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I think it's hilarious how much people complain about grabs not working..

brokedownpalace
brokedownpalace Member Posts: 8,813
edited December 2020 in General Discussions

Given how ridiculously forgiving the grab window is for lockers. I'll be out of the locker with my feet planted for a full second, then the game decides I was actually grabbed.

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Sounds like you have bad internet if you're missing 8 grabs in a single game

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Locker grab is like a mix grab for me either I get them while they're coming out or as always I get the animation and a split second later I don't apparently and I know the time window for prior to the update but it's just random now. But it's not as awful as generator grabs that's straight up bs since I'm running Undetectable build and the amount of times I sneak up on a survivor and yank them off then I'm just forced to do an M1.

  • Hex_Llama
    Hex_Llama Member Posts: 1,842

    The locker grab feels less forgiving to me than it does random. Like, both of you panic and tap all your buttons and somehow it turns into a grab at some point.

    All other grabs are bad. I say this in every grab thread, but, for me it's extra sad because I'm not even trying to grab most of the time. I'm trying to do an M1 without a lunge, but then it gets clocked as a grab, and then it cancels the grab, and then nothing happens. :(

  • Decarcassor
    Decarcassor Member Posts: 651

    Actualy no. There are 2 kinds of grabs. Thoses where the survivors are locked into an animation and thoses where they can cancel what they are doing instantly. Ever since the introduction of dedicated servers, the second type of grab has become completly unreliable. The first type of grab work as intended. Jumping in and out of locker in front of the killer's nose is not meant to be a smart thing to do.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I'm pretty sure you don't get off a gen instantly, it's just much quicker than stopping an unhook, jumping out of a locker or vaulting. This would explain why I so often get hit with a skill check that I can't see after having already let go of the gen, because there is a brief amount of time between when you release the button and when the survivor is actually no longer on the gen.

    Unless the survivor doesn't let go of the gen at all because they didn't see you or they thought they had time to finish the gen, then it makes sense that gen grabs are "unreliable" because a lot of the time you genuinely did not grab them in time. And the locker grab has nothing to do with whether or not it's smart, the window of time the killer gets to make the grab is just too long. If you're already exiting the locker than they shouldn't be able to grab you at all tbh, unless you are doing it slowly. Fast exits should automatically just be hits.

  • Decarcassor
    Decarcassor Member Posts: 651
    edited December 2020

    You totaly let go of generators or unhooks actions instantly. Just because your character model return to its default standing position does make it part of the canceled action.

    When you try to grab a survivor of a gen the server decide if the grab is valid, but since letting go is instant it will work in the survivor favor most of the time. The problem is that the grab animation start from the killer side before the grab is rejected, screwing the killer of a free hit and giving the survivor a small headstart. This is why its a problem.

    Same idea apply to lockers. The server decide if you where still in the locker when the killer opened it. But because exiting a locker is a fixed animation that can't be canceled in any way this will often work in the killer's favor. And if you exit the locker in time to avoid the grab, the killer can still hit you normaly.

  • ThePolice
    ThePolice Member Posts: 801

    Locker grabs are bs too, I did a test with someone where they would jump in and out of lockers and I’d try grab them, did the animation twice and nothing happened

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I play on 30 ping. My internet is perfectly fine.

    Yet, I get probably 1 grab out of 10 or less. Every time I blink on a generator, I'm ready to double click M1 because I know for sure the first time I M1 I will probably get stuck after half animation just to go back to the normal idle pre fatigue animation without actually grabbing anyone.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I've tried grabbing people off of gens with friends, and all they have to do is let go of R1 (m1 on PC) when I initiate the grab to be let go. Immediately after they can finish the gen.

    I did this because for the longest time I thought the survivors saw me coming and just let go of the gen just as I went to grab them, turns out they can let go of the repair action mid grab and still get free.

  • Grabs in general have been wonky, it's all mostly just the netcode as a whole it's dreadful.



  • voorheesgt
    voorheesgt Member Posts: 827

    Not locker grabs lol.

    Read those complaint posts carefully.

    I think it's funny how people post about thinking people posting is funny when they never read the posts they think are funny🤯

  • supersonic853
    supersonic853 Member Posts: 5,545

    The one time i went to grab someone off a gen my character just froze there for like 10 seconds like the grab animation started. Survivor finished gen and ran away then it freed me. Id rather grabs be actually beneficial not utter broken trash both ways.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Ah, so grabs that favor survivor = bad, grabs that favor killer = good. Sorry, I forgot how hypocritical biased mains are.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Yeah I would prefer all grabs are adjusted to work better, feel better, and be fairer to both sides.

  • Artick
    Artick Member Posts: 623
    edited December 2020

    So you suffer more than survivors because you lose what? a gen grab in 2/3 games? And that's somehow worse than getting hit thru everything and from 50 meters away every single game, multiple times.

  • TruffleTurtle
    TruffleTurtle Member Posts: 614

    Dedicated servers ruined part of the game for me. Grabs not working, I could actually play plauge, I wouldn't get hit if I actually vaulted the pallet. The game was better without it. I versed more killers with good connection anyway. Now its just always bad

  • lagosta
    lagosta Member Posts: 1,871

    Not really. Once the survivors animation starts, they are stuck on it for the duration, that's why slow vaults and locker grabs are more consistent than gen grabs. On gens survivors still have the input to start and stop at will, quite similar to unhook cancelling.

