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NEW DBD ITEM CONCEPT - Firecrackers as default item

momo45867
momo45867 Member Posts: 9
edited September 2020 in General Discussions

I think they should make firecrackers default. here's how it can work.



Firecrackers:

common - cheap firecracker

--start the trial with 3 firecrackers

--firecrackers have a %50 chance to dud

--firecrackers take an unreliable amount of time to explode, from 2 seconds to 5



uncommon - store bought firecracker

--start the trial with 3 firecrackers

--firecrackers have a %25 chance to dud

--firecrackers take an unreliable amount of time to explode, from 2 seconds to 4



rare - brand named firecracker

--start the trial with 3 firecrackers

--your first firecracker will always explode, the second one has a %25 chance to dud, and anything past that has a %50 chance to dud

--firecrackers take 2-3 seconds to explode

--slightly increases the time The Killer is blind



very rare - professional firecracker

--start the trial with 2 firecrackers

--all firecrackers have a %0 chance to dud

--firecrackers take 2 seconds to explode

--moderetly increases the time The Killer is blind

--if you save a survivor from The Killers grasp, the killer will be stunned slightly longer



ultra rare - rigged firecracker

--start the trial with 1 firecracker

--your amount of firecrackers can not be manipulated with addons

--once a firecracker is placed, it will not explode until it is in range and timmed to save a survivor from the killers grasp, guaranteeing a killer grasp save.

--If the killer does not pick up a survivor in the firecrackers range in 10 seconds, the firecracker will dud, allowing the entity to consume it, no matter any addons



Addons:

common - extra fuse rope

--increases the maximum fuse time by 0.5 seconds



common - sissors

-decrease the minimum fuse time by 0.5 seconds



common - better material

-lowers the chances to dud by %10



uncommon - pouch of gunpowder

--slightly increases the time The Killer is blinded



uncommon - duct tape

--uses 2 firecrackers

--one firecracker exlodes, then once The Killer is recovered from the blindness, the second one explodes, potentially blinding the killer again if within range

--if you only have 1 firecracker left, the firecracker acts normal



uncommon - spare firecracker

-increases amount of firecrackers by 1

-last firecracker has a %65 chance to dud

-if the last firecracker duds, the entity will consume it, no matter any addons



uncommon - color dyes

--moderetly increased the range of explosion



uncommon - muffler

--disables the ability to blind/deafen other survivors

--slightly decrease the amount of time The Killer is blinded



rare - remote

--once the firecracker is deployed, the firecracker will arm in the same time it would normally take to explode

--once the firecracker is armed, you will be able to press mouse2 again to explode it on command with a 0.5 second delay

--you will not be able to deploy any other firecrackers until the first one is exploded



rare - firecracker bundle

-increases the amount of firecrackers by 1



rare - lasting parts

--firecrackers that dud will no longer be consumed by the entity unless specified, allowing you or your teamates to pick them up again

--with this addon, any firecrackers picked up in the trial, as long as the same rarity, will allow you to bypass the limit



rare - collected gunpowder

--decreases the amount of firecrackers by 1

--considerably increases the time the killer is blinded

--prolongs the time the killer is deafened for 5 seconds after the killer recovers from blindness



very rare - Bulk bundle

--increases the amount of firecrackers by 2

--the last firecracker has a %25 chance to dud

--the last firecracker tremendously increases the time the killer is blind

--the last firecracker has a slightly smaller range of explosion



very rare - Shiny parts

--all firecrackers have a %0 chance to dud

--any firecrackers used past 3 will gain a %25 decrease in range and blindness duration



very rare - wheels

--doubles the amount of time a firecracker takes to explode

--once a firecracker is deployed, it will follow right behind you

--limits the max amount of firecrackers to 3



ultra rare - stolen firecrackers

--increases the amount of firecrackers by 3

--does not stack

--you cannot pick up any firecrackers found in the trial

--the last 3 firecrackers have a %40 to dud



These are just what I think, I dont like how firecrackers can only be obtained through events so here you go. these variables/uses dont have to be exactly what I say so take these with a grain of salt

Post edited by momo45867 on

Comments

  • ZtarShot
    ZtarShot Member Posts: 838

    Or, what if we just give event fire crackers infinite charges.

  • whammigobambam
    whammigobambam Member Posts: 1,201
    edited September 2020

    I'm OK with it if killer can have default blood lust 3 but I will settle with 2. You drive a hard bargain blood lust 1 it is.

    Also

    Default flashlights would be better we need more light and darkness in dbd and rooms only a flashlight will guide you through.

  • momo45867
    momo45867 Member Posts: 9

    If you guys think these are powerful, please remember that a normal yellow flashlight can do pretty much anything these firecrackers can but better unless we are talking about the very and ultra rares.