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A list of disappointments of 4.3.0

Justalittlepeeck
Justalittlepeeck Member Posts: 1,101
edited October 2020 in General Discussions

Let me list all disappointments people had this patch. Feel free to add more if I miss some. Of course there weren't only disappointments and the patch had a lot of positive and cool things, however let's discuss negative stuff here.

  • No event currency or free way to get halloween skins
  • Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) and is missing a lot of details from the sketch everybody voted for (like colour of the coat)
  • Spirit shadownerf
  • Discordance needless nerf + dumb distance requirement to force people tier up the perk
  • Discordance nerf was made as a surprise and wasn't listed in PTB patchnotes, so people didn't have an opportunity to give any feedback on its changes.
  • Console framerate issues
  • Killer's event addon is event only, but survivor's ones could be used even after event expires.
  • Macmillan maps generation is bugged.
  • Groaning storehouse borderline OP window
  • Shelter woods are still shelter woods
  • Thanatophobia phobia nerfed more than buffed
  • We are going to live forever having less amount of ways to earn tokens (Head On saves don't give tokens f/e)
  • Pyramid head nerf that horribly crippled him and his camera
  • Killer having weird models and animations when spawning in the trial
  • Tome gives less points for rift progression


Post edited by Justalittlepeeck on
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Comments

  • OldHunterLight
    OldHunterLight Member Posts: 3,001
  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    The only...ONLY good thing about this event is that they brought back nurses Halloween skin. Bhvr stopped being greedy ######### for once...kinda.

  • dugman
    dugman Member Posts: 9,713
    • Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) ...

    Oni's face doesn't change expressions, it just adds some fire/flare effects around his head and eyes. (I'm assuming they ran into an issue with Legion's mask actually having a different expression at different times.)

    • Spirit shadownerf

    It's obviously a bug, not an intentional nerf.

    • Discordance needless nerf + dumb distance requirement to force people tier up the perk

    I get what they're trying to do, people were intentionally running Discordance Rank 1 because it was better than Rank 3. This new version is probably fine at Rank 3 although the 98 meter range is just slightly short. They should just make Rank 3 have unlimited range honestly.

    • Thanatophobia phobia nerfed more than buffed

    Thanatophobia is buffed for killers against whom survivors didn't heal much in the first place. For example, survivors often don't heal against Legion, which meant the healing penalty had no impact and thus this is a buff in those situations (you're getting the extra gen slow down and never got the benefit from the healing slowdown to begin with.)

  • Komodo16
    Komodo16 Member Posts: 1,488

    They messed up pyramid head you can instantly M1 after full charge of power. Otz posted a vid about it. So until they properly fix PH im gonna be kinda upset. I wanted to see the new PH not see him with the same issue if you time it right

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Iridescent shards are a free way to get 4/6 of the new skins

    Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) and is missing a lot of details from the sketch everybody voted for (like colour of the coat)

    Its a acknowledged sound bug which might actually become a feature to make spirit have to actually play the game

    Discordance was a weird one I will give you that

    Their main focus was and still is pc, but right now they are planning a head and working on next gen

    Just because its event only now doesn't mean that isn't subject to change if community feedback is strong enough, such as plundering ultra rare items from chests or keeping bloody party streamers and escape cakes/pudding

    Macmillan maps generation is bugged. They can only play so many matches with their small team of course if you generate a map a million times rather than 20-30 there can be bugs

    Groaning storehouse borderline OP window, just drop chase or pick a killer with a power or perks that plays around it

    Shelter woods are still shelter woods, thats the design they want if they wanted to add more to the map they would have

    Thanatophobia phobia nerfed more than buffed ok, the idea was to still incentives survivors to heal having a perk that is slowdown on top of slowdown is a bit much

    We are going to live forever having less amount of ways to earn tokens (Head On saves don't give tokens f/e) this one is a weird one they scuffed it a bit but having a secondary effect finally is nice

    Pyramidhead nerf that horribly crippled him and his camera, oh no pyramid head has to actually play the game now, at least they made his power faster which lets you try more interesting plays

    Killer having weird models and animations when spawning in the trial this doesn't even affect gameplay it just shows what the first person model actually looks like from 3rd person which is more interesting then anything harmful

    most of these complaints are honestly just nitpicking to try and complain about something

  • DaKnight
    DaKnight Member Posts: 720

    I agree with pretty much all this, just people complaining about mostly nothing when the devs have handed out like half a million BP in codes in the last month or something. The killer load in bug I find pretty funny, and it impacts nothing. Console performance has always been trash, nothing new there.

