http://dbd.game/killswitch
About OoO
Seems like Ethan needs the swf corean squad running OoO and he playing as Freddy to see how much this perk is broken... And a lot of post flame insults. After this, I will think he will turn into a killer main
Comments
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I mean, it's pretty risky to run object these days. When I see an object user and I am pyramid head I rub my hands in anticipation of an easy cage farm. It used to be really annoying before undetectable but I think it's fine for the most part now. Incredibly risky for solo Qs to use, and if you make the mistake of chasing the object user around in a SWF that's your own fault.
Freddy can still deal with any object user by trapping them with snares. If he knows he is going into an object match he can use black box + blindness blocks to dish out some real pain and make them regret equipping it.
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I´m all for that, with one change - he should go with Trapper instead of Freddy for the true Object experience.
Maybe Matthieu still has contact to his "buddies" from his unpleasant encounter and can set them up for a match?
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OoO works as a mindgame sniper while the OoO user is sleeping. Try it with some friends in private match and you will notice the perk countering Freddy at 100%. That's insane and needs to be adjusted
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Yeah I know, perma aura read. At least Freddy can still teleport and slow the object down with his traps,Trapper just doesn´t have a power against Object teams.
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Also M&A Myers is dead against OoO, forget the strategy of sneaking up from a corner while you are in Level II
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Oh yeah for sure. At least he can use T3 and be a threat. though. T1 can be even an advantage if the object doesn´t pay attention and the map allows it.
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Nah, he needs to play a solo match against a decent rank 1 blight/spirit/billy/nurse loaded with undying, ruin, and tinker,....and bbq for icing on top. This is far more OP than anything in the game. It's literally god mode.
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I´d like to see that, too. But first comes the Object match!
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Dear survivor mains, in game you have no skill, but when it comes to spot something working on the killer side, you get all the skill of being stupid to say it's unbalanced and needs to be nerfed into the hell. Not even mentioning Spirit has not a great synergy with Ruin/Undying, becose she can't read aura of those trying to cleansing during her phasing, and tinkerer don't make quiet her phasewalk sounds. All you want to do is SIT THERE and HOLD M1. And well, you will do. If you call this gameplay "horror" you are the gaming monster over here.
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Sluzzy is not a survivor main. I checked his profile after he left a comment on mine a few weeks ago and it was full of salty comments from survivors. I even subscribed to it because it was so funny.
Ruin / Undying is insane on any killer. And with the nerf to pop it's really the only good gen control out there unless you are playing Freddy. For killers who were already used to running no stall perks and winning the games through camping/slugging/tunneling for pressure, moving to ruin undying is pretty much god mode against any non meta SWF.
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The point is.. Ruin/Undying will be nerfed on their logic becouse yes, something on the killer side is too strong and working, and that's BAD. But, something is too strong and working on the survivor side? Devs replies: git gud - adapt -
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That´s no entirely fair, though. Mettle of Man is a prominent example of an overpowered Survivor perk that got nerfed pretty swiftly, and even release MoM is pathetically weak compared to object.
Since the old times so much has changed. Survivors have gotten many neccessary nerfs to balance the game better, but we now have reached a point where solo survivors have it really rough.
Ruin/Undying is nuts on some Killers, given they are competent. I´d like to see it nerfed a bit, and I´m a Killer main, but I care about balance.
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It will only be nerfed once they decide to release the next meta perks. That's why pop got nerfed, to move people to ruin undying. I don't see any other logical reason.
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Ruin/Undying is born to please most people looking for a way to keep their hex totem up if someone spawns near theme in the early game. So it's fine, you cleanse my Ruin within the first 20 seconds of the start is not fun. Also, Ruin is intended to be more effective at the mid-game, but whituout Undying is pointless. No hex totem lasts so long.
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Yes. The aura reading on top is too much though. I think if you want info on top of respawn, you should run Toth. With Undying this totem is basically pointless currently.
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Aura reading is ok. Actually you have to choose to chase the cleanser or go pressure gens, so if you go to gens, the cleanser will cleanse. If you leave him alone, you will stop the gen at the cost of get totems done.
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Isn't it funny how people always try to change the subject of OoO threads?
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I honestly don't know how he came to the conclusion that such a game-breaking perk is okay.
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He surely must play freddy, forever freddy to be precise, most broken and OP killer build. Against 4 ooo squad.
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Had someone dc due to me being able to see them cause of oOo.
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Forever freddy was nerfed so now it bearable.
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