  • Katie_met
    Katie_met Member Posts: 422

    Lol that moment when the game freezes during a grab animation, I imagine there's a coin flip going on in the game, and it's deciding if you actually got the grab. Heads= you don't get the grab, tails= you do get the grab. And the coin is heads on both sides.

  • Chechia
    Chechia Member Posts: 234

    Yes. A denied grab is huge. That's two hits and a long chase you don't need to waste your time on. I played a lot of Ghostface for the gen grab challenge and I wasn't able to finish it without having to farm with the survivors because the game didn't let me grab them properly.

    I never said survivors don't suffer from dedicated hits. They do. But killers have denied gen grabs AND denied dedicated hits on top.

    And don't forget it is a 1 vs 4 game. It's not a big deal for one survivor to get dedicated. But it is a huge deal if a killer gets dedicated and doesn't get the down that he needs to pressure the rest of the team.

    Getting hit every single game from 50 meters away? I think that is more of a connection problem on your side. I play a lot of Solo survivor and I don't get dedicated every single game.

  • voorheesgt
    voorheesgt Member Posts: 827
    edited December 2020

    You. Specifically. Sighted. Killer. Complaints. As. Your. Topic.

    Was that slow enough?

    My point is not biased. My point is YOU targeted killer complaints without actually understanding said complaints. All grab validation sucks.

    BTW head-on is how to safely exit a locker pre grab... Otherwise why would it exist if you could just pop in and out of lockers to constantly avoid damage?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I. Said. Fast. Locker. Exits. Should. Be. Automatic. Hits. And. Not. Grabs. (Or maybe only grabs when the survivor is injured, like vaults. Some consistency would be nice)

    I understand the ######### complaint, it's just funny how grabs are only a problem when they negatively affect killers but of course nobody wants to mention how unfair locker grabs, and sometimes even vault grabs, are for survivors.

  • voorheesgt
    voorheesgt Member Posts: 827

    No, they need to fix validation across all grabs.

    However, it does effect killer much more negatively because there are: gen grabs, pallet grabs, window grabs, totem grabs, and unhook grabs that all will fail with no effect at all. No m1 hit or grab.

    It's not a bias issue it just screws killers in far more scenarios.

    But yes even locker grab glitches need addressed.

  • WTBacon
    WTBacon Member Posts: 593

    "We should remove the only grabs that killers can get!

    Why are killers complaining about the game not working properly?"

    I'm not sure how to tell you why you are wrong without just straight up insulting you.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    OK that's something we can agree on then lol.

    Idk how the coding works but it should be that if the server decides a grab didn't occur, a hit should then happen 100% of the time.

  • Ghost_Face_Main
    Ghost_Face_Main Member Posts: 618

    Nobody's complaining about locker or window vault grabs. Those are very forgiving due to the fact that the survivor is in an animation lock as opposed to the gen grab or chest grab, where they can cancel the interaction. That leads to many inconsistencies with ded. servers where you grabbed them 2 seconds ago according to your side as killer, yet the survivor gets to run free anyway because they let go.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    You'd think since the game attempted to register a grab, if the grab doesnt follow through then it should transition to a hit at the least. Yet here we are, grasping air for a full second after they've left the gen to run to safety

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    If your dumb enough to use a locker in a chase expect to get grabbed, if the killer is about to check the locker your in expect to get grabbed.

    I fail to understand the problem with locker grabs they work like they should and the complaints about grabs mainly revolve around gens.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Yeah, not getting the grab is bad; not even getting a hit out of it is a real kick in the teeth and after all this time it really should not still be this way. Instead, when I see the grab didn't go through, I'm madly pressing R2 hoping that it'll let me swing my weapon and hit the survivor before they've finished scampering off.

    When a survivor is on a gen, it's a normal hit that causes a grab, right? If I hold down the button in an attempt to lunge, it should lunge and hit the survivor instead of going for the grab? Because when a survivor is on a gen and I'm behind them it seems to go for the grab whether I try to normal hit or lunge and it's actually driving me nuts that the game is forcing grab attempts on me. There must be a way to be behind a survivor and hit them while they're on a gen, but the game seems to disagree with me there.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    It's not dumb to avoid chainsaw or blink hits with a locker jump lol. Best case scenario you avoid the hit and get away. Worst case you get grabbed, but you would have went down anyway.

    And I mean the problem is that I think the window of time the grab can be performed is too large. You can disagree with that but I said it clear as day in my post.

    If there can be issues with gen grabs due to dedicated servers then there can be issues with locker and vault grabs, too. It's not an issue for you though because it's benefiting you.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    Of course you can use them to avoid some powers but we are talking about using them in general not against like 3 killers.

    Also dude if you are in animation you should get grabbed, you say the grab time is too long but it's the same time as your locker leaving animation and again you should get grabbed if your that close to the killer and try to exit the locker. If you are not rushing out of the locker expect to get grabbed and if you are rushing out expect to get grabbed if the killer is in front of the locker looking at you, you were found you are going to get punished for it.

    Lastly really your gunna pull the whole "You don't care because your not affected/benefit/whatever", i didn't mention anything regarding my experience with locker grabs i simply said when you should get grabbed. The only people dedicated server's effect currently are those with bad connection if your complaining about bs grabs maybe go look into your own internet. Don't pull some pity move just because you don't have anything else good enough to add.