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Everyone says X killer needs a buff/rework but...

I'm curious, everyone knows there are some killers that need buffs/reworks. Pig, Legion, Wraith, etc. But rarely do people share how they would do so.

Example: Legion needs a rework!

.... and? What should he do instead? What kind of rework? Freddy-level that completely changes him to a new killer (in which case, what should the new power be), or Bubba-style that keeps the fundamentals with a few mechanical changes?

So, my question to you is: What killer would you buff/rework and how would you do so?

Comments

  • I actually just posted my idea for a Pig rework on the other post on this subject.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    I think for Feral Frenzy should gain charges based off of how many time you inflict Deep Wounds once you reach 6 tokens the next time you enter Feral Frenzy each hit acts as a normal Attack for the duration of Frenzy.

  • I'm not gonna lie, it's like you said, basically to give a small case of the freddy treatment. Nothing major actually. Just we work her add ons to change her traps. That and environmental traps... which brings me to a new idea to benefit all killers, environmental executions!!

    Think of how Micheal Myers has a habit of pinning people to walls with his knife. That and more, tailored to each killer.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    I actually just thought about it why not change Legions ability to Frenzy basically the same ability as now but add a second red bar that charges at 3% a second with a 5% percent boost for each survivor with the deep wound.

    Once the bar is full Legion enters Feral Frenzy but instead of inflicting Deep wound it counts as a basic attack.

    Two hits on the same survivor will down them but end your Feral Frenzy as well as if you miss a hit.

  • Healthore77992
    Healthore77992 Member Posts: 570

    My idea for Legion would be something like: While in Feral Frenzy, the more survivors he injured the more reduced penalty on Feral Frenzy becomes, up to max 2 seconds of stun

  • JustHeretoHaveFun
    JustHeretoHaveFun Member Posts: 86

    Ok, I've seen a lot of people talk about Wraith. Here's my question.


    How bad would it be if him Cloaked was fully invisible? I mean hell, Spirit turns fully invisible, why can't he? He's still got the super long uncloak animation to get through, giving them plenty of time to escape.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Myers and Wraith could use a little bit of love. Myers I would just make him faster in T1 and Wraith honestly needs a secondary power, he is nothing without ad ons.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited December 2020

    The uncloak animation doesn't give them enough time to escape unless they're at a pallet or literally hugging a window before they see you uncloak. If a survivor doesn't know I'm there until I start uncloaking, I get a free windstorm lunge at them unless they have sprint burst or something, which you can easily bait out and then just catch up while still cloaked. Literally every first hit would be a free hit for Wraith, and he already gets a lot of them.

    I don't want Wraith to be buffed to be more stealthy and have that annoying "hit and run" uninteractive playstyle to be the meta. I'd rather he get increased movement speed and give him a more aggressive playstyle because that's how I like playing him, and a few others like this style the most too, it's definitely the most fun to play against too imo.