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SCP concept

So there I was, waiting for two weeks to get some traction on my first concept with Bardock...

Nothing, it seems dragon ball isn’t talked about on this community, so here is a better concept.

Welcome to Dead By Daylight, chapter (insert chapter here)

Dont look, it knows your there, it wont stop till it hunts you down. Experience refined horror with...

THE KILLSIGHT KURSE chapter.

Cursed by a mysterious being, a hiker finds himself face to face with death itself, everyone who looks at his face by photo or in person, always dies. He cant stop it, there is nothing to stop, only death is what he brings.

The new killer is THE SHY GUY.

NEW POWER: KILLSIGHT

Brought to a mysterious place filled with a looming presence, something overtakes the shy guys body causing him more pain not just to himself, but to everyone that’s ever lived.

Start the trial with 5 Cursed Photographs, place these on any wall in the trial. survivors who look at these send him to the panicky state.

Instead of having a basic attack, shy guy is much faster than the survivors.

Survivors who look directly at the shy guy will send him in a panicky state, babbling, screaming crying. after ten seconds, the survivor who looked at shy guy will be highlighted by killer instinct, and send shy guy into the ambush state, he has high speed, can break pallets instantly, vault windows faster, but losses the ability to attack all survivors but the one who triggered him. the shy guy can instantly knock down the triggerer with one attack, doing so will return him to the docile state. where he can then perform normal actions, survivors looking at shy guys photo while he is carrying a survivor, will immedietly be the next target, causing shy guy to immedietly drop the survivor he is carrying and enraging him once more.

NEW PERKS

HEX: THE KILLING KURSE

while this hex is active, when all survivors have been hooked once, depending on how many are left, all survivors become exposed for 10/15/20 seconds and you can immedietly kill one of the survivors, this perk has a recharge rate of 50/45/40 seconds.

REVITALIZED

taking this perk into a trial with a hex perk or more, will allow this perk to activate, while the perk is active, the next hex totem that is broken will be restored by the entity 40/35/30 seconds after it is broken, the revitalized totem spawns somewhere else. once this perk is used, it is deactivated for the rest of the trial.

HEX: KETER CLASS

A normal hex totem and a trapped hex totem spawn in the trial, the normal hex totem when broken deactivates the trapped totem and the perk, when the trapped hex totem is destroyed, the generator close to being fully repaired, losses all its progression, the hex is deactivated afterwards.

what do you think?

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