Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Question for survivor mains

What would you want to see being nerfed/reworked in killer side? And why?

(P.S I asked this question to killer mains too)

Comments

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    • Moris
    • Hawkins
    • Stealth killers being able to bypass BT
    • Freddy being able to bypass BT (but in return make it so that OoO doesn’t destroy him
    • Legion - Full rework
    • Totems - Notifications when a dull totem is taken out
  • Demonl3y
    Demonl3y Member Posts: 1,416
    edited September 2020

    i agreen on everything except hawking. I like this map as survivor and killer. :P


    Edit: I also kinda like ormond..

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Those are good suggestions for sure. I respectfully disagree on the BT aspect. Being able to situationally circumvent it is one of the very few upsides they have. Saving in the face of the Killer solely carried by a perk is questionable enough as is apart from niche situations. The unhooked survivor will have DS up anyway and the Killer will be forced to chase the unhooker that farmed their teammate.

  • Breque
    Breque Member Posts: 427

    Spirit to make abble to know when she is phasing

    And moris

    The rest or is ok or need an buff

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785
    edited September 2020

    Hawkins is too strong for most killers

    Moris encourage tunneling and need a change to do otherwuse

    Freddy needs a nerf to his snares

    NoeD needs a slight change (stronger if the killer played well while weaker if they played poorly)

  • C_Frank
    C_Frank Member Posts: 179

    Moris. Some broken addons like iris head

  • ZtarShot
    ZtarShot Member Posts: 838

    Nea.

    (I had to sorry)

  • FrootLoops
    FrootLoops Member Posts: 376

    Moris - activate based on gens being complete (Ebony = 1 mori per gen complete) to stop the 5 gen first hook moris

    Iri Head+Infantry belt huntress - only the last hatchet has instant down

    Nurse - Make her 105% base so that a new nurse player doesn't feel like such a bully simulator, but blink add ons reduce base movement

    GF - make revealing consistent OR get rid of the direction indicator he gets when being revealed.

    Camping - Increase survivor gen repair speed when within 12 meters of hook after 5 seconds unless in chase and provide some status notification to inform the killer

    Clown - get rid of the wavy bright screen effect in gas and just give us a darkened screen like killer exhaustion effect. worst part of clown is the IRL headaches the gas effect causes.

  • bm33
    bm33 Member Posts: 8,485

    Moris - make it so killer can't just tunnel survivors off first hook. Make it that each survivor needs to be hooked once before can mori anyone, maybe also that it is survivors death hook.

    Slugging - give survivors a option to increase bleed out after a minute of being slugged. Buffing perks like Knock Out just encourage killers to leave survivor on ground for 4 minutes doing nothing. Survivors can speed up hook process that is only 2 minutes, they should be able to speed up bleed out as well.

    Camping - have hook survivor move to different hook without aura if killer is hanging out by hook without being in a chase - killer can either leave survivor and know their location or camp and lose knowing what hook they're on. If not that atleast give camped survivor BP for % gen repair and distraction points since they are distracting killer from going anywhere.

    Huntress Iri head - just make instadown be from certain distance away like Deathslinger add on. This way she can't just be right on top of survivor for an easy insta down.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Your camping solution seems kinda exploitable. If this was implemented, a team member could just bless the area with their scratchmarks, making the killer search for them without being in a chase. If they don´t, they know they are granting a free unhook. SWF WILL abuse this.

    It´s not like there were a plethora of anti camping tools already - downside being that less 2nd chance perks can be equipped. I wish people would use the tools they´re given instead of just stacking these and expecting to get the rest for free (not directed at you, just generally speaking).

    My perspective might be kinda skewed though as I don´t camp unless the gens are done or the other Survivors make me do it. I acknowledge other people´s experiences and frustations but it´s kinda rare that I get camped, for example.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I will start with a disclaimer that I'm not trying to say the 2 things I am mentioning are unfair or op. They are just 2 killer things that frustrate me the worst.

    1) I would get rid of docs shock. Shock has taught me why people hate second chance perks so much. It is beyond frustrating for me to beat a killer in a chase and have that negated in an instant by the killer simply hitting a button that reveals my location.

    2) I would change the ghostface reveal mechanic. If I am well hidden from a killer as they walk by the best way for me to know when it's safe to move is to be able to watch them as they go by. Looking away for even an instant can be the difference between knowing whether the killer turned left, right, or just crouched behind a rock. If I'm on a hook or slugged the reveal mechanic makes sense to me, but otherwise being penalized for looking at a killer seems like a completely unnecessary penalty.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I don't play killer. It's whichever one makes the survivor scream revealing their location.

