The game being balanced around average (bad) players has ruined the R1 Killer experience long enough
Why are we balancing the game for people who suck at the game? Those people that spend half the game wandering around the map, crouch walking to hooks while the killer is a mile away chasing someone else. People who don't look behind them, people who immediately throw pallets and run right past jungle gyms. Why? Do you not understand how miserable it makes playing against strong survivors? If you give everyone machine guns because they just "don't care" to improve, then the skilled shooters will ######### massacre the enemy with ease.
Playing this game at rank 1 is a mixed back, it's always one of two extremes.
75% of games are against "average" players who quite honestly suck. They don't get anything done, they run weird, dumb, bad perk builds that make no sense. They are an easy 4k with any killer.
25% of games are against strong survivors, mostly 4 man SWF on comms, but not always. These games are impossible. You will never find and down someone within 60 seconds, it won't happen. They know how and where to hide in order to waste as much time of yours as possible. By the time you down someone and hook them, 2 gens will pop 10 seconds before or after, every single time, guaranteed. By the time you down your 2nd survivor, another gen has already been done and the previously hooked survivor is fully healed and nearly done a generator with their unhooker. By the time you get your 3rd hook, there's only one gen left and you still have 4 cases of Decisive Strike, Unbreakable, Borrowed Time and Soul Guard/etc to go through.
"Just slug." Unbreakable, Soul Guard.
"Just kill 1 survivor as fast as possible." Decisive Strike, Borrowed Time.
"Just run Ruin/Undying." You can't keep 4 people off gens to regress them if they're all on different ones around the map.
"Just use x perk." No perk fixes core game imbalanced.
This game is literally designed to make it so bad players can succeed, and like I said, it makes the killer experience just awful. Playing against bad players isn't fun, it's ######### BORING. Playing against good players isn't fun either, it's ######### IMPOSSIBLE.
Comments
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Top level players always use the best options available to them. They essentially use all of about 5% of what the game has to offer.
Mid ranks have WAY more players and they're more likely to use a wider variety of perks and killers. Catering to a larger audience is always the better option too.
As for the weird builds, there are basically 3 types of people who hold Rank 1:
- The Tryhards: People who must win at all costs, and are likely to 4-man slug, tunnel, camp, gen-rush, infinite loop and all that fun stuff everyone complains about because "much win".
- Don't Care Anymore: These players have a simple mentality of "I reached Rank 1, I can now run whatever I want and not care." This is where you get more meme builds that don't make much sense without explanation.
- Content Creators: Streamers and Youtubers who play the game so much because they are making content that they naturally stay in the highest ranks.
None of these fit the "average" player at all. I'm more of an average player, and I CAN hold rank 3-5, but I've versed so many tryhard sweatlords that I'm actively dripping my rank now to get away from them.
Maybe it isn't the devs who need to change the game, but the community that needs to change it's mindset.
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You can't expect the community to abide by a certain set of rules just because the devs won't balance their game properly.
This is a game development issue 100%
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Or hear me out now, they change the game where rank 8 to 1 is balanced, and rank 20-9 is a learning process to learn the game. Maybe like perks have different effects at different ranks. This could be adapted for mmr too
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Is it though?
And I never said anything about "rules", so nice putting words in my mouth. I mentioned certain playstyles, mindsets and always using the top stuff. That was it.
I thought it was already balanced around the sort of 10-5 area......
As in decent players, but not just the top.
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Only because you lose 25% of your games does not mean that you go against good Survivors in those. Let alone 4 man SWFs.
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nah when i play solo surv in green rank thats when i usually see 2k 2 escapes, if i get higher its one extreme or the other usually, i rarely see close matches at red ranks then again i play myers without corrupt, or any info besides bbq
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Yeah. I thought it was Green-Purple.
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Which makes red unbalanced as ######### and because of the massive power disparity between killers its gonna be hard to balance the core game mechanics before buff/nerfing killers
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Highest ranks are ALWAYS going to be unbalanced because those players will ALWAYS gravitate towards the strongest options available and it becomes a never ending cycle.
Should we balance more around higher players? Sure. But not the whole game around Red ranks. I'm leaving them for a reason.
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100% agreed with this. Killer mains tend to give a reflex "NO" whenever anyway talks about killer nerfs, but I'm in favor of nerfing most of the top tier killers (Spirit, Freddy, Pyramid Head, etc.) and buffing most of the low-tier killers (Clown, Pig, Myers, etc.) so that the gap between the strongest and weakest killers is as low as possible. After doing that, balancing the overall game will be way easier.
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changing your mindset and abiding by certain rule stets are two different things. You're right that you can't expect the community to follow any rules. I've heard many people say "well the devs should fix the glitches so I can't use them" That person is still choosing to do something knowing it will annoy other players. A person can choose not to do that.
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A glitch is not a valid form of play, though, and shouldn't be considered when talking about balance or "mindsets."
Also @PigMainClaudette people are free to play in whatever mindset or playstyle they see fit. Changing one's mindset would entail changing one's form of play, which would also mean adhering to certain "rules" whether that be not using meta perks or not using scummy strats that, in the end, are legitimate strats (anything that isn't a glitch is legit).
It's a developer's job to work the game around how their players end up playing, not to assume that everyone will adhere to certain "mindsets" to make the game more playable. Ultimately, your enjoyment is what matters most. If something is overwhelmingly unfun for a good portion of the community, it needs to be up to the developer to rectify that issue.
This goes for every video game.
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