C Tier Perk Reworks:

Shymare_11
Shymare_11 Member Posts: 494

•Solidarity:

Sharing painful experiences has the power to heal.

While injured, healing a Survivor also heals you at a 65/70/75% conversion rate.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

•Streetwise:

Long nights out taught you to do a lot with what you've got.

Reduces Item  Consumption rate by 30/35/40% for you and Allies within a range of 8 meters.

Once out of range, this effect persists for 25 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

•Second Wind:

You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you have healed other Survivors for the equivalent of one Health State, Second Wind activates.

While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken  Status Effect.

After a total duration of 22/20/18 seconds, Second Wind automatically heals you from Injured to the Healthy State.

Second Wind deactivates once you are completely healed. 

If you are put into the Dying State before Second Wind successfully triggers, you are returned to Injured.

You will lose the Broken Status Effect once Second Wind deactivates.

"Yeah, that's a no." — Steve Harrington

•Small Game:

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

"Nope." — Andy, The Lost Tape

•Boil Over:

You are a battler and do everything to escape a foe's grasp.

Your Struggle Effects on the Killer are increased by 75/100/125%.

You obscure the Killer's ability to the Auras of Hooks that are within a range of 14/16/18 metres.

"Buck and Wild,

Swing to be free,

Your hands just can't keep ahold of me."

— Kate Denson's "Boil Over"

•Calm Spirit:

Animals seem to trust you as they often stay calm in your presence.

Reduces chances of alerting Crows by 100%.

When the killer alerts a crow within a 10/15/20 meter radius, receive a visual notification of their location.

Your calm spirit can overcome the urge to scream.

Déjà Vu:

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 incomplete Generators in closest proximity to each other are revealed to you.

If you are holding a Map that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

•Visionary:

You're remarkably focused on your means of escape.

You see the killer’s aura whenever they are within a 20/22/24 meter radius of a generator.

Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds.

•Wake Up!:

Unlocks potential in one's Aura-reading ability.

Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres. 

Your Aura is also revealed to other Survivors within a range of 128 metres.

While Wake Up! is active, you open Exit Gates 20/25/30% faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

•Babysitter:

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 10/14/18 seconds.

Both you and the Killer see each other's Aura for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

•Camaraderie:

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook, Camaraderie activates. All survivors will be notified that Camaraderie is active.

If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Sacrifice timer is paused for 28/32/36 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

•Slippery Meat:

You have developed an efficient way to get off Hooks.

▪Grants up to 3 extra escape attempts on the Hook.

▪Hook Escape attempts have a 6/7/8% increased chance to succeed. On your last chance to escape, gain an additional 8% luck.

•Lucky Break:

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured.

While Lucky Break is active, you will not leave any Pools of Blood. Your scratch marks disappear 3/4/5 seconds faster.

"That's not enough to beat me. Not even close." — Yui Kimura