https://forum.deadbydaylight.com/en/discussion/comment/1811364#Comment_1811364
And were those games common? No most games mori's are used to win them, most games keys result to only 1 survivor escaping if they even get to use it. Mori's were more of a problem it doesn't matter if 1 out of 50 players or whatever don't use them the majority use mori's to win. I also think they should have been done at the same time but i'm also fine that they were not because mori's are no longer a problem.
Using uncommon examples doesn't prove anything it just shows i was right that keys are stronger situationally, in a mod post they said that 2% off all escapes are from keys. If it's that low what percent do you think mori's make up for kills? The very fact that either are not used in the majority of matches let alone together shows that they don't balance each other out.
Also keys to success that isn't common especially in high ranks were the meta is most common so again getting a key during a match isn't common.
The reason the mori nerf was so simple
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What is common and what isn't is pure anecdotal and there's no sense in arguing about things that cannot be proven either way. You cannot prove the most of games with key never get used and I cannot prove that most mori game's don't result in tunneling. I can just tell you from my experience what I think is best for the game and you do the same.
That's not to say we cannot theorycraft about what changes would be a better, beneficial result for the community overall.
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Well written and thought out. I empathize with this. I wish they had taken more time and had done something much less lazy. But it feels like they got tired of trying other things and just decided to do what was easy. Unfortunately the game is suffering for it.
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Moris were ridiculous. It would take an extreme amount of bias to not see how absurd it was for a killer to shorten the game by up to 33% for each survivor. The cheap win mechanics have needed to go for years.
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