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Bloodlust removal strengthens killer shack loop

Without bloodlust, chasing a survivor at killer shack wastes about 1-2 minutes, it's dumb that survivors have safe zones they can just run to, and if a killer chases them there, it means the killer will lose the match. Like really?

I guess the devs rly want this game to be "you can only get 2 kills and be happy with that."

Comments

  • FixThisGame69
    FixThisGame69 Member Posts: 97

    Killer mains should gather together and protest in some way. Remove bloodlust? Fine. We will facecamp 1 person dead every game. Make this game unfun.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    I've never even gotten bloodlust at shack. I either end the chase too fast or lose chase because there are 4 walls to block my line of sight.

  • ChurchofPig
    ChurchofPig Member Posts: 2,779

    Problem is they don't care if we facecamp because they call that a fair strategy.

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  • MrPenguin
    MrPenguin Member Posts: 2,426

    People are talking about it and that's fine. They wouldn't be doing the test if they weren't at least considering removing it. I wouldn't downplay it so much. I do agree on your last point that not playing doesn't help, but that's their decision I guess. People have a right to be a little tiffed since BL is pretty clearly still needed with the problems cropping up without it. The map design is better, but its not to the point where BL is removeable without causing a lot of problems. Even keeping just BL 1 would be fine, but not total removal.

    I'm writing down the results of all my matches of the day (playing survivor) and oh boy has the difference been noticable.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It makes the variant with the hook at the corner into a god window, but even then you can still play the top half.