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Killer Concept From A Dream I Had

DarKaron
DarKaron Member Posts: 615
edited November 2020 in General Discussions

Hey everyone. I had a dream last night with a neat Killer concept, and I figured I'd share it with you all.

Inspired by the game that recently came out, In Silence, I'd like to share a concept for a Killer called, at least in the context of this idea:


THE RAKE

A near-blind Killer, the Rake utilizes sound cues to locate Survivors, from something as noisy as repairing a generator to simple footsteps in the grass. The only way a Survivor is truly safe is if they remain motionless, and even then, the Rake can bump into them still.

KILLER TRAITS

The Rake, to counteract its major downside, has a few notable bonuses to its base stats to compensate.

Standing height- Tall, short while crawling.

Killer speed- 115%, 125% while crawling(This is explained later).

Terror Radius- 20 Meters, 40 Meters while crawling.


POWER: THE THIRD EYE

The Rake is functionally blind to Survivors, only being able to see the geometry of the environment around it in a manner similar to the "Dogs" from SCP: Secret Laboratory. The Rake CANNOT see scratch marks or Survivors, but it may hear them and see their auras under a few specific conditions.

-Aura Perks do not function on the Rake, although token gains/depletions from Perks such as Barbeque and Chili still apply.

-Survivors who perform any of the following actions have their positions revealed to the Rake at any distance via Killer Instinct for the duration of the action plus 1 second after ending the action:

-Running

-Repairing a Generator

-Missing a skill check

-Successfully sabotaging a hook

-Performing a rushed action


The Rake may press the [Control on PC] button to switch to and from its crawling stance. While crawling, the Rake moves at 125% speed, and its Terror Radius is doubled. Additionally, the functionality of channeling THE THIRD EYE is modified.


While standing, the Rake may channel THE THIRD EYE in a similar manner to the Demogorgon to reveal the auras of Survivors within 20 meters to the Rake. While crawling, performing this action causes the Rake to charge forward 10 Meters, pinning the first Survivor in its path and dealing one damage state to them, preventing them from using the typical burst of speed to escape a follow-up attack.



That's about all I had, and remember that this came from a dream, so lemme know what you think!

Post edited by DarKaron on

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    This sounds interesting but a killer that can’t see at all I have to know if his screen is completely blinded or not.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Just saying, having a Killer concept literally come to you in a dream is just the most awesomelycoolestest

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    To be clear, is crawling 120% or 125%?

    Also what are the stats on standing 3rd eye's channel? How long does it take, how fast do they move during the channel ect.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    This is actually really neat, but I can see stealth completely destroying him.

  • pepperoninipples
    pepperoninipples Member Posts: 90

    This sounds too much like the creature from in silence. This killer already exists in another game. If bhvr was to do it, more than likely they get sued.

  • DarKaron
    DarKaron Member Posts: 615

    The Rake can see the geometry of things like walls, fences, rocks, and trees, as well as pallets, windows, and breakable walls.

  • DarKaron
    DarKaron Member Posts: 615

    If I've said 120% somewhere, correct it to 125%.

    Third Eye takes about half a second to ready, and reduces no movement speed in concept.

    If the Rake can only see immersed Survivors within 20 meters at any given time, he needs to be able to haul butt.

  • DarKaron
    DarKaron Member Posts: 615

    Channel The Third Eye and he can see immersed Survivors easily.

  • DarKaron
    DarKaron Member Posts: 615
    edited November 2020

    Maybe, but in all fairness, I did preface the post with the fact that it was inspired by In Silence.

    I'm sure they'd come up with something more original for a blind Killer.

  • DarKaron
    DarKaron Member Posts: 615

    Also of note, this concept was originally for the Demogorgon itself in my dream, so take all of this with a grain of salt.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I'd love a blind killer like SCP-939, this is an incredibly cool concept for a dream.

  • DarKaron
    DarKaron Member Posts: 615

    Right? I woke up and was like:

    "How is this not a thing yet?"

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    SCP-939 is my favorite in secret lab. Both to play as and against.

    "Yo open the door, I'm definitely not about to eat you"

  • DarKaron
    DarKaron Member Posts: 615

    Yeah, though that aspect wouldn't be feasible due to the lack of adequate communication. However, the concept of a blind Killer who locates Survivors by sound is a neat concept.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I love negotiating,

    "Open the door and turn off the nuke, Or I'm calling 106."

    "Maybe you and I can make a deal D boy, convince everyone I'm another D class or I will devour you."

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yes. I've been wanting a sound-based info killer for quite some time, and this feels a lot more likely than a Future Predator.

  • Dreamnomad
    Dreamnomad Member Posts: 3,951

    Sounds a lot like Rek'Sai from League of Legends:


  • DaKnight
    DaKnight Member Posts: 720

    Isn't this basically the spirit? Almost totally blind but just listens for survivors?

  • DarKaron
    DarKaron Member Posts: 615

    Spirit has a few distinctive differences:

    Firstly, she doesn't get Killer Instinct when Survivors make loud noises.

    Secondly, she can see scratch marks and blood trails.

    Third, her blindness is temporary.

