NEW DBD ITEM CONCEPT - Firecrackers as default item
I think they should make firecrackers default. here's how it can work.
Firecrackers:
common - cheap firecracker
--start the trial with 3 firecrackers
--firecrackers have a %50 chance to dud
--firecrackers take an unreliable amount of time to explode, from 2 seconds to 5
uncommon - store bought firecracker
--start the trial with 3 firecrackers
--firecrackers have a %25 chance to dud
--firecrackers take an unreliable amount of time to explode, from 2 seconds to 4
rare - brand named firecracker
--start the trial with 3 firecrackers
--your first firecracker will always explode, the second one has a %25 chance to dud, and anything past that has a %50 chance to dud
--firecrackers take 2-3 seconds to explode
--slightly increases the time The Killer is blind
very rare - professional firecracker
--start the trial with 2 firecrackers
--all firecrackers have a %0 chance to dud
--firecrackers take 2 seconds to explode
--moderetly increases the time The Killer is blind
--if you save a survivor from The Killers grasp, the killer will be stunned slightly longer
ultra rare - rigged firecracker
--start the trial with 1 firecracker
--your amount of firecrackers can not be manipulated with addons
--once a firecracker is placed, it will not explode until it is in range and timmed to save a survivor from the killers grasp, guaranteeing a killer grasp save.
--If the killer does not pick up a survivor in the firecrackers range in 10 seconds, the firecracker will dud, allowing the entity to consume it, no matter any addons
Addons:
common - extra fuse rope
--increases the maximum fuse time by 0.5 seconds
common - sissors
-decrease the minimum fuse time by 0.5 seconds
common - better material
-lowers the chances to dud by %10
uncommon - pouch of gunpowder
--slightly increases the time The Killer is blinded
uncommon - duct tape
--uses 2 firecrackers
--one firecracker exlodes, then once The Killer is recovered from the blindness, the second one explodes, potentially blinding the killer again if within range
--if you only have 1 firecracker left, the firecracker acts normal
uncommon - spare firecracker
-increases amount of firecrackers by 1
-last firecracker has a %65 chance to dud
-if the last firecracker duds, the entity will consume it, no matter any addons
uncommon - color dyes
--moderetly increased the range of explosion
uncommon - muffler
--disables the ability to blind/deafen other survivors
--slightly decrease the amount of time The Killer is blinded
rare - remote
--once the firecracker is deployed, the firecracker will arm in the same time it would normally take to explode
--once the firecracker is armed, you will be able to press mouse2 again to explode it on command with a 0.5 second delay
--you will not be able to deploy any other firecrackers until the first one is exploded
rare - firecracker bundle
-increases the amount of firecrackers by 1
rare - lasting parts
--firecrackers that dud will no longer be consumed by the entity unless specified, allowing you or your teamates to pick them up again
--with this addon, any firecrackers picked up in the trial, as long as the same rarity, will allow you to bypass the limit
rare - collected gunpowder
--decreases the amount of firecrackers by 1
--considerably increases the time the killer is blinded
--prolongs the time the killer is deafened for 5 seconds after the killer recovers from blindness
very rare - Bulk bundle
--increases the amount of firecrackers by 2
--the last firecracker has a %25 chance to dud
--the last firecracker tremendously increases the time the killer is blind
--the last firecracker has a slightly smaller range of explosion
very rare - Shiny parts
--all firecrackers have a %0 chance to dud
--any firecrackers used past 3 will gain a %25 decrease in range and blindness duration
very rare - wheels
--doubles the amount of time a firecracker takes to explode
--once a firecracker is deployed, it will follow right behind you
--limits the max amount of firecrackers to 3
ultra rare - stolen firecrackers
--increases the amount of firecrackers by 3
--does not stack
--you cannot pick up any firecrackers found in the trial
--the last 3 firecrackers have a %40 to dud
These are just what I think, I dont like how firecrackers can only be obtained through events so here you go. these variables/uses dont have to be exactly what I say so take these with a grain of salt
Comments
-
Or, what if we just give event fire crackers infinite charges.
0 -
I'm OK with it if killer can have default blood lust 3 but I will settle with 2. You drive a hard bargain blood lust 1 it is.
Also
Default flashlights would be better we need more light and darkness in dbd and rooms only a flashlight will guide you through.
0 -
If you guys think these are powerful, please remember that a normal yellow flashlight can do pretty much anything these firecrackers can but better unless we are talking about the very and ultra rares.
0