Should Hex: Blood Favor really be a hex?
Hex: Blood Favor is the perk that blocks any pallet within 16 meters of you for 15 seconds when you hit a survivor. It has a cool down of 40 seconds at Tier 3. This seems like a good perk but with it being a Hex it can be taken away without any chases being started. Anyone else feel this perk should not be a hex and instead be a regular perk? Maybe the cooldown can be increased to make it more fair?
What does everyone else think?
Comments
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*Sorry it seems it gave me an error on posting this when it actually didn't have an error at all. Sorry for the double posting.
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I think it should stay as a Hex, but be buffed to no cooldown, that's it
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I feel like it needs some sort of passive effect to make it worthy of actually being a hex. The effect can be powerful, but a lot of the time is totally wasted. Maybe once destroyed, breaking pallets builds tokens, and at 4 tokens your hex is put on a dull totem if one is available? I know that's a little different from a passive buff, and kind of overlaps with Undying, but I'm really struggling trying to think of something here.
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I feel that pallets blocked by the perk should remain blocked until the hex is broken. In the case of undying any blocked pallets would become unblocked again. Balance wise, the cool-down could be increased by a bit.
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At that point I'd be fine with it having like a 75 second cooldown, that would actually be worth running. High risk, high reward. Good incentive to cleanse that bad boy immediately, but also not so oppressive that the survivor can't just run to an area with strong windows or something rather than safe pallets. Would really reward map knowledge on both sides, and memorization on both sides of where pallets are blocked.
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