Dying Light- Trash-Tier or a Miracle in Disguise?
Recently, I've been using Dying Light a lot, and I've found that it is surprisingly effective in a lot of my games. Is Dying Light actually an underrated and amazing perk, or am I somehow a God?
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Trash tier. If you were winning with it, you could have won without it. It barely does anything until the game is almost won, doesn't effect the obsession, and gives the obsession free botany knowledge.
I miss the old dying light + remember me. That was such a toxic build yet hilarious at the same time.
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good if you can get many hooks, but bad if it's the only slowdown perk you have: kinda like thana.
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I've been running that solely as slowdown on Bubba to incredible effect, and combined with Pop on my Wraith tonight, and somehow Dying Light has carried those matches.
I literally got into several multi-minute chases with a David as Wraith, and the others physically couldn't repair gens and heal fast enough to finish the game.
They literally gave up because the game was forced to a crawl.
Edit: Spelling
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i'd say that you get good value from DL because you're good at hooking multiple people.
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On killers with a good early game, stacked with one or two other slowdown perks (like corrupt/sloppy) it can be a hidden gem.
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I would use it if it didn’t buff the Obsession. I tried running it recently and it basically ######### me over a couple of times because the Obsession’s increased altruistic action speed let them get easier rescues and heal up fast.
I really don’t understand the devs’ thought process of leaving in the Obsession buff. It made sense before because the slowdown was huge and the Obsession was in danger the whole match. Now, it’s a perk that works against itself. And the dumbest part is, it wouldn’t be run a lot even if they removed the Obsession buff.
So definitely trash tier in my opinion.
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When freddy just got reworked and DL wasn't you could take black box, dying light and green mori.
Find obsession, tunnel ######### off hook and enjoy free game.
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It could be that they gave up because of the psychologically effect of having a red repair progress.
Dying light has a lot of flaws:
- 6 stacks (18%) is the most you get before killing someone (at this point you have won anyway), in the best case gens need ca. 98sec
- you need to ignore the obsession (free time for faster healing or normal gen repair)
- you chase one non-obsession = all the time only two of four survivor are affected by DL
- bad early game
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Its useful against idiots who see a red bar and go "oh no I can't do gens anymore". It takes too long to get the effects. You may as well use Thano.
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Agree,it's just a "win more" perk.It barely makes a difference
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Its a win more perk if you are winning that mean you would have won whitout it
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Personally i don't like it.
It buffs the obsession by a pretty hefty amount. It only affects 3 people and if you chase someone other then the obsession then it effectivly only affects 2 people
But you don't really want to chase the obsession cause they don't give tokens and when they die so does your perk.
So effectivilly it's a mediocre slowdown for 2 persons while giving a survivor a free perk.
That said if you like it and find it good. Go nuts, don't let me stop you
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I've always considered it a bit of a placebo. Successful games with Dying Light usually don't happen because of Dying Light in my opinion. At 3% per stack, you're looking at 4 stacks minimum before it starts to make any discernible difference to repair speed. The 33% altruism buff to the obsession really kills any value for me. Any coordinated team is going to use the obsession for resets, so the healing slowdown is negated.
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There's no room for it on the scale between trash and amazing?
It's not great but it's not awful, either. It's just okay.
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Its decent for late game to help slow down that last generator or two.
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It's absolute trash now.
By the time you get the slowdown of old Dying Light (If you max possible hooks) 2 survivors are dead, one survivor is on death hook, and the obsession isn't even affected.
Obsession can also DC if you're slugging him to avoid hooking him. If he DC's he's counted as dead and the debuff goes away.
Old Dying Light was a toxic perk (I'm going to tunnel and mori the obsession and everyone else is punished for the obsession's failure at staying alive) but it was strong if you could proc it early.
Right now all obsession perks besides Remember Me focus around keeping the obsession alive. There's no risk to being the obsession besides maybe being the Rancor obsession, and even than that gives you a free dark sense with every gen pop and you are only exposed + mori after the final gen is completed.
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How do we fix the perk to make it actually it has "Dying light" theme?
All I can think of, Obsession's dead should cause big loss for other 3. Though there should be a away to reduce the tunneling.
- Survivors who arent Obsession gain 9% Healing speed
- Each time Obsession is hooked, they lose 9% Healing speed, down to -18%
- Obsession's time on hook increased by 25% /// or build-in Endurance status everytime get unhooked.
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It's okayish when you are already winning the game.
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There was only one game where I remember going against Dying Light in its true form. It was on MacMillan against a Huntress with Iridescent Head and Infantry Belt. The Obsession died at 2.5 gens left, and it was an amazing experience. We all died, but I had a blast with how tense it had gotten.
Miss those days.
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Yeah the obsession buff is what kills it for me. Why would you wanna run something that helps survivor?
I'd say its trash tier apart from build specific slowdown as its synergy with other slowdown perks can lower survivors morale.
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Dying light is trash tier perk, no matter circumstances. You start getting benefits from it when you are ALREADY WINNING. You don't want to run perks that help you win game that you would 99% likely win without.
