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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Is it healthy for the game to make more perks each chapter?

I am asking this because I see how hard it is for the devs to come up with new ideas for perks each chapter. The perks just get worse and worse each chapter. Perks gets more difficult to balance and more perks mean a bigger mess. I've been noticing that it gets more difficult to fix the mess each new chapter when the perks come out.


What if the devs would stop making more perks for a temporary time to test and see if it would be good for the health of the game?


THINK ABOUT THESE THINGS BEFORE YOU GIVE YOUR THOUGHTS!

Do you think that this may be a better and more efficient way to fix the clutter? How would this affect the health of the game?

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