Anyone got Doctor Tips?
Not gonna lie, I just want Monitor And Abuse
I used to play him intermittently, but I played against a Doctor recently and he was insanely good. Plus Doctor's pretty good at tracking, which I like.
If you have tips on build, using parts of his kit, etc. I'd like to hear them.
Comments
-
Don’t use static blast at the beginning of a match until you find a generator that’s been partially worked on.
I think the static attack is better after a pallet is thrown. You can lock a survivor into a spot. Using it at a loop before the pallets thrown slows down the Doctor too much making certain loops last longer than needed.
1 -
Ruin / Undying / Distressing / sloppy
Addons: Ranged addon + any calm addons
First.. you want to run to the middle of atleast a three gen set up before you use Static blast. it's what i do and i usually get 1-4 survivors doing this.
Second : Chasing / shocking: Now i ain't a doctor main but. timing is always key. the way You physically STOP a loop is quite simple.. you want to be halfway around a loop chasing a survivor before you shock near the pallet on their side. making them run by without dropping. giving you a Free hit / down =D
3 -
Don't shock in very short loop
Don't spam much shock in loop
Shock when they are going to use pallet or window
Double detonation delay addon
1 -
calm addons for increased range on static blast and whispers to tell you when to use it. generally you can get your TR up to the range of whispers and will always reveal a survivor or 4. also even though shock therapy is good for preventing actions (vaulting and pallets) remember that with all the visual and sound effects of madness 3 it's actually a lot harder to loop, so feel free to shock between tiles if you can't get a hit, if nothing else they will have to waste time snapping out of it
2 -
Time your shocks right. Be prepared for them to still get the pallet/vault anyways because latency does affect his shock therapy, so you might need to run to the other side instead of expecting the stun to work perfectly. Even if you time it right, latency can deny you your hit. Also don't shock too much. If you can't stun them, then play like a normal M1 Killer. Using the shock slows you down a lot and can extend the loop for the Survivor.
Use your Static Blast near areas where multiple Survivors might be (like gens, healing each other, trying to all hide for some reason).
If you're fine with slugging with the 4k, Doc has an easier time doing so because of Survivor screaming and the illusions in tier 2/3 (if you're using a Restraint add-on).
I'd recommend always bringing an electrode because it gives you increased shock range with no penalty. I think the best add-on combo is Iridescent King or Discipline - "Carter's Notes" + High Stimulus Electrode. Iri King lets you put all the afflictions on a Survivor at once. Discipline shortens the shock delay, so it hits the Survivor sooner.
2 -
M&A might not be the best perk for Doc, as it stunts the range of his static blast. Use it if that's your playstyle, but you'll want to wait until you're in chase to use your static blast to het the best value out of it.
Whispers is a great perk for Doc if you're not using M&A, distressing, or Calm addons. It tells you when you're guaranteed to get a hit with your static blast.
My build is pretty classic Impossible Skill Check Doctor: Distressing, Unnerving, Hintress Lullaby, and Sloppy Butcher (instead of Overcharge, which sucks). My addons are calm with either restraint or discipline. It gets me wins even against rank 1 teams and is an absolute stomper against weaker players/Blendettes.
1 -
Don't use static blast unless you're certain there's at least one survivor in the area (whispers is good for this)
Experiment with perks, instadowns have great synergy with his blast - haunted grounds especially. Perks that you might not run on other killers like overcharge, unnerving or huntress' lullaby can be fun (for you anyway) dark devotion can be hilarious blasting people who are nowhere near you, I even get gen grabs with it sometimes (no one expects doc without a terror radius)
If someone starts pointing at a hook at soon as they see you it means they have some weird political objection to the free healthcare you're providing. Rather than trying to debate them just encourage them to rest on the floor for a while.
3 -
I'll never understand those who oppose free healthcare...
2 -
Shock therapy them before they vault a pallet with plans to meet them on the otherside. They cannot vault back and you won't be caught off by their latency advantage.
Range add-ons, discipline notes, calm notes and iridescent queen are the best so use them wisely.
If you're running tough skill check build, kill the guy tapping the gen.
1 -
1) You can stack M&A with calm addons to be stealthy.
2) Use BBQ + Static blast + Iron Maiden to create win/win scenario and locate survs wherever they are.
1 -
Charge up your shock thing and let loose just before a pallet and you'll get a free hit 9 times out of 10 as the shock stops them from interacting with the pallet XD
This is far worse than what PH or Slinger does with pallets (not to mention it's actually impossible to counter) so I don't know why nobodys spamming the forum with doc nerf requests?
1 -
Are you joking?
Every other day there's a post telling the devs to DELETE him from the game entirely.
1 -
Except ph downs you with his ability while doctor just tickles your loins and you can go towards other places.
1 -
My build is Iron Maiden, BBQ, Whispers, and Save the Best for Last. For add-ons I bring at least one calm add-on.
Iron Maiden makes it so survivors can't counter your power without revealing their location or becoming exposed.
Whispers gives you the information you need to know when to use your AoE.
BBQ for the bloodpoints and even more tracking.
And STBFL for the attack recovery.
0 -
Equip disciple and range add-ons, spam shocks at every loop. You are now a good doctor.
0 -
There's threads about him every couple of weeks.
If you think Doc's impossible to counter, then you just need to get good. Don't camp pallets, drop them early, and keep moving. His shock doesn't lock you in place. Like PH's ranged attack, you can see its outline before it hits you. Use that information against him. If you think Doc's just one of those Killers you can loop brainlessly (and it seems like you do), then you're in for a bad time. He's not like other Killers.
0 -
Learn how to time your shocks. Doctor has one of the best antiloop powers in the game, but it is difficult to use effectively. A lot of people spam it and claim that Doctor is easy because of that, completely ignoring the fact that they wasted more time spamming shocks than in a basic m1 chase.
2 -
Yeah doc is about timing shocks well to catch survivors out during chase.
Try running a gen killer build on him, distressing, unnerving presence, overcharge and whatever else you like for 4th. Huntress lullaby, BBQ, Pop, Brutal strength to get the gen kicks off quickly and apply overcharge or chase perks like STBFL.
Experienced teams will hit the skill checks but some games, even at high ranks, can be a gen blasting bonanza. The survivors will regress gens more than you kicking them. Just get ready for some salt when that happens.
Chuck on a Calm and a king or discipline and baboom you got map coverage shock, any small indoor map is bread and butter with this build.
I typically wouldn't use M&A on Doc (the irony it being his perk), I'd use it on Hag to get close, so I can herd the prey into my traps for easier take down.
1