Relatively New Player's Perspective
Hello. This post is going to be long and rambling, but hopefully coherent.
Dbd is my multiplayer game of choice lately. It's a lot more complex and fun than I have it credit for initially. I've really kind of fallen in love with it. I see a couple of issues with it though.
My thoughts on killer- typically I play a great deal of killer because the queue times are much much lower at night. I prefer survivor though because for some reason, it feels much less stressful than killer. I am rank 4 killer and I guarantee you I do not belong there. I play clown, trapper and legion. I am utterly trivial to loop, if you just run in a straight line and drop pallets you will lose me. It's insane that I'm against high ranks, I simply do not have map knowledge or mind game ability. Nearly everyone I play against is much better than me or that's how it feels. It's so easy to gain pips and so so hard to lose them. I've gotten two kills in a game and watched in horror as I got three pips at the ending screen. The only advantage to playing killer is that you get many more bloodpoints. I don't have any of the really good perks, I'm sitting here with agitation, Pop, brutal strength and whatever else most games. Against people with like 2000hrs in the game, four decisives, dead hards and Objects. Utterly miserable.
On survivor- fifty times less stressful and more fun than killer. Really not sure why. It feels like most of the game is chases and survivors just have a lot of agency in that regard.
Changes to the game? I'd give clown like +.5s on intoxication and 1+s on direct hits. It really lasts no time at all. Legion seems fine to me, maybe a slight increase in movespeed while frenzying. Trapper needs two traps as a default. Survivors need like +20% bloodpoints blanket. Killers +10%. The grind is really very terrible. Survivors should get an escalating multiplicative bonus for every second they're on hook within a killers terror radius, as consolation for getting camped and not getting to play the game.
Finally, people are very very rude in this game. I played dota for years and that game is famous for it's awful players and the people here are much worse. I've played vs. killers that put you on the ground and just let you sit there until you bleed out. One game I was a trapper with no add-ons(ran out) and the survivors dogpiled me in chat for...... using traps? One time three remaining survivors lined up at the gate and walked out at the same time and I got a good chuckle out of it. Thought it was really cool and told them so and they just lost their minds. Terrible insults. I try to adhere to the etiquette of the game, every other 4k I give hatch, if there's a player that's respectful and plays really well I'll let them go no problem. I don't camp, I literally turn my back and leave hook even when I know somebody is nearby because I want everybody to have fun. Then they inevitably teabag incessantly. It's just weird.
Well, thanks for reading if you've gotten this far. I guess it mostly ended up being complaining about rude folks. Oh well.
Comments
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This game's toxicity is nothing compared to 2k, and is literally a speck of dust compared the nuclear waste that is mw2 lobbies
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I think he means he got saftey, and 2 positive pips
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Game is toxic, but there are a lot of games that are worse.
I'm at like 50+ games as killer without toxic comments. Maybe it's a regional thing.
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I'm not sure what this means. What's safety? I really thought it was three- a couple of times in fact. I might be misremembering though.
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A safety pip, or Black Pip, is the first pip you get, and it just means you neither gonup or down. The next two are the ones that add to your rank.
Also, welcome to DbD. Sorry about the grind, I've been playing for over a year and I'm still nose-to-beltsander.
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Unlike either of the game's you mentioned, Dead By Daylight literally suffers from the political polarization of a two-party system. Red and Blue. Killers and Survivors. Dead By Daylight is literally a game of politics and that's far worse than anything you could possibly say about 2k or mw2 that would change my mind.
Lmao.
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This game is actually more toxic than League of Legends. I had a survivor be extremely toxic to me in chat and bragged about being so toxic that they were banned from League of Legends. It's not a good sign that a game is more toxic than League.
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Then you have never played either or been in a very heated game, i have heard ######### there i haven't heard since
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Been told to get an infectious disease there?
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The reason you are red rank without the matching skill set is because they favor the killers in this game. Just have to show up, hit a survivor or two, camp your first hook or tunnel until disconnect or dead and you'll max out on points.
