What is your "dream change" for DbD?
Comments
-
But like I said with my part about Moris the reason we use them so often is that Survivor counterplay is like a near miss or a head on crash with the vehicle you are in somehow in the ocean if you are in the middle of a desert. Meaning playing the Middle percentile and the lower percentile killers is extremely stale because Survivors in my opinion feel as if they are superior than the killers in the Entity's realm. Which it should be the other way around. So once they buff that Lower & Middle Percentile of Killers, then I could see having Ebony get a nerf to adjust to the power balance.
So I understand the frustrations of Keys, Loops, and Moris and Weak Killers. I have played them all and have been screwed by it all.
So that's what my point about the Moris. I hope this clarifies my Point on Moris.
Also to Tag: @Peanits pass this information to the devs if you can. Cause it is unjust if the Mori system gets nerfed and no killer buffs to compensate. <3
0 -
nerf clown /s
seriously, I would love to change the chapel map to an actual circus map.
0 -
A less toxic community..
0 -
Thats why its called a dream change
0 -
Any change that makes the grind less horrible is a change that would make my day.
0 -
Making firecrackers a general item I've always hated how they are event exclusive
1 -
Making it so second chance perks don't work with each other.
Adding characters from the modern age, like Springtrap or Slender. Ones more relevant to my generation. Myers and Freddy are great licenses, but don't have the same impact as those two did on my childhood.
Fixing console issues, because they gave an empty promise years ago for this.
Making looping not the end all, be all strategy. Maybe buffing stealth in a way that is fun for the killer.
Less monetization. Either make it free to play, or limit the amount of things that require auric cells. Speaking of this, every non-lisenced character should have iri shard prices on everything. Why does trapper have cosmetics that are not earnable through gameplay?! Most of billy's cosmetics should not be behind paywalls! If players had this, there would be more incentive to play and earn shards.
0 -
Remove hatch
0 -
I mean killers don't have second chance perks, so nothing would be changed. Maybe NoED but that perk doesn't really need changes. I'm not putting every single change I want just a few. Sure we could nerf Spirit, but survivors being as strong as they are is a bigger issue to me currently as that effects every game.
Also yeah you do nerf one side and buff the other because they're not balanced, we're not gonna nerf DS because its dumb but also nerf Clown just cause. There's imbalances on both sides both too strong and too weak. Survivors are just generally stronger and also any change would be across the board since they all work the same, rather than take the time to buff over half the killer roster in their own ways since they all have different powers.
If we just nerf all of both sides than what was the point, nothing changed. We need buffs and nerfs on both sides. I just didn't want to write an essay on my dream vision of the game and every single thing that needs to be changed.
These are just my top few.
0 -
Create two separate modes. Ranked and Unranked.
Unranked operates as public matches do now.
Ranked does not allow SWF or party chat.
Make ranks actually matter by rewarding special cosmetics/charms/something once every quarter or 6 months.
0 -
I get what you're saying but no. You can't nerf something and buff whatever, if they did they would have to buff something EXTREMELY weak. But its the same thing the other way around. We need balance, not "power" roles.
0 -
I don't know what you're trying to get at, I'm not trying to make nor want a power role. You're making this out to be more than it is. We can nerf DS for example no problem as its a balance issue. We can buff Daja Vu no problem as its weak. Same can be said for the other side. we can nerf Spirit and buff Clown and leave survivors as is because as is they are already problems.
There's no need to touch the other side inherently just for the sake of it. You address balance issues on both and go from there. If you over buff or over nerf you adjust. Things change, you change with them.
The only thig I'd say you need to address on both sides at the same time is keys and mori's.
0 -
Ds has counters, the thing with killers is that they dont like those counters. If they leave ds as it is and buff something killer related then those could potentially cancel each other.
0 -
Yeah those "counters" aren't good enough. I don't care if people like it or not, but considering there's no way to actually counter it without taking a loss somehow, and all those losses are pretty big, they're not good enough. DS has no actual counter that nullifies it beside PH cages.
You can buff killers across the board for DS, but that seems a horrible change since you're just going to make the experience very unbalance if people don't bring DS if not in general, introducing massive power creep. Just change the problem, don't try to change around it.
If its so strong we need to buff all the killers to level the field, its probably too strong and needs to be reduced.
Post edited by MrPenguin on1 -
Well people wouldnt need to bring ds if killers dont tunnel. Some survivors do complain about everything and dont even know what tunneling is but I do. Ds is fine as long as it's not abused. Do you get what I mean?
0 -
^^^^ This.
DS is a problem, it creates numerous problems by itself or in conjunction with other perks like Unbreakable, Adrenaline, etc. these are clearly obvious to even some of our newest players, and you're only lying to yourself and others if you think otherwise.
I thought it was hilarious when PH came out, and some people had the AUDACITY to say that PH Cages were the problem, not the perk that has been controversial in every state it's ever existed in for four years since it released in 2016, no it couldn't be that at all... /s
1 -
A) Tunneling is the way the game should be played in its current state. Unfortunately getting 1 person out asap is what you should do. Tunneling shouldn't be seen as "bad" on the player, but on the game design. I'd wish they'd change it so that was no longer the case. You can choose not to tunnel if you want, but you will be handicapping yourself.
B) DS has been show to hit people who don't tunnel time and time again. At the very least this should be changed.
C) It might not be as big a problem if it wasn't abused, but it is.