  • Elena
    Elena Member Posts: 2,187

    Both of them do that (although his basic one is more situational).

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    I think you might be talking about his static blast

    It effects anyone within 32m (unless addons are used) of the Doctor then goes on cooldown for 60 seconds (unless addons are used)

    (also I would invest some time in playing killer... especially the ones that give you trouble)

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Before asking for changes at least play both sides, literally his shock is his only power unless you call static blast alone a power lol. And you are talking about shock therapy when he makes a line of shock which if it connects stops you from doing any actions for a few seconds. I know this because I had to play him to level 35 to get monitor and abuse

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited September 2020

    Fix the Nurses bugs and remove that CD. Her base kit was perfect before. Only her add ons needed changing. Old Nurse was such an adrenaline rush. New nurse is just hold W.

    Make BT work on killer's proximity to the hook instead of TR. So certain stealth killers can't bypass it.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    That sounds like what I'm talking about. I don't think I actually do worse against doc or ghostface. There are killers I do worse against honestly. I just particularly don't like the 2 things I mentioned because they both feel like being penalized for doing something well.

  • jackal470
    jackal470 Member Posts: 122

    I like the suggestions, even the mori idea(being i dont want them to change it, love 'em) I've never tried nurse but your idea with her makes sense to me, the only thing I wasn't big on was the clown's gas....I like it and it doesn't effect me but I would understand if it legitimately physically effects peeps.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I didn't ask for anything to be changed. I simply stated what I would change. The original post asked what would you change. I answered. I even made it clear I would change them simply because they are my 2 biggest frustrations. I didn't claim my personal frustration even meant they should be changed. I made sure to point out I wasn't claiming they were OP or unfair.

    I don't play both sides. I tried killer in the past and it is not something I enjoy. The fact I don't play killer is the exact reason I didn't actually ask for those things to be change. Had the original post asked what SHOULD be changed I simply wouldn't have responded as my opinion would lack all subjectivity since I don't play killer. That isn't what this post asked though.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    but they don't have DS and the issue there is if you unhook them expect them to DS, you're still going to take a huuuuge penalty to altruism points for an unsafe unhook.

    The problem is that stealth killers camp the most just because they can lol

  • Godot
    Godot Member Posts: 806

    I'd like to see Nurse, Clown and Legion be reworked... Along with Moris, Keys and the BT issue mentioned above.

    I wish that ALL Killers were relaxing to play against, but so far those that I mentioned + Ghost Face + Spirit too, kind of, are all of a pain to go against as Survivor.

    Like seriously, you can see these Killers sweating their butts off just to get ONE kill, all while the Survivor team isn't even that good.

  • KingFrost
    KingFrost Member Posts: 3,014
    edited September 2020

    Not a Survivor Main, but...

    -Mori's (Just disable the offering before announcing the change)

    -Iri Head

    -Stridor Spirit (I think she's absolutely fine otherwise)

    -Camping and Tunneling (I don't find it fun to camp or tunnel as killer, personally. And both being taken out of the game would make for a healthier game imo. Killers should absolutely receive something in return, though.)

    -The Undying/Ruin combo.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    It's still a change, and with bhvr are changes presented are possible lol, but on a real note just because you aren't directly asking doesn't mean it's still not a proposal that can be presented by either you or someone else. If you want tips on how to counter the shock you drop the pallet early and don't stay at used pallets unless the doc is garbage with the shock

  • Crypticghoul
    Crypticghoul Member Posts: 575
    edited September 2020

    I play roughly 50/50 in terms of survivor/killer. My wishlist for survivor would be:

    • Kindred or some variant of Bond being base kit if you're playing solo.
    • The ability to either speed up your bleed out when down or to "give up" after x amount of time down. Being slugged for nearly 4 minutes just so the last guy doesn't get hatch is really lame and the worst part is I can't even start playing the next match.
    • Skill checks instead of mash to struggle on hook.
    • A killer blacklist - the ability to select a killer and the matchmaking system will never put you against them. Doctor and Spirit are just so miserable to play against and I would kill for the option to never see them again.
    • Specific killer changes:
      • Spirit: Notify survivors when phasing. Grunts of pain quieter in phase so that you're not screwed for playing roughly half the survivors without iron will into her.
      • Doctor: Tone down the incredibly obnoxious vfx and sfx. Seriously.
      • Deathslinger should have to aim down sights for a second before he can fire so that he can't just spam m2 to force you to juke or get shot.
    • Moris reworked and not made secret anymore. At least the yellow one shouldn't be secret.
    • BT working against Freddy. More specifically, it should function if the killer is within 32 meters rather than being based on their terror radius.

