http://dbd.game/killswitch
Variety of offerings?
I feel like the game has very little offering variety and most people bring blood point offerings which usually doesn't impact the game. I like the idea of the blueprints and the sacrificial hand so it gave me an idea for an offering for both survivor and killer:
Broken stopwatch (survivor offering):
-Adds 15 seconds to the EGC timer
-Yellow rarity
Fractured skull (Killer offering):
-Increases the maximum number of totems available by 1
-Green rarity
So with the stopwatch, if all survivors were to use the offering, then a whole minute can be added to the EGC which can add some dynamic gameplay later in the match or at least give the survivors some extra time to do what they need to do. This may also be an issue as it does give the survivors an advantage late-game which is why a single stopwatch doesn't do much, but works better when used in a group.
As for the fractured skull, this can definitely help killers with their hex builds *cough *cough undying. However, I don't think this is too broken as it is also a good opportunity for survivors to get some extra BP. This can also be a blessing for those who run Inner Strength in their builds.