I understand what was said here, but I don't believe this outlook is a correct one.
Also what @Seiko300 said just above is very valid.
1 -
only one thing when in public game every player will play solo or when devs will prohibit voice programms ah and little thing little rework abuse perks for example hard dead (not bad perk) but it must work when survivior run from killer but not turn to killer and this perk work and survivor so immortal
0 -
Clown becoming S-Tier
Freddy requiring a bit more skill than he does, he is quite an easy killer to play with a high reward
More extra bloodline events
0 -
Look I understand, BUT the thing that get me is that killers play as if everyone has ds or completely ignore it and complain when they get the stun.
Strong Killer perks pared with other Strong killer perks are the same.
It's a two way street
0 -
Yeah anything overbearing on either side should be addressed, like when they changed forever Freddy. Its just second chance stacking has been a problem for way too long and is much stronger than what killers can put together most of the time and its in every game.
I just don't know what you expect them to do. Either you play around the perk and still take a loss and even potentially still get stunned, or you don't and get stunned for playing the way the game encourages you to and take a loss. Its a lose-lose. I don't blame them for complaining the same way I don't blame people for complaining about Spirt or Freddy. Its poorly designed and should be criticized.
it is a two way street, but that goes for complaints/criticism as well. You don't like tunneling? Well stop doing gens so fast and unhooking in front of me. Why can you do you objective just fine but I can't do mine? You don't like camping? Stop running in for saves before I even get anywhere. You want free hatch? Give some killers a free sacrifice in a bad game. You don't want me to run this and that well don't run second chances and exhaustion.
I don't expect survivors not to tunnel gens, I don't expect killers not to tunnel kills likewise. Especially because survivors should tunnel gens, killers should tunnel kills. Both are optimal for their respective sides. If we don't want one we need to stop the other as well. Two way street indeed. Tunnel gens tunnel friends.
What gets me is the double standards and survivors never looking at themselves as part of the problem as well or considering the other side. But since that's not going to change, so lets just fix the balance issues instead of worrying about how the other side wants you to play because they feel bad about it.
I blame the game, not the players.
Post edited by MrPenguin on0 -
Gen nerf speeds when in a 4 man SWF. The more people in the group, the more severe the gen speed nerf. Goes away after 4 hooks to give them a chance
0 -
Perk tiers. I feel sorry for new players and the grind they'll have to go through. Especially killers.
0 -
1. Remove OoO. Period. Give Laurie something else.
2. Crafting/Item and Addon selling
3. For the love of god, buff the original 3 Killers, they deserve better!
4. Passives, both sides. Nothing too extreme. Give survivors a reason to play different ones.
5. Alternate game mode. Just 1. Make it juat a random chance to get that or classic mode. No que splitting.
6. Meta Shake up. Kill all the band aide fixes or strive to anyways. Gen speed, Gen slow down, etc.
Can you imagine a DBD where Killers dont need slow down, Survivors can do all the things and more, get the points, be chased and maybe die maybe not and everyone still feel rewarded? I have a dream...
0 -
Now that I come to think of it, a dream change for me would be to increase every killer FOV.
I think they changed it years ago as a band-aid fix to fix killers hitting a closet and seeing in it? Cant quite remember.
But killer FOV is terrible and I sometimes find myself using shadowborn to try and resolve the problem. The FOV takes a lot of getting used to, so often deters me from playing killer.
0 -
0
-
I agree. The state of the game right now is meta against meta. We cant stop it but ppl like to complain about it
0 -
A way to unlock a fifth perk slot
0 -
Nerf DH, Iron Will, OOO, DS, NOED, Nurse, Spirit. Just regular balancing things devs are not doing quick enough
But most unlikely change is to add casual mode and allow SWF in casual mode only. so survivors can get ranks by only playing solo
0 -
Removing killer stain
making short clicks of flashlight burn a second per click
kicking gen loses two to five percent progression
playing solo adds BPs post game
Adding a Krystal Pond map that is active on the 13th when it’s on a Friday
1 -
- Give a way in general options to disable Chat.
- Allow to salvage offers again small amount of blood points. Pretty sure we all have tons of grey offer that we 'll never use. If not, just allow to delete them in backpack.
- Fix some hitboxes.
1 -
Unique survivors. I'll never understand why they decided to make one side have unique characters with their own abilities and mechanics and the other side be just skins with no (functional) difference between them at all
0 -
you’re in luck, I hear hes next for a rework
0 -
For them to do a chapter soley for bug fixing and game balancing, rather than adding new killers/survivors and cosmetics.
0 -
An unranked mode where everything is judged by BP gained over the course of the game, and there isn't some big red letters and a bar telling me that dispite getting two kills and 7 hook actions, breaking the same 3 gens for 5 minutes, and how much cutting I've done that I'm a ######### player.
Or a mode where we can just play against decently scripted bots who don't teabag intentionally or spam click a flashlight.
0 -
- Console optimization.
- Offline features such as a training mode and a bots mode.
- Trophies/achievements and challenges can be done offline and in custom games. This is mainly for those trophies like Skilled Huntress, Where did they go!?, and From the void she kills. Same with challenges like Six Feet Under.
- Changing the Killer victory message to where Merciless means a 4K.
0 -
Imagine some sort of new mode where the survivors had to find 5 things to reveal the killer and then kill him. Could be like a yeti hunt or something
0