    The only complaints I have are a few fat shame areas on the macmillan maps and that even when I am attempting to farm I can't get enough petals to offer one every game because the spots are taken up by the dash add-ons in many cases.

  • KiloOfSalt
    KiloOfSalt Member Posts: 91

    Also Breakdown is broken, it wont break the event hooks :(

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The Visceral Cankers take a really long time to harvest. It’s extremely boring and turns the game into even more of an M1 simulator.

    The animation for harvesting Cankers is just the old gen repair animation.

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    I believe they nerfed Discordance because of Undying + Ruin + Tinker. Adding Discordance made it almost impossible for survivors to progress in gens as information was presented all the time from a survivor soloing a gen or survivors doing gens together.

    Discordance didn’t need a nerf but sadly it got one.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    If you only play survivor, that's truly a good thing. I play both sides, so i realise that spirit is like B tier with this nerf.

  • onemind
    onemind Member Posts: 3,089

    It costs a chapter and a half to get a full set for 1 character

  • Ihatelife
    Ihatelife Member Posts: 5,069

    +1

  • Pulsar
    Pulsar Member Posts: 20,906

    The majority of players are likely on Console.

    There should not be loops that you cannot chase around else you lose the match. These are called "god loops" or "infinites" and should not be in the game.

    Thana already wasn't good, I get that they need to balance it with other slowdown perks in mind, but seriously, it got nerfed.

  • Uncharted
    Uncharted Member Posts: 136

    You forgot that they basically gutted the fence outside of the school on pre-school. I'd just like to know why. That "tile" wasn't even that strong, especially after the breakable wall on the side got added.

  • LiunUK
    LiunUK Member Posts: 945

    from what i have seen from playing you can cancel the charge up with an m1 but the moment its fully charged you have to commit to the range attack or get punished for canceling it. he still has his mind game in a way but the whole vault and i hit you with my power or don't and i get a free m1 is not as good as it once was and that is what the survivors were complaining about

  • Lazerboy88
    Lazerboy88 Member Posts: 518
  • ThePolice
    ThePolice Member Posts: 801

    Oni’s model changes on all of his cosmetics when he uses his power

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    Otz already showed how they straight up buffed ph because you can still do it

  • Ryuhi
    Ryuhi Member Posts: 3,883

    who needs PGTW when you have PGJSF

  • bm33
    bm33 Member Posts: 8,274

    Receive less rift fragments from challenges in this tome so you have to grind even more for the one Halloween skin on this rift.

  • feechima
    feechima Member Posts: 917

    Add shadownerf to maps that weren't revamped. I think the old pallet spawns on each map is out the window as maps can spawn with massive deadzones and a gen plunked smack dab in the middle of it all. Nice patchnotes, devs.

  • Komodo16
    Komodo16 Member Posts: 1,488

    No I mean with the proper time you can do it instantly if not close enough, watch otz video, and if you go shack and they bait they either medium vault and possibly get hit or go through shack pallet and drop it. I haven't faced a PH yet, but from what I've seen it seems like its still the same scenario.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    im not white knighting im speaking as a voice of reason because as far as I have seen within the past 3 days everyone is upset over every little hicup and ignore anything good they have done because of it.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Its a strong loop probably wastes about 40 seconds before you get a hit but its no where near old god loops

  • This content has been removed.
  • RocketPenguin
    RocketPenguin Member Posts: 374

    At least the shadow spirit nerf was good even if it might be a bug. Although ive been told that you are supposed to be able to hear spirits groans and footsteps while phasing and honestly i would be suprised if a bug like that existed for over 2 years.

    Either way shes still S tier and just feels more fair now

  • bjorksnas
    bjorksnas Member Posts: 5,697

    yes thats how arguing points work, I literally addressed all of his points of complaint

    it would probably take a few hundred hours, still technically free, I got 2 skins

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited October 2020

    I would disagree with three things out of the list and I actually have videos to support why on two of them.


