Reworked MacMillan is completely empty
... is this some kind of joke? There's literally nothing anywhere. There must be 6 pallets in the whole map plus deazones.
We want to reduce stupid god loops, alright. Gotcha. I think most people will agree on that.
Balancing maps =/ everything is empty
What do you understand by "balance"?
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Its not the map, its the pallet placement system. I have normally enough pallets on this map.
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Dude on the second video you have a filler pallet that gives right into shack (and im pretty sure there's another one behind it, besides the stack of trunks), who's window that connects toa jugnly gym into L/T wall into fiuller pallet to the right
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The video literally shows shack + god tier filler pallet + junglegym (cant tell which variant) next to a LT wall with another god tier filler pallet on the same path, 4 pallets all exeptionally strong in that portion of the map + 4 windows to use 2 of which are guaranteed to be good
I don't know about you but not only is that only 1/4 of that massive map but that 1/4 is brimming with strong loops windows and pallets, just because there isn't 14 crappy filler pallets doesn't mean its bad zone on the map it just means you have to be good enough to use it
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Worse is ormond....
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Do u want a god loop everywhere again?
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Translation: There's 1 okay pallet next to shack and a jungle gym, all in that corner. Then it's all a dead zone until the main building.
Such a well planned layout. It's definitely a very good map rework.
So, going back to the topic : Is this supposed to be a balanced rework?
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Do you want to contribute to the topic or just flame?
I don't want god loops everywhere, I want something that makes sense.
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Are u blind man? Read the topic.
Is NOT empty
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You haven't seen anything yet. Look at the new Ormond. It is now a killer's paradise. But it is exactly what I predicted.
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Have you watched the videos?. Sorry. "haf u WaTchd De ViDeOs? maybe you understand that better.
It's literally shack plus 1 pallet and jungle gym in one corner. Then it's completely empty dead zone until the building. Behind the building there's another completely empty dead zone. And some L walls to the sides of the main building. That's literally it. 1 good corner, 1 building and dead zones.
That's not a good rework, and that's definitely not balance.
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Just went in via custom and it was pretty bad. Just openness and one pallet near the water tower hill area. Nothing until the main building on that corner.
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