Information build idea to solo players

Hello everyone,
I am going to show you a build that I have used as a survivor. this build provide valuable information which allow you to see the state of the match and adjust your play style accordingly.
Priamry perks: Bond and Spine chill
Secondary perk: kindred and or other information perks.
As long as you have Bond and spine chill, it can provide valuable information that can be used for better survival chances. other two perks can be used for anything else.
Comments
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This is literally 3/4ths of my usual build.
Provides a lot of efficiency knowing what role each other survivor is doing no matter if you're on hook, running the killer, or doing gens.
Can't tell you how many times Bond has saved me from idiots bringing the killer to my gen, or stopped me from being that idiot myself.
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Information perks are very underrated and are very useful even in a SWF because you can see something better than people telling you and you don't take the chance of them miscommunicating in a heated situation, kindred for example everyone will know by your behavior if you have BBQ and you don't have to say a word while giving them the information and showing them where everyone is and what they're doing
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Bond and Spine Chill don't have a lot of synergy. Spine Chill itself isn't really all that great, not once you stop using it, and Bond has a similar effect: you can see if the heartbeat means the killer is coming for you, or chasing a teammate.
Personally, if I want a lot of information, I'd go with Bond, Kindred, Open Handed or Kindred, Alert.
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There is a distinct lack of Aftercare here...
I mean it's not as easily and readily available as Bond is, but hey, unlimited range on its aura reading.
Otherwise Kindred, Spine Chill, and Alert are not perks to sleep on.
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All solo players should have Kindred (never waste time going for unhooks, if its doing someone else. If nobody is doing gens, you lose) and BT (never let your fellow survs to reach 2nd hook stage, if it can be avoided. BT will help to avoid completely not safe unhooks and "borrow time" for everyone). One of the last two perks, I agree, can be Spine Chill. And the very last must help you to deal with injured state. It must be either Iron Will or Self Care, or any other healing perk. Sometimes you are forced to do unhooks. If you instantly go down after unhook, it can become a meaningless trade. It is good to be able to tank damage.
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One of my current recurring builds is Open Handed, Bond, Visionary, and WoO. It gives me all of the information I need to work effectively, cooperatively, and in a coordinated manner while I still play solo. It even tells me what the killer is doing (most of the time).
And if someone is hooked with Kindred? 24m killer aura reading. Nice.
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Here is a good solo teammate build:
SIDEKICK
- Kindred (You see everyone when someone is hooked. They all see each other and killer when you are hooked.)
- Aftercare (After a save/heal you see each other, if you get it on each survivor they have permanent info on what you are doing and vice versa)
- Better Together (They see when and where you are on a gen.)
- Wake Up (They see you on an exit gate.)
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