    "Spirit Shadow Nerf"

    Spirit has had something like this coming for a long while now. Intentional or not, this really isn't a bad change and finally introduces legitimate counterplay for a killer that has had extremely limited if any counterplay at all. Spirit has always had all the information whereas survivors have had none, so the ability for survivors to intermittently hear a directional audio cue (which the spirit can EASILY use to her advantage) is something that is actually extremely healthy for the game. Scott Jund does a way better job at explaining this than I do though and he does it in about five minutes:

    "Thanatophobia nerfed more than buffed"

    This I disagree with from personal experience. I was on yesterday and I saw some truly disgusting and unfun builds come from the new Thanatophobia. Mostly / most especially from three killers: Legion, Plague, and Oni.

    Almost everyone I went up against was running some combination of Thana, Ruin, Dying Light, Undying, or sometimes all of the above, and it's not like these are the only disgusting synergies there are plenty more that I know of and I'm sure more that I am not yet aware of. Thanatophobia and Ruin by themselves are a huge synergy after the change where now thanatophobia also affects TOTEM speeds. So it also serves as a totem protector perk now, so you've got slower gen. repair speed, increased regression, and then slower totem cleansing to protect Hex: Ruin providing that increased regression.

    On top of a killer that can consistently keep you injured like Legion who can undoubtedly injure all four survivors in the shortest amount of time or Plague who can keep survivors injured because of the broken status effect (or get free corrupt purge, the most aggressive damaging killer ability in the entire game) and you're literally a powerhouse. In my personal opinion, not in a good "oh man this guy is doing a great job at applying pressure and he's powerful because of it" kind of way but in bad a "he's basically receiving free pressure due to the nature of his ability and the borderline unbalanced synergy of the perks he's running" kind of way.

    And that's only two perks, HALF the loadout and you're already incredibly strong. Add Hex: Undying to the mix and not only will you be slower at cleansing Hex: Undying because of Thana which now synergizes with all Hex: perks, but Hex: Undying Protects ruin and can keep the train going for the entire game. Thana protects -> Hex: Undying protects -> Hex: Ruin. Add Dying Light to the mix and it can be nearly impossible to repair generators against a killer that's applying even a mediocre amount of pressure.

    Synergy is good. But this is just too much.


    "Pyramid Head nerf that horribly crippled him and his camera"

    This I absolutely disagree with. Pyramid Head is light years away from being crippled and saying so is honestly deliberately misleading. If anything, the Pyramid Head change was a misguided attempt to fix a legitimate issue (free downs under threat of either M1 or POD is blatantly unbalanced, and not fun. Fight me.) but they went about it completely the wrong way and I would go so far as to say this was actually a shadow BUFF.

    Not only did they not fix the problem they set out to change (you can still fake Trail of Torment and then cancel the animation switching to M1 thus resulting in the same problem previously, the only thing the change accomplished was change the timing which is something players can easily adapt to) but they buffed how quickly you recover from POD, an attack that literally ignores all collision and obstacles and is much easier to hit by comparison to other ranged attacks (like Deathslinger's Redeemer or Huntress's Hatchets) because you're only aiming on a horizontal axis.

    All this does is it's going to ENCOURAGE Pyramid Head players to spam Punishment Of The Damned as often as possible. Hit or miss it doesn't matter since the cooldown is absolutely ridiculously quick. The distance a survivor gains after either is absolutely negligible and they are put in danger of being hit again almost immediately. Even more so if Pyramid Head has that survivor pressed against a loop in a corner with nowhere really to run all he has to do is keep. spamming. POD. The devs basically made Pyramid Head less skillful to play as, less fun to play against, and even more unbalanced than he was before, because now not only does he still have the same tool he did before of free downs under threat of M1 or POD with an animation cancel, but he has quicker recovery from Punishment of the Damned, an aggressive chase tool that was ALREADY powerful to begin with.

    It's impossible to conceive that Pyramid Head was nerfed at all, even SLIGHTLY. To prove this, Otzdarva makes the exact same point during a match he played yesterday of the new Pyramid Head that lasted less than 10 minutes:


    I want to make clear I wholeheartedly agree with every single other point made on the list. Not bringing back the time-limited event currency of the Putrid Serum and removing the entire aspect of the ability to earn rewards also removes any motivation to actually play during the event itself. THE ARCHIVES DO NOT SUBSTITUTE FOR ACTUAL EVENTS @DEVS. The eternal blight is arguably the worst event of the three blight events and that's absolutely impressive considering the negative reception and backlash the Withering Blight was, and it's arguably the worst event in the entire history of DBD.

