Settle something for me
So simple question to kind of put my mind at ease or just maybe not feel alone in this. Is DS, OP? And why or why not? I don’t wanna start anything so try not to but like someone please help xD
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Against M1 killers not using anything crazy, yes.
Against the strongest killers, offerings, and add-ons no.
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It can be. It can be forced to go off by the survivor/s running it to buy an insane amount of time for free, potentially reversing the course of a trial because someone hit a "difficult" skillcheck.
However, when a survivor is not using it aggressively and the killer is hardcore tunneling, it doesn't really do it's one job that well. Especially if it's a mobility or insane chase killer, like Spirit, Blight, Hag, Billy, Deathslinger, Huntress, Oni (maybe), Plague (maybe), Nurse, Freddy, Pyramid Head, or even The Twins if you don't have someone there to kick Victor once he downs you.
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(Killer main)
On its own, no. On its own, its a pretty mediocre perk that has good counterplay, just leave that person slugged.
But perks are rarely used alone, when you add in Unbreakable you can run into the situation where there is no appropriate action.
Imagine a survivor just got unhooked in your face, and there is no borrowed time, assuming the savior is healthy, the optimal play would be to down the unhooked, then pressure the savior. Except if they have unbreakable, now they heal faster and can pick themselves up, while you chase their ally, freeing them up to heal or do gens. But if you pick up the survivor you get DSed and lose the pressure. So neither option is a good choice, if you slug them, they can get up without help, if you pick then up, they get away.
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I don't think DS is OP, I just have problems with a few bits of the design. I really don't think that it should allow you to do things, mainly works on gens, because there is nothing the killer can do about that. He is punished for letting you go free, and he is punished for stopping you (which is his objective.) 60 seconds is a huge amount of time, that is most of a generator. Slugging doesn't counter it exclusively, because there are plenty of anti-slugging perks now, and the killer isn't slugging you for pressure, he's doing it because he has to. Unless he wants to get a 5 second stun, which in a game like this where for the killer every single second counts, can really suck.
And as an anti-tunneling tool, it's not very effective. Killers will still hunt you down, even after you with DS. Hell, most killers will tunnel you harder after you hit them with DS. It rewards bad plays by the Survivor's, like farming people of hooks or going down on purpose, just so they can get a stun in. If you jump in a locker to make the killer eat DS, guess what - you aren't smart.
TLDR; I don't like the fact that it punishes the killer for simply doing their objective, because the Survivor who has DS up can do it knowing they're pretty much invincible, and I don't like that as an anti-tunneling tool it's barely effective.
And before anyone says it supposed to be anti-momentum perk, in the most recent QnA stream the Dev's only referred to it in terms of tunneling.
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It's a single use perk that can actually help strong killers.
DS is perfect the way it is and I wish more people used it.
I run Stbfl and is nice to eat DS in order to switch obsession.
If a killer is afraid of ds, that killer needs to improve.
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Not at all. It's only purpose is basically to prevent tunnelling.
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There are some issues with it, the 57- sec hit after hooking another person, the synergy with other strong survivor perks, the fact that it sometimes feels necessary to use and is locked behind a cash-only dlc, and one point that isn't mentioned often but someone here did - it's a lot stronger against weaker killers. If you DS a wraith it might cost them the game. DS a spirit and you'll be back on the floor in 10 seconds.
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