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Flashlight Add-On Ideas/Suggestions

xmenfanatic
xmenfanatic Member Posts: 816

I thought these might ad some elements to give the top port unity for new tactics and gameplay to be seen in the game.

I like being able to use the flashlight to explore the maps for atmosphere, and I like it possibly being used to find things, or make them easier to spot in the very least.

Hand Crank Battery:

This allows the survivor’s flashlight to passively recharge over time, though the ability to blind killers is not possible anymore. This is to add atmosphere to the game, and allow survivors to explore the maps and take in the new details to appreciate.

Blessed Bulb:

‘This bulb allows you to illuminate the auras of totems when a flashlight‘s light shines upon it.

Tracker’s Bulb:

The flashlight can illuminate the tracks of killers that are 2/4/6 seconds old. This also works for survivors, thus sometimes causes confusion as to if its the killer or a survivor with the killer close by. Gives possibility to interesting tactics developing.

Bound Bulb:

This bulb is bound to the person who holds the flashlight, and is the only one who can see the light. No other survivor, nor even the killer can see the light that comes from the flashlight.

Wrist Loop/Handle Guard:

with this corded loop attached to the base of the flashlight, you won’t lose your flashlight nor your other add on should you survive/escape the match.

Clear/Faint/Hazy/Murky Bulb: For each second the bulb is held, the mist thickens or clears the area the light shines/points to. This effect isn’t permanent, but returns to normal after the time the light shines