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It’s GOOD if your focus is anti-heal rather than gen slow down.
That might sound strange considering the altruism buff The Obsession gets, but if it’s stacked with Sloppy (and Coulrophobia if you want to be evil), it can cause The Obsession to make risky/reckless plays that can lead to easy hits/snowballs.
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So I see a lot of people mentioning that it's good when I'm already winning, but I actually had games run down to the wire as Wraith, where the final gen had just finished up as I hooked the final Survivor, leaving the Obsession to try and find hatch or something while I hunt them.
I feel like Dying Light truly shines on someone like Bubba, who can get downs incredibly quick, but if you're proficient at chases, it would also work well on someone like Wraith, who is notoriously bad at anything but chases, and even then is middle of the road without addons.
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I find Dying Light works on Killers that can ignore hooking the obsession.
So Pyramid Head.
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It's a win more perk. It only helps when you're already winning, but if you're losing, you'll lose hard because you essentially jave 3 perks
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Dying Light just makes you win a little harder then becomes irrelevant because you're winning.
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It's hit or miss. It can be good on killer's with snowball potential like Oni or Myers. But if you can't get stacks early game it's a waste of a slot imo.
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It's not even good on snowball killers, because at the point when you start snowballing and have stacks you are already winning. The perk is the definition of a win more perk. It only helps you in situations you are already winning.
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Not necessarily. I had a lot of situations where I got gen rushed in the beginning of a game leaving me with 2 gens. Yet I still managed to win because of 4-5 dying light stacks and pgtw. Because of those 2 perks you can actually commit to the chases to get your pgtw that would otherwise result in adrenaline for the survivors. It's a perk that becomes stronger as game progresses. Unlike ruin that can be cleansed in the first 20 seconds of the game or at any point later.
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Let's take a look at the perk:
- it slows down 3 out of 4 survivors (the obsession is not affected by stacks).
- hooking the obsession does not grant stacks.
- the obsession gets a 33% buff to unhooking and healing other survivors (basically a combination of Botany Knowledge and Desperate Measures).
- stacks grant a 3% debuff to 3 survivors.
- killing the obsession disables the perk.
It's an ok-ish perk in my book. Not really worth a perk slot especially considering the fact the obsession receives bonuses that saves them a lot of time throughout the match which nullifies that bit of gen slowdown.
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You would likely get more value running Thana than Dying Light. It affects all 4 survivors instead of just 3, it doesn't buff 1 survivor, and in a situation where you are snowballing multiple survivors will be injured, dying, or hooked and it'll provide more consistent bonus earlier in the match.
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Dying Light success is based on two things whether or not you get a good obsession and I mean if it's a superstar you're screwed and if you get quick hooks and quite a bit of them
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I would say Dying Light is the single worse killer perk in the game. It helps the survivors more than it does the killer so I rate it worse than even junk like Cruel Limits or Beast of Prey because at least those don't give the survivors a free buff on top of their next to non-existent killer buff.
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Dying Light is... it's a very, very, very bad perk.
Okay, so there are 4 survivors. 1 is the Obsession who is immune and who you want to ignore. 1 survivor will be chased by you. That leaves two survivors being affected by this perk at most.
Kill the Obsession? The perk is gone. it's not like STBFL where you just stop getting tokens. No, the perk just shuts off completely.
Alright, so it only affects 2 and goes if the Obsession goes. Surely its percentages are great, right? Wrong. Lemme share how each token affect gen speeds (rounded to the nearest 1).
0 - 80
1 - 83
2 - 85
3 - 88
4 - 91
5 - 94
6 - 98
7 - 101
The slowdown doesn't even become decent until around 4-5 tokens. By that point, you're already winning. You don't even need the slowdown! Just run Thana or somehing.
Speaking of which, some people might go, "combo it with Thana!" Fortunately, I've done the math on this one too. (this is assuming Thana is at max stacks 'cause you're Legion or something)
0 stacks - 100
1 Stack - 103
2 stacks - 106
3 stacks - 109
4 stacks - 114
5 stacks - 118
6 stacks - 122
Sure, it'll add up eventually. But this assumes you can keep people injured, which only 2 killers can do reliably: Plague and Legion since you don't heal against them. Even then, the slowdown doesn't become worth a damn until around 4-5 stacks, which again, means you're already winning. You don't need it.
There's also the buff to the Obsession, giving them a free Botany Knowledge that they know from the start. This perk at the start of the game actively harms you.
There's a very good reason this perk is typically only ran on Legion, who can use the buff to the Obsession to his advantage because, hey, if they heal, that's time off gens that you can undo in seconds. Maybe a Forever Freddy despite the Forever build not being nearly as powerful as it was when Freddy was just reworked.
It's a terrible perk. Just don't run it. It deprives you of info (if the survivors have DS and such), harms your early game, gives a minor debuff to survivors, barely affects survivors with said debuff, and can be gone in an instant.
Just run Thana. You'll have mostly 2 stacks for 10% debuff on gens (increasing it to 89 secs) but that's far more reliable, easier to obtain, and affects everyone.
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