What is skill?
Now I need to say first off - this is not me bashing any certain playstyles, it's just something I noticed.
I was playing Michael yesterday, trying to get his adept. I was on new Ormond, and the survivor's I was against, at least to me, played like low ranks. Sneaking behind trees that you can easily see them behind, completely ignoring loops. Stuff like that.
There were two Megs, a Dwight, and an Elodie.
The main focus here is the Dwight and the Elodie. Elodie was very, very stealthy - I didn't see her once until there were only a couple generators left. But, in the actual chase, she wasn't that great. She didn't loop very well, just held W and threw whatever pallet she came across. She had lithe, and used it pretty well. While she wasn't very good in chase, she was a stealth God. I'd see her for half a second, then she'd just disappear.
Dwight took that Hold W playstyle to a whole new level. He had Sprint Burst, and made me remember why Holding W is so strong against killers that don't have any movement ability. Maybe it's because of that bug that makes Killer's feel slower than they actually are, but it felt like it took 15+ seconds to just catch up to him whenever he did this. And that was without stalking. He threw the pallets whenever he came to them to, even if I was a good 10 seconds behind, and just never looked behind him. True Hold W king. He didn't know how to loop either, he would just throw a pallet and keep running straight. Maybe take a turn if he couldn't go straight.
Again, I'm not trying to bash on the playstyle, but Dwight definitely didn't seem that high rank to me. Elodie, maybe - she was very good at stealth and avoiding me. It got to the point where they just weren't doing anything for nearly ten minutes, because I had a three gen. Not one I pushed for - one they gave to me. Eventually I found them both camping hatch, waiting for me to find them (and kill one of them).
I was tempted to give Dwight hatch because he was adorable, but I just wanted to get that Adept, so I threw him up on the hook.
Elodie was red rank, something that didn't shock me too much. Keep in mind I was in yellow, about to be green ranks, at the time.
Dwight was in purple ranks, which I'll be honest, I didn't expect at all. If I wasn't "Standing there menacingly Michael" and was, say, Blight or Slinger, his playstyle would've been completely obliterated. I wanna end this by saying I'm not a great killer. I'd put myself in low Purple ranks, maybe high green. I'm definitely not that red ranked super killer.
Idk, it just got me thinking. I'm not trying to bash on Dwight, but he didn't play like a lot of the even green ranks I've played against. He felt like a Baby Dweet, and I loved him, but I don't know if there was a ton of "skill" involved in his playstyle. At least, not the kind you'd see from a looping or stealth god. He sure was a "Hold W" god though. I guess my question is, how do people who play like this get so high in the ranks? Will MMR interpret that as skill? If not, what will MMR interpret as skill?
Again, I wanna say this isn't me bashing their playstyles. I don't find them that fun, but clearly it's working. I loved them all, they were all pretty adorable.
Sorry for the long post. TLDR; How do players that employ strategies normally seen as bad, throwing pallets early, urban evading across the map, etc; get to be so high ranked? Will MMR even help, because MMR is going to calculate "skill" right? Well, what is skill?
Comments
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You are learning how pointless the current ranking system is. Quite literally anyone can get to red ranks if they do gens and a little bit of altruism each game, and the system has no way of determining what a good chase is further than how long you lasted. This means when baby dwight lasts 2 minutes yet throws 8 pallets, and a decent survivor gets chased and only lasts 30 seconds because all the pallets are gone and they're in a deadzone, dwight is the one who has done well in the eyes of the current system. Immersion isn't actually in any way an optimal playstyle, because a good killer will find you fairly easily once they identify your general area, and when you get hit while trying to hide you've already had a very poor start to your chase. "Skill" for survivor, to put it in my opinion, is part decision making and part technical ability. The technical ability isn't that significant; things such as fast vaults (difficult ones such as 4 lanes), tight looping, and usage of camera movement are some of the only things that bring this into play. Decision making is the biggest part of this game. Where should I run when the chase begins? Do I have enough distance to make another loop? Should I commit to this window vault or fake it? Making the right decision in a tight spot is what really separates a decent player from a good one.
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Immersed evasion
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Urban Immersion
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Skill with anything generally means how efficient you are with it when trying to achieve a certain goal. The emblem system goes off points you earn which doesn't do a good job at evaluating your skill, just your actions.
the more skillful something is the harder it is to be efficient with it, however more skillful doesn't always mean more powerful or better. Just take a look at a clown that can land all his bottles with good accuracy and uses them properly compared to a decent freddy.
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Immersed Urban
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I'm unfamiliar with the term, "skill"
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I really don't consider survivor skillful due to the fact that 90% killer counterplay is Shift + W
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I feel like knowing how to loop is skill, however holding w/not looking behind them/having no game sense is not skill which unfortunately a large amount of survivors don't have.
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