The toxic survivors are a product of the tormenting killers and barring witness to all the hard work you put in during the match to only see a fraction of the killers reward.
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No but I have been told stuff I can't say on the forums
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Obviously that's what he means. Why are you the way you are. Calm down lady.
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That's just not true. Swf makes survivor a 5-7 min game.
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Will you just shut up man?
/s
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Sincerely disagree. I find as killer that you have to be switched on all game, and always working hard.
Many of the "strong" killers also have instant-downs that really negatively affect scoring.
In terms of BLOODPOINTS, killers have it way easier, and nobody will deny that, but pips are easier on survivor. That being said, my playstyle blends well with the Pip system so I rarely have a problem.
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I feel like he's correct. It's really easy to pip as killer. As survivor, the safer way to pip is to play stealthy, safe, and by avoiding the killer. But if you try to play in an interactive way, getting chased a lot and spending less time on the main objective, pipping is a lot harder.
Probably most survivors play in the first way, so maybe it's just me, but consider that score is only counted when you're "actively" in a chase, so if for example the killer loses you for a bit or it's too far to start the chase event, even if they're actively trying to catch you specifically, you won't gain any points from that
Tldr it's easy to pip as survivor only if you play 'boring', meanwhile on killer you literally just need to play
Also remember that how good your team mates are and whether or not a killer decides to bring a mori/camp you ecc affect that as well.
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The first hollow pip is the "no loss of pip, no gain of pip" you lose a pip if the bar doesn't reach this point. The 2 pips after that are the ones that increase rank
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I'm sorry but if you 3k/4k "most games" and are stuck at purple/green ranks, either you're lying or you just play really really scummy, first hook moring people or camping them off the game. What awards pips is survivor/killer interaction, not first hook moris
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You have no caused the argument that survs ate the most toxic. But yeah I agree this game can be ass. Most people hate this game and love it. It does things no other game has or can and because of that its fun and unique but the game is toxic and stressful
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Well I must be an angel then and just don't camp or tunnel because I've been playing killer for months and I'm still at rank 11 😂
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Fair enough
I've been told to get COVID twice... I have the messages
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I totally agree w you. I'm also only a few months in, and the level of bile survivors feel entitled to spew at killers is disgusting.
Survivor is much less stressful because it's on the killer to create conflict. Without the killer DBD is generator simulator.
I try to respect the survivor handbook for killers. I only camp when it's the optimal decision, and I never tunnel.
Then survivors celebrate at the gates like they're MJ winning the finals after his dad was murdered. So strange.
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There's a lot of factors that determine if someone will pip. Killer selection is a big one.
My top 3 most played are Pig, Doc and Legion. Combine this with my policy of never camping or tunnelling and I'm borderline Merciless every game I'm not totally stomped.
As a stealthy survivor, I lose out on quite a bit of Chaser as stealth isn't rewarded anywhere near as much as you'd think. That being said, all I have to do to pip is indeed show up and not play like trash.
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You people act like SWF is really that beneficial when most of the time you go against SWF it's people playing very casually and much more likely to be altruistic killing themselves. I highly doubt you have ever went against a proper SWF tryhard killsquad that work their asses off to finish the game fast and sweat their assess off. Id say with SWF sometimes you will lose a kill but for every kill you lose you also gain one for a survivor trying to save his friend in endgame etc
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Also I don't see why people get so worked up about this stuff. You have been told to get covid twice? Ok... Chances are it wouldn't kill you anyway, that's pretty low level trash talk and it's not even trying to personally insult you. Half the problem with DBD is the toxic ass people and the other half are the people that cry about someone saying something toxic which seems to happen more on DBD than any other game. If you roll with the punches your much less likely to get insulted and complaining about it only fuels them on. Dbd isn't a kids game so you can't exactly go around and censor everything without pissing loads of normal players off so your literally just giving them what they want by getting so offended just because you were told to get an illness.
