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Med-kit addons can't do math right?

Do you ever have those times when you heal yourself using all the charges of med-kit but you end up missing like one millisecond to heal when it depletes?

One such instance I had with the ranged med-kit which already has 32 charges, I slap the gel dressing and butterfly tape on, giving it total 48 charges or exactly three heals and slightly more speed. No interruptions or fail skill checks and you get 2.99 times healed. Maybe the game rounds up the charges slightly after each heal or latency messes up with the time it was really used?

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