    Not to mention, if that statement is true this means that the Blight events have been progressively getting WORSE every single year, first being undoubtedly the best, most engaging, most fun, most immersive, with the best story, the best music, the best theme and atmosphere, best decorated lobby, etc. The second being a clear downgrade with little theme and atmosphere, no change in gameplay, after the removal of the visceral cankers being substituted with reskinned generators (this is no more FUN than normal gameplay nor is it INTERESTING), the story and lore was lackluster serving only to seemingly wrap up the story arch of the Alchemist rather than expand and / or answer the mystery of the Blight itself, but at the very least the Withering Blight still provided a goal to work toward. The Eternal Blight brings back the beloved visceral cankers, but removes all motivation to chase them down and harvest them since they are only worth bloodpoints and all ties to a reward system for them have been completely cut with the removal of the vial you would fill with Putrid Serum. With no rewards to work for, there is no Blight event, there are only reskinned generators (which are functionally NO different from normal generators) and visceral cankers which are absolutely worthless.

    I always said the Never Stop Slashing cosmetic never had any technical limitations, that was clearly a pure and blatant lie and evidence can be seen throughout the entire game. The original premise of the cosmetic is supposed to change based on different actions and conditions (that's what MADE the cosmetic cool, that's WHY people voted for it) when the legion activates feral frenzy, the Mask changes expression when the Legion is stunned the expression changes, when the legion Mori's the expression changes again, etc. so on and so forth. OP provides the example of the entire character of the Oni, whose entire BODY changes when Yamoaka's Wrath, but not only this the perk Spirit Fury activates when a certain condition is met. When a pallet is dropped on you the pallet breaks immediately, how is that technically any different from making a mask change expression when a pallet stun occurs? The Blight has two different stun animations, when you're stunned with a pallet he raises his arm in defense, when he's stunned with head-on, he leans against his cane, HOW is this functionally any different. The answer: IT'S NOT.

    Discordance nerf was absolutely needless. I agree. Not only that but doing this behind the community's back completely strips away the purpose of the PTB to begin with, to test out different changes and provide feedback.

    Killers event item being time limited for the event but not the survivor equivalent absolutely displays a bias and double standard, the SAME double standard we already saw when Pop Goes the Weasel was nerfed but Decisive Strike (which is most definitely far more unbalanced) still hasn't been changed. Regardless of whether or not the Pop nerf was warranted, and regardless of whether or not it was an impactful change that really affected the viability of the perk, it's about the principle. In both situations the event add-ons and the perk changes, survivors are held up to a different standard, while killers get the shaft.


    Etc. So on and so forth. I truly could go on and on about what makes this update and this event so frustrating, but I'm going to force myself to put a cork in it at least for this comment because it's getting too long.

    Post edited by Seiko300 on
  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    -Halloween event is just a cosmetic release

    -MacMillan is now extremely immersed and some of the already strong windows are now god loops unless you break a wall (remember when the addition of breakable walls was supposed to HELP Killers?)

    -The Perk changes designed to "shake up the meta" completely failed because almost all of them are still outclassed by the current meta (it's almost like nerfing the meta should take priority over buffing non-meta Perks)

    -Except WGLF which is straight busted now, you basically cannot slug if someone brings this Perk into the match

    -They didn't actually add new ways to gain WGLF tokens even though they explicitly said they would

    -Blight is still cursed with crotch cam

    -Pop was nerfed

    -Pyramid Head is bugged to hell and back

    -Any Means Necessary is still trash

    -Thanatophobia was nerfed

    -Discordance was nerfed

  • Pulsar
    Pulsar Member Posts: 20,906

    40+ seconds. I have found that you can usually break chase on it, therefore, the window doesn't get blocked.

    But yes, it isn't nearly as bad as the old god loops or infinites. That doesn't mean it should be here though.

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    Of course nobody says it's infinite, yet it wastes unacceptable amount of time for m1 killers. It's like old ironworks main window - counterable, but survivors still waste a lot of yours time in it

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    The bad negatives are so overpowering, that anything positive that the devs could have done past fixing what they've done incorrectly flew by me.

    Missed opportunity indeed :,(

  • Pulsar
    Pulsar Member Posts: 20,906

    I've only ever been chased around it, I've not had to chase through it.

  • Iceyrawr
    Iceyrawr Member Posts: 122

    Another thing to add on this list,

    Oct 23 11AM EST, 2hours pass and the sale still haven't started,

    no tweets or facebook post whatsoever to inform us