    Editing on two more:

    • A counter for the number of totems left on the map on your screen.
    • No specific suggestions but I'd love to see more incentivization for killers to not tunnel.
    Post edited by Crypticghoul on
  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832

    Personally I don't agree with the blacklist, survivors will just do all the same killers so Spirit or even Nurse mains will never find a match. Plus, survivors can just blacklist every killer except one they can bully.

  • FFabeq
    FFabeq Member Posts: 530

    As a nurse main, I would love this buff. But she is already very strong, so i don't see her being touched (maybe bug fixes, but that's it)

  • xenofon13
    xenofon13 Member Posts: 1,241

    Nerf monstrous shrine. Bubba basement OP.

  • Clevite
    Clevite Member Posts: 4,335

    Make the hooks respawns like PH cages if killer camps.

    And please something about tunneling. It is just so boring to play against every game.

    My poor lady is about done with the game, because she cant loop and killers just take her right out of the game.

    I took two hits for her yesterday, killer just left me slugged and chased her and hooked her, 3rd hook.

    Like ######### anymore with this tactic.

  • bm33
    bm33 Member Posts: 8,485

    It wouldn't be instant move, give the killer 15-20 seconds to move away from the hook - that's 25-30% of a hook stage. That is PLENTY of time to do a quick search while moving away.

    BT is meta because killers camp so often. It would be a useless perk if they didn't. While you may not camp yourself or experience it others do to the point it's a go to perk that killers complain about survivors using it. It also isn't a guarantee to help - you can be grabbed by the camping killer or the unhooked person will just be tunneled down anyway.

    Toolboxes and gen speeds were adjusted so killers wouldn't have to rely on slow down perks. A fix to camping is needed so survivors are not relying on second chance perks.

  • noctis129
    noctis129 Member Posts: 967

    No

    No

    And no.


    Only thing I agree w is Freddie bypassing BT. Maybe legion rework.


    U mine as well destroy the game.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    I get your point. I just wish I could agree on this one as for example in an endgame situation BT, especially if paired with DS, can force a guaranteed escape. It kinda sucks getting beaten more by perks than by player input, it´s the same feeling you have when you looped a Killer for a very long time only to get downed by NOED/Rancor.

    Try Kindred. Please do not percieve this as condescending, I can only talk from my experience, but this perk alone has helped TREMENDOUSLY in DBD´s terms. Even solo can often organise a safe against a camping Killer if it´s not a Bubba.

    I´d argue though that slowdown perks are still mandatory, but I can admit that my opinion may be rooted in the fact that I don´t play Nurse, Spirit, PH or Hag.

  • bm33
    bm33 Member Posts: 8,485

    Moving camped survivor to new hook while camped during EGC could actually help a killer. If killer hooks survivor by an exit and then sticks nearby the survivor would move to a new hook away from the exit making them have to go a further distance to escape. Have notification when saved like with cages so killer has idea of the general direction they'll be coming from.

    If you take away the camping then survivors are less likely to run BT which in turn makes the EGC BT escape less likely. You don't want to get beaten by second chance perks but at same time when given an option that could decrease second chance perks by not having killers camp you say survivors should rely on the perks they already have which would be BT/DS/Unbreakable. If you don't want to get beat by second chance perks do something to decrease the cause (camping/tunneling) of second chance perks. Killers losing points is not a deterrent to camping. Second chance perks are not a deterrent camping. Maybe moving the hook will help like it did with cages.

    I'm one that thinks NOED and Rancor are fair perks. Yeah it sucks to get hit with them but NOED just do the 5 totems that have handful of spawn points on the map, it's really not that hard. Rancor is rare so hard to be mad at that one. Also, in my experience the rare times Rancor is run the killer tunnels the obsession out of the game before last gen is done anyway. 😂

    Kindred is a great perk, it's one I do run, but it doesn't prevent camping. Maybe if it was basekit and killers knew survivors could see them when near hook it would deter them from camping but I doubt it. Still a perk should be a bonus to help you in the game, not mandatory to get through a match. Issues in gameplay (camping, tunneling, gen speeds, etc.) are why there's only a handful of meta perks and the rest go unused except for meme builds. Fix the issues so the perks are a bonus and you should see different builds rather than same handful switched around.

    As far as slowdown perks still being needed I think the biggest problem is that the killers aren't consistent for map pressure. You have some that have 0 map pressure while others have a crazy amount of map pressure so a fair gen speed for one is too much/little for another. I think they'd need to have gen speeds fluctuate based on the killer for it to really be effective and have the perks be helpful rather than mandatory.