what I'd suggest is add an effect or two like maybe haste and undetectable, or have your hits cause something like mangled and hindered.

    and a little thing I thought of that's completely unnecessary but I did anyway, maybe have a second ability where at 100% you can use a very powerful attack or ability at the cost of draining your sanity back down to 0%. the change is 100% unneeded, I just enjoy adding onto things

    as for the add-ons...

    love them! they both feel like red add-ons as they tremendously change how they're played without basically giving them a new power. 1 is a design I'm a fan of personally, rewarding the killer for doing their job and helping get a snowball going rather quickly. and 2 changes them from someone who has to drag out chases to use their power to someone who is rewarded by constantly getting hits since that's the only way to actually lower your sanity. 10/10 on these designs


    overview: very solid (more so than Yandevs game at least) and just needs a bit of a buff to her power to be truly complete.

    quick reminder I'm an idiot so if I misinterpreted something let me know and I'll try to right my wrongs

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    If none of these comments start ragging on yanderedev imma be real disappointed.

  • Karaage
    Karaage Member Posts: 340

    @EnderloganYT

    Hey there, thanks for Your kind words ;)

    For Terror Radius, my vision is that You start at 32 metres TR (at 0%) and it goes to 0 metres TR (at 100%). Totally a reverse Myers, I know. Maybe we can add Undetectable at 100%? That lasts for 10~15 seconds, maybe.

    For rest of the power, it originally had movement speed buff as well, but I decided to err on the side of caution and removed it.

    As for the power's design, I want to keep it a simple number buff; the better You do with it the stronger and faster You'd get without overthinking much. And if You fail, You're still a 115% Killer with M1.

    For the pretty big commitment, I'd say it's just a matter of how fast You'd get Your Sanity back, so it's a job for balance team.

  • VoidAether
    VoidAether Member Posts: 15

    See now this is dope I would love to have this it seems so good although the second red addon seems a little to good unless I'm reading it wrong