We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

gIvE Ds thE sAme tReatMEnT LIke POP

Ok, let's give DS the same treatment like POP, shall we.

Let's look at the evolution of POP and then apply the same changes to DS. After all, that's what a lot of people are asking for:


POP GOES THE WEASEL:

1st Version: 30 seconds active

2nd Version: 60 seconds active (double the time of the 1st Version)

* 3rd Version: 30 + 60 / 2 = 45 seconds active


DECISIVE STRIKE (after it's latest rework):

1st Version: 60 seconds active

* 2nd Version (there is no 2nd yet): 120 seconds active (double the time of the 1st Version)

* 3rd Version (there is no 3rd yet): 60 + 120 / 2 = 90 seconds active


* = does not exist yet



Alright, so let's buff DS (as it was done with Pop in it's 2nd Version), then nerf it (as it will be done with pop).


Are you still willing to give DS the POP treatment? Yeaaaah ... I don't think so.

Comments

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited September 2020

    DS has had multiple versions. It was changed... Early 2019? From "the obsession can stab you for free and everyone else has to get their wiggle bar to 33%," to its current form but with a 3-second stun, to its actual current form but with Enduring still working, to then Enduring getting changed and DS getting its final, current form.

    So... Maybe don't try to wipe that away with a (after it's latest rework). It has had a long and storied history that shouldn't be ignored for the sake of an... Interesting argument.

  • Clockso
    Clockso Member Posts: 853

    Your math is off on pop’s 3rd version,

    30 + 60 / 2 equals 30 not 60 because we have to divide first so 60 / 2 equals 30 then it becomes 30 + 30.

  • xenofon13
    xenofon13 Member Posts: 1,241

    Guys DS is gonna get buff not nerf.

    You're mistaken if you think that the devs will just make the DS lasts for 45 seconds.

    So don't cry so much about it.

  • Customapple0
    Customapple0 Member Posts: 629

    You don’t seem to think through this. This is why you can’t just nerf the timer of DS. THEY ARE COMPLETELY DIFFERENT PERKS.

    You reduce the timer of DS to 45s and it will be gutted and will just encourage using DS ASAP. Not only that but if I’m tunnelled and lead the killer on a 30s chase, they only have to wait 15s to pick me up again.

    60s is the right spot.

  • Primalux135
    Primalux135 Member Posts: 1,045

    You knw whats the right spot? Not being the aNtIMOmEntuM perk. Thats the spot. If you vaukt or drop pallet you can have it infinite timer if you wish but if u got healed or make a gen or totem or other action ure not tunnelled so it desactivates.

  • supersonic853
    supersonic853 Member Posts: 5,578

    Honestly id be fine if it activated every unhook as long as its 30 seconds it doesnt go down in chase and it deactivates when a survivor does a objective. 30 seconds is still good for being pretty invulnerable since thats almost half a gen not counting if they use it to get to a loop. It should punish tunnelers not people with high momentum.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited September 2020

    DS's duration would not be an issue if it wouldn't be abused in combo with other perks like unbreakable.

    I have witnessed it on both sides that someone running the obnoxious build will scurry around a killer after getting unhooked when the killer is carrying someone else, bodyblocking or insta unhooking. cue the freshly hooked surv running off with borrowed time, and the a-hole survivor using DS and running off as well.

    It's not an anti-tunnel perk, it's a perk that punishes a killer for playing fair.

    if anything, DS is a pro-facecamp perk the way it is.

  • Xbob42
    Xbob42 Member Posts: 1,117

    Who the hell was even complaining about pop? It encouraged the killer to go search through the available gens to find one to kick, which even if you knew exactly which gen and got there quickly, you're still giving up pressure on the hook (you know, DoN'T TunNEl Me OfF THE HooK) unless the survivor was an dingus and went down literally right next to the gen you were gonna pop, in which case you deserve whatever happened because at that point you either got massively outplayed or sabotaged your own chances by screwing up massively.

    Funnily enough, Pop will be just as strong as ever in its most oppressive state: When the Killer is getting lots of hooks while there's few generators left.

    And that's not even counting all the people who will just switch over to Ruin/Undying because it's less of a headache, but that was called braindead or whatever in a big thread the other day. Congrats, the perk nobody complained about got a big nerf which will in turn make the "braindead" build that much more probable in each match.

  • Deadeye
    Deadeye Member Posts: 3,627

    Actually the first version was 120s but before release, they stated that in a Q&A. Also, DS stun time was 3 seconds before, got increased to 5 seconds because it was useless against Enduring, then Enduring didn't affect DS anymore but DS stayed at 5 seconds. Just as a reminder.

    The thing relevant on that one is they said "it wound up being a little too lenient and allowed Killers to find and kick a generator at their leisure, often after chasing and downing a different Survivor". Same applies to the DS timer. That's the argumentation. 1 minute is enough to do several other things, far away from being tunneled

    Besides that, you don't WANT to use this perk, when this is an anti tunnel perk. When you WANT to use it, then it is an aggressive/attacking perk.

  • narf
    narf Member Posts: 68

    As survivor you're just getting your mouth stuffed full and you have to do literally nothing for it. As killer you have one good gen regression perk that you have to work for and the devs are nerfing it back to uselessness. ######### this.

  • Science_Guy
    Science_Guy Member Posts: 2,037

    Patrick Star, is that you? "And now I'm gonna starve!", as if 99% of Pops don't happen 10 seconds after a hook.


    Also, this is OT but: Have curse words always been uncensored when you quote someone? Sorry if everyone else has already noticed this but, I was surprised I could see the big, scary, bad word in the above post.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    But DS got buffed after the rework already?

    Nice try lmao.

  • narf
    narf Member Posts: 68

    Do I need to remind you that Pop was not meta when it's max duration was lower? The only reason Pop ever became meta was because of the duration increase. Am I supposed to not get any value out of my perk because I chased another survivor? If your answer is yes, then answer me this: should killers leave the hook when nobody is on BBQ?

  • Axe
    Axe Member Posts: 1,060

    what on earth did I just read....

  • RizeAki
    RizeAki Member Posts: 1,209

    Umm yes cuz ds would have a 45 second duration like pop

    While I think some of the whataboutism is dumb, it is justified.

    While I couldn’t care either way on what happens as I don’t use ds at all and rarely use pop unless I for some reason don’t have ruin on a killer, the thing both sides need to understand is 45 seconds is still plenty of time for either one