since slippery meat and sabo don't work on beartraps to evoid deny the trapper power.

Should the lightburn mechanic being deleted too?
Why should flashlights still deny the wraith power.
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That’s... reasonable to ask. Also Hags traps?
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Flashlights already have a limit on them, battery runs out. So it's annoying but it can't last the whole game. Even if the survivors find more in chests, they'll run out.
Perks last time whole game with no limit so you effectively cancel out his power completely
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when i first read this i had a stroke but after rereading it i now understand and the stroke has resolved.
I think the lightburn mechanic is a good one and not to prevalent that it's a problem unless all survivors bring a FL.
trapper was a special case since that mechanic destroyed him by denying his power, wraith and hag don't have that problem since they can use their power whenever unlike trapper who has to collect his power.
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Wraith needs changes in general,and Hag doesn't need to be anymore powerful (if you count her here aswell)
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Lightburn just feels like an outdated mechanic from when the game was in a different place. It should definitely go IMO.
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It's definitely unfair that Wraith/Nurse/Hag have this extra disadvantage against flashlight users.
I think it would be fine to tone down how harshly Lightburn affects Nurse and Wraith (Hag is probably okay as-is), but I don't actually want to see the mechanic removed entirely.
Actually, I'd like for them to consider creating unique flashlight interactions with other killers' powers. It would allow flashlights to become a slightly more dynamic item than they currently are (it's pretty much just "go for the risky flashlight save or get no useful value from this item" right now).
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As a nurse main, I can tell you it doesn't do anything. It stuns you for literally half a second. Not even worth doing 😆
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