When is a second chance perk ok?

dspaceman20
dspaceman20 Member Posts: 4,699
edited October 2020 in General Discussions

This is a legitimate question that I feel needs answering. When is second chance perks ok and justified? Can they even be nessacary in order to make a game more fair? We're so focused on the idea of erasing both survivors and killers mistakes. what if the mistakes is not our. As a survivor why should I be punished for a mistakes that is out of my control?

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Comments

  • lowiq
    lowiq Member Posts: 436
    edited October 2020

    Edit: There's a stupid narrative going around that second chance perks let survivors make bad plays.

    It's quite the opposite actually, second chance perks allow you to make good plays. If someone uses a second chance perk incorrectly and makes a bad play (e.g., getting grabbed when going for the save with BT), that's on them.

    The same way that using killer abilities allows you to play differently (e.g., not vaulting windows on Nurse / Deathslinger / Huntress) is not a bad play. However, if you're playing huntress incorrectly and not breaking a pallet and missing 100 hatchets then it is a bad play.

    tldr; play how you want. don't let people justify how they want you to play by calling your playstyle bad.

  • MrLimonka
    MrLimonka Member Posts: 545

    You can use whatever perks you like, you don't need justification to use them.

    Most very good killer perks are also second chance perks, and nearly no one complains. Don't let it get to you.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Any Perk that you choose to put in is justified the moment you decide to do it. Don't ask this question. It perpetuates this notion that other people get a say on your build. The only person who gets a say is you. If the game makes the option available for a Power, Perk, or Add-on (or even a tactic) it is valid and justified by default.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    DS ok when tunneled,BT ok when camped, DH is op at loops but balanced in open, SB is predictable, UB is ok when the killer is slugging and never hooking, other than that UB is my least favorite perk out of the bunch

  • TheWarNung
    TheWarNung Member Posts: 794

    It's less about the perks you bring and more about your playstyle. There's nothing wrong with bringing DS to counter tunnelling and UnbreakaBill to counter slugging, but if you bring both and then buzz around the killer like a gadfly after getting unhooked because you know you have 60 seconds of invulnerability then you might just be an a****le.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    or just don't give a ######### and abuse every perk you like

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,956

    A perk that's in the game is there to be used - regardless of what other people say and think!

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    what if you apologize, because i did that to someone and apologized for it because i knew it was a dick play( insta saved the dude with bt while having smol pp)

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    They are always ok to use, don´t let anyone tell you otherwise. Certain combinations just create incredibly op situations in which the Killer input doesn´t matter at all anymore - whether they afk or do anything else, the outcome is the same. So yeah they are shunned, that doesn´t mean you can´t use them though.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited October 2020

    If you WANT to apologize, that is your right. I don't ever apologize for playing the game. I wish others a good game and good luck in their next match whether they curb-stomped me or I won. We are playing a PVP game to win. We use the tools we are legally allowed. The only rules you should consider binding are:

    1. Don't cheat, either with hacks or lag spikes.
    2. Don't disconnect; if you start a game, finish it.
    3. Be humble in victory and gracious in defeat.

    Apologies are empty either way. If you did something in game, you needed to do it. Why apologize? If you didn't really need to do it and did it anyway, you aren't really sorry for it. Why apologize? Long story short, you don't have to apologize.

  • YaiPa
    YaiPa Member Posts: 1,929

    when it's balanced. Deliverance it's the perfect example of a balanced second chance perk.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    If you want to use a perk, you use a perk. You don't have to ask for permission or approval from anyone else. Especially since most of the people on either side who complain about people using certain perks, will then turn around and in the same breath, reassure people on their own side that they should go ahead and use whatever they like because it isn't up to them to care about the other sides fun.

    @Moundshroud has pretty much underlined the only real rules you need to keep in mind to be a decent person in game and they are all points i adhere to personally. I don't use a lot of 'crutch perks' because i love my survivor ambulance build. But you can bet your butt that if i decided to change things one day, I'm not going to wring my hands over my perks when i know the other side isn't debating if a certain perk/ power/addon/ item will be 'fun' for me.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    I apologized because I denied him a kill, it was azarov's and i was running him for 2 gens, went down and hooked and unhooked,teammate got downed and hooked, then i insta saved and we both got away, however i was placed beautifully in the basement after the last gen was popped lol. I felt bad because i hate when people do that to me.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    As a Survivor that is your job. If you felt bad and the need to apologize, you do you. I'm just saying I don't apologize for doing my role's job. :)

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Yeah the funniest thing about it is it could have backfired if he turned around (it was a bubba)

  • TheWarNung
    TheWarNung Member Posts: 794

    I do that too with DS and BT. Easier to ask for forgiveness than permission I guess.

    Again, killers can tell the difference between survivors who bring second chance perks as a way to counter tunnelling/camping etc. and survivors who use their second chance perks like offensive weapons.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    You should be able to make mistakes. The narrative is that killers don't have a lot of room for error, so they don't get second chances but they also have powers to give them an advantage.

  • Axe
    Axe Member Posts: 1,060

    NEVER! Only run deja vu crutch noob survivor

    no but seriosuly? Stop, just use what you want, do you wann ause a key + ormond offering, unbreakable dead hard DS then do it! All of these things exist in the game which means you are allowed to use them. You dont need to have a justified reason, just play the way you want to play. Wanna piss killers off? Go ahead, want to play friendly casual? Go ahead. As long as you dont break any rules made by BHVR you are free to do whatever

  • Yords
    Yords Member Posts: 5,800

    Lmao, are any of them really? I can't think of a single time it felt balanced except maybe for DS when you actually tunnel somebody.

  • UMCorian
    UMCorian Member Posts: 531
    edited October 2020

    Anyone who criticizes another for their perk choices is the definition of small pp.

    That said, I hope DS/BT/UB in particular get reworked. They are not fun to play against. I'm not saying Anti-Tunneling is wrong, but these perks get abused so much. Too many people use BT as God Mode and try to bodyblock. It's an Anti-Tunneling perk... you have to let me choose not to tunnel you.

    DS also frequently punishes killers who legitimately forget about it - they weren't tunneling you, they just happened to down you again (usually because you were being a horses ass and trying to get in the killers way, forcing him to go after you since you have DS/BT) after chasing around 2-3 survivors and pick you up with 5-10 seconds left on it.

    My reworks would be simple:

    BT: "While under the effects of BT, you have no collision with the killer. BT does not expire if you are in a chase with the killer."

    DS: "DSes cooldown no longer expires while the killer is chasing you. In turn, it automatically deactivates if the killer has chased another survivor for 20 seconds."

    This actually makes them Anti-Tunneling perks rather than what they are now. Sure, the BT guy can still try to be in front of you and in chase with you... but since he has no collision, he cannot body block for a buddy. Once you get his buddy and are no longer in a chase, you can then slap him to remove it if he thinks being next to you is somehow helping his team.

    As for DS, it also becomes effectively limitless in an actual tunnel situation, but it ends quickly when the killer is - y'know - not tunneling you.