  • DaKnight
    DaKnight Member Posts: 720

    She can only see blood trails with an ultra rare, and it's not even that good unless you have bloodhound + sloppy butcher along side it. It's much better to just run stridor and something to make her phase stronger.

    Scratch marks are delayed and you will only teleport on top of survivors heads with sound.

    Her blindness is temporary but as an M1 110% killer you will be looped into oblivion by good survivors unless you are landing hits with her power.

  • lucid4444
    lucid4444 Member Posts: 682

    I was coming into this thread expecting something stupid, but honestly this is pretty cool. I can see this being fitted onto a Vampire, that's gone more bat than man -> he uses echolocation and can screech to get a view of nearby objects/survivors.

    A killer like that flips the strategies on their head, as well as the graphics for that particular killer.. I'd love it!

  • DarKaron
    DarKaron Member Posts: 615

    Awesome! The title is a little bit of bait-and-switch, but the concept was too cool to NOT share and have it receive some sort of recognition.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Ok so mechanical evaluation time:

    First of all, the alternative detection methods:

    Long story short, they are OP AF

    Long story long:

    • Killer instinct doesn't have an implied range limit, this means that if someone is ever sprinting or repairing a gen then you will know where they are. This is a LOT of information.
    • The aura reading ability is also OP. You've said it yourself that it's a short channel and doesn't slow down the Killer. Now, thing is that 20 meters is a surprisingly large distance in this context. That's about as big as the Vanity mirror, which while not gigantic is still a decent distance.
    • Taken together these completely negate what is supposed to be the Killer's downside and then some, so instead of the interesting sound dynamic you are going for you instead have a practically omniscient Killer.

    Solutions (I am suggesting you do ALL of these):

    • Give a 20 meter range limit to KI on repairs and running and a 40 meter range limit for the other actions.
    • Completely remove skill checks Ki because redundancy , you already get their location from both the loud noise and if you're close enough for it to matter then the gen reapair Ki.
    • For the standing THIRD EYE effect, instead of continuous Aura reading, make it a pulse. Either with a large slowdown and no cooldown or a small slowdown and a short (10ish seconds) cooldown.

    Another thing, Crawling is sort of OP. Specifically, by having so much more MS permanently AND a chasing ability, a substantial downside is justified. As such, I think that while crawling the Killer should have the numbers for hearing cut in half, to encourage patrolling while standing, thus making their roles more distinct.

    Additionally, there needs to be a channel for transforming between states, so you can't just rapidly switch mid-chase for quick THIRD EYE pulses and then immediately start Crawling again.

  • DarKaron
    DarKaron Member Posts: 615

    Interesting feedback! I'll go over my particular thoughts one by one:

    Being able to hear Survivors doing just about anything at just about any distance is the Rake's primary perk to combat its blindness. Particularly because it A: Cannot see Survivors otherwise without using its channeled ability, and B, does not benefit from ANY aura reading outside of The Third Eye.0 If 20 meters is a bit much for standing Third Eye. What if we dropped it to... Say, 10?


    In regards to the changes:

    As mentioned above, the Rake's primary method for finding Survivors is by sniffing them out with audio cues. I do note the redundancy of failed skill checks, though!

    Perhaps to combat standing Third Eye being a powerful locating tool, it slows the Rake to 100%.


    In regards to crawling, you're probably right. My dream did have kind of the idea being that crawling was used to either get from point A to point B fast, or to chase, whih is why the Terror Radius is so massive when crawling. It's like a spooky, feral beast chasing you down, so obviously it's gonna be scary. A cooldown or channel to switch stances might be necessary, yes.

  • DarKaron
    DarKaron Member Posts: 615

    Because the forums like to delete my edits...

    Interesting feedback! I'll go over my thoughts one-by-one:


    • The Rake's primary method for locating Survivors is based entirely on audio cues, and sort of the theme is that almost everything you do is called out to the Rake at all times, and he could come interrupt you at any time if he so chose. Removing or weakening his Killer Instinct effect kind of guts this idea, however, I am more than willing to tweak The Third Eye(Standing), which I will cover later in this post. I do note, however, the redundancy of Killer Instinct on failed skill checks!
    • In regards to The Third Eye, I think the idea was, indeed, to give the Rake two modes of gameplay. In hindsight, I would probably make The Third Eye(Standing) reduce the Rake's movement speed to 100%, maybe 95%, in order to encourage its usage solely for sniffing out Survivors, as well as reducing its range to 10 meters. This makes his standing stance much better suited toward hunting Blendettes and the like, though Blendette is no more effective on a blind man than any other Survivor hiding in a bush the Killer can't see.
    • In regards to his crawling stance, this is where I could see dropping his detection abilities' range in favor of his chase ability, primarily through giving a rather short channel to switching stances. This would(hopefully) give each stance a distinctive purpose. Standing stance is primarily for locating Survivors, crawling stance is for the chase.

    Hopefully this form is somewhat more balanced?

  • DarKaron
    DarKaron Member Posts: 615

    Also note, this Killer is DEFINITELY chase-oriented, if his power says anything.