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I actually laughed when I got those messages
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regarding your "ranking problem", thats is actually something the devs are working on right now.
we dont know how long its going to take, but there is going to be an MMR system in the future that will give you opponents of a similar skill level to yours.
as you correctly pointed out, ranks are super easy to get. thats why you will find people at rank 1 who barely know how to run the killer around a pallet, but also people who never make even the slightest of mistakes ever.
for the second part, im sorry to hear that, but i dont think there is a whole lot we can do about that.
this community is toxic af - there are a lot of nice people aswell, but toxicity really is a problem.
the only thing i can give you on your way is to not let it get to you. laugh it off / make jokes on their toxic behavior, make sure you show them that they dont get to you (while yourself remaníning respectful).
should they throw insults at you, make sure to report them for it (you can click on a button next to their name on the last page of the result screen and then report them for bad chat behavior there). the devs do take those reports serious and they will punish people how they see fit for it - you wont get notified of that however, which is why many think reporting was "useless" (but i know of someone who got his account banned for bad end chat behavior, so it definitely does work)
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Ahyeah I forgot to mention the choice of the killer does influence the pipping. Unfortunately killers like plague might do well but still have a harder time getting pointd
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"One time three remaining survivors lined up at the gate and walked out at the same time and I got a good chuckle out of it. Thought it was really cool and told them so and they just lost their minds."
'How DARE you enjoy our attempt to annoy you'
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I don't understand. How does killer choice influence pips? Is it weighted towards some killers but not others? Seems a really arbitrary way to determine matches if so.
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Certain Killers allow you to perform interactions, either with them or props they bring in their play-style, and you get points for using them as well. Example: Placing reverse-traps from The Pig, purifying fountains with The Plague, putting Demogorgon's portals, etc.
At least that's what I think @nursewannabe meant, but I could be wrong.
Post edited by adirgeforthedead on2 -
Some killers perform relatively badly on certain pips categories, for example the plague will usually have either chaser or devout at low score due to the fact that her power gives very little chase interaction
It's the main reason why it's so hard to get Adept Plague. To get it, it's actually encouraged to use as little as possible her power. For example, just puking a little on a survivor and m1ing them twice, instead of getting them to the broken state with the puke.
I think the same happens with killers with instadowns: it is recommended to m1 them first, then use your power (in case)
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I agree with the toxicity of the playerbase. I have played overwatch and CSGO for many many years and have never seen anything quite like the toxicity in dbd. Even without voice chat, some players can be so nasty. But I usually have chat off anyways.
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Thank you for the clarification @nursewannabe but adding to what you wrote, the Killer also affects the capacity of Survivors of getting points with what I mentioned. A Survivor escaping a reverse-trap grants them points, a Survivor cleansing in the fountain grants them points and also the capacity of The Plague of getting Vile Purge, etc.
Adding to the discussion about the game's toxicity... as a Survivor main, I can almost be too certain the Survivor players tend to be more toxic than the Killers. Just today, I had a game against a Nurse where she spent the whole game chasing a Nea-player. A Zarina-player and me did practically all generators together while she kept her entertained. Then, Nea finally went down and she was face-camped while I opened the door. There was no NOED so we planned a rescue and were successful, but the other player went down - a Bill, after healing we tried again to rescue him and we were successful again, but I went down. The Bill left and the other two couldn't get me, understandably I thought... but then Bill went on to blast us for being "trash players" and "not knowing how to play". Because, apparently, if I I do generators and try to rescue our teammates who looped the Killer most of the trial, I am stupid.
Damned if I do, damned if I don't, I guess.
Post edited by adirgeforthedead on3 -
Wait, but you are confusing what rewards blood points with what rewards emblems. I'm talking about getting pips, and those actions you listed only reward blood points, but they don't count in the emblem system (well, cleansing perhaps counts as healing so it does, but for example escaping a RBT doesn't)
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Oh, then my mistake. I always assumed doing tasks in game that granted points in Boldness and Survival counted for the emblems as well. I know Teamwork/Altruism and Objective count at an extent.
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