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What's the exact maths behind map generation algorithm?

Hello,

First of all, I'm not entirely sure in which forum category this question fits better, forgive me if I chose the wrong section.


I'd like to know what the exact algorithms behind object placement and players' spawns during map generations are. Besides my personal experience, I've only found very basic information and it's not even up-to-date.

What I'd like to learn is not just the general concept (a number of pre-defined spawns, one is randomly selected, other spots within some distance are denied, next spot is chosen and so on); but the actual numbers for all of the map elements (hexes, gens, hooks, pallets, and players themselves):


-min and max distance between each element, if applicable

-how are landscape limits treated, if at all

-how are different heights of spawns coded into the algorithm to calculate distance between them

-what exactly does it mean that hexes do not spawn in survivors direct line of sight; what's the maths behind this concept? Does it only count camera POV as it is when the match starts?

-in which order are spawns of different elements assigned

-do spawns of different elements affect each other in any way or does it only impact other elements of the same type

-is min/max number of hooks per map universal or map specific; what is it?

-same for pallets' q-ty

Etc.

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