How does vertical distance affect range based perks?
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For certain perks, Devour Hope for example, the killer has to be a certain distance away from the hook for it to result in a token/effect. At the same time, on certain maps like Haddonfield, Springwood, even MacMillan's Ironworks with the really tall building, there can be a huge vertical distance (basement to 2nd floor) between the rescue hook and the killer, (with almost no horizontal difference).
How Is this vertical distance actually measured for any range-based perk (assuming that aura-reading perks use the same range-finding algorithm) ?
- Is it measured in a direct straight line, i.e. disregarding any and all obstacles in the path" and if so what points are used for the measurement:
- is it from the "floor" level of the killer to the "floor" level of the hook?
- from the tip of one outline (killer) that is the closest to the tip of the other (survivor) outline, giving a potential 2 meter difference.
- or is it somehow measured by taking the shortest possible traversable path between 2 different map points, i.e. path that excludes parts of inaccessible "open" air aside from those small parts of buildings?
- This seems unlikely but not impossible given the fact (only from what I read and seen, not 100% this is the case) the Nurse has a hard time blinking diagonally upwards into 2nd floor of buildings from the outside through open air (but can still do so when looking up inside those buildings).
Comments
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It is absolutely NOT #2. I think that it's actually just horizontal distance, but I could be wrong about that
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I think its like a sphere. So with devour hope, there is a 32m sphere with the hook at the centre. So if you go up stairs you are still within distance.
I know the terror radius distance is, that's why the doctor can make you scream on both floors of the game, so I think it's the same concept
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