Toxicity Starts At The Top
That at was a wall of text I am proud of, and anyone that made it through I hope you see what I mean.
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From what I'm summarizing from this post: TL;DR> Tamper/Look the core mechanics (Pallet loops, camping & tunneling, and some other actions which create toxicity) rather than implementing new cosmetics, dlc, ways-to-make-money, and perks that supposedly "solve these problems" and actually do something with it. Yay nay?
I agree. They set out a whole 1 year plan for new content but it's commonly agreed on both survivor and killers that the balance and core mechanics need some serious tampering with. I rather 1 year spent on that then some new content that could even potentially break the game more, not to mention the use of spaghetti code...
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Of course the toxicity is bred by the devs. They caved for trolls to be able to play SWF without considering the balance issues, they routinely show their bias towards survivors given by the list of nerfs for each side (the Killer nerf list at minimum doubles the Survivor nerf list), nerfing a new Killer a week after release due to noob complaints and then refusal to reverse the changes, granting Survivors a myriad of
second chances that breeds an entitlement mentality etc.I could keep going. But i'm hoping they have finally realized their errors with this roadmap. The PTB seems promising.
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@weirdkid5 said:
Of course the toxicity is bred by the devs. They caved for trolls to be able to play SWF without considering the balance issues, they routinely show their bias towards survivors given by the list of nerfs for each side (the Killer nerf list at minimum doubles the Survivor nerf list), nerfing a new Killer a week after release due to noob complaints and then refusal to reverse the changes, granting Survivors a myriad of
second chances that breeds an entitlement mentality etc.I could keep going. But i'm hoping they have finally realized their errors with this roadmap. The PTB seems promising.
I just want full fledged solo comms, so survivors can be appropriately nerfed, so looping can be removed, si camping can be removed, si everything can be good. First step is not killer vs survivor balance, but solo vs SWF. That’s whats causing the tear, as they are tied to the same stats, but have different amounts of strength.
Of solo was as strong as Swf. Then both could be nerfed to a serval rate of around 50%. Survivors now are on equal playing field, killers don’t get didavtange based on groups, survival is at 50% problem solved.
It’s the unwillingness to lower immersion that stops them from adding comms to solo, but by not adding it, balance ruins it as well. They use need to buckle up and realize immersion is he price they have to pay, and almost everyone is perfectly fine if that is what it takes to balance.
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@weirdkid5, fun fact; green (the color I use, is the exact opposite of purple, the color you use)
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to the OP - Seriously, just using tab at random parts of a huge wall of text like that makes the world of a difference when it comes to reading it.
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balance will never be corrected properly on this game.... not because of any fault on the devs part so much. its simply a matter of too many variants.... there are rank 20s that should be rank 30s if that was possible. there are rank 1s that should just go to the end game screen instead of loading the match because its pointless to even try to play em. then you have swf vs randos. then add in all the meta perks and flashlights.... i doubt ANYBODY would complain about DS if they only had one per match. it would simply be an inconvenience.... its when you have 4 that it becomes outlandish.... the same with flashlights. 1 is balanced. 4 is OP.... theres no way to gauge because there are too many combinations....
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@Jack11803 said:
@weirdkid5, fun fact; green (the color I use, is the exact opposite of purple, the color you use)You did that on purpose lmao
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@SaltyKiller said:
@weirdkid5 said:
Of course the toxicity is bred by the devs. They caved for trolls to be able to play SWF without considering the balance issues, they routinely show their bias towards survivors given by the list of nerfs for each side (the Killer nerf list at minimum doubles the Survivor nerf list), nerfing a new Killer a week after release due to noob complaints and then refusal to reverse the changes, granting Survivors a myriad of
second chances that breeds an entitlement mentality etc.I could keep going. But i'm hoping they have finally realized their errors with this roadmap. The PTB seems promising.
I think a lot of that was the fault of Starbreeze. I can imagine Starbreeze demanded that Survivors get Get Out Of Jail For Free perks and that Freddy gets nerfed.
It's kind of weird how Behavior is like "Okay, we're going to nerf Freddy because of rank 20's."
3 months later.
"We think Freddy is fine."
4 months later and Starbreeze is out of the picture.
"We're going to buff Freddy soon."
You don't exactly have to be Sherlock Holmes to notice something is up. Not to mention that DS has been absolute cancer for such a long time but once Behavior is free from Starbreeze they start talking about nerfing/changing DS.
This is also true. I had hopes that the game would improve after leaving Starbreeze and so far the PTB is promising.
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Aaaand another replica of a shitfest thread.
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Well, the toxicity of this game is in good portion due to its mecanics allowing it.
Tho it also allow memes, and what dbd would be without the memes ?
Example :
https://steamcommunity.com/sharedfiles/filedetails/?id=14000086063 -
Runiver said:
Well, the toxicity of this game is in good portion due to its mecanics allowing it.
Tho it also allow memes, and what dbd would be without the memes ?
Example :
https://steamcommunity.com/sharedfiles/filedetails/?id=14000086060