Stop Adding New Content And Fix The Problems.

For a long time now this game has not been in a healthy place at all. Horrible servers, survivors teleporting all over the map, spinning a killer running behind them, they swing then 3 seconds later you are downed 4 feet behind them. getting hit 6 feet past a window, dropping a pallet and the killer teleporting to the other side, hit you, then teleports back. Why is there such a push for new content and updated visuals when your games is this bad? There is a reason you see multiple content creators not making videos and staying away from the game. Please fix your game and stop neglecting the problems that everyone is dealing with.

Comments

  • Rydog
    Rydog Member Posts: 3,275

    This game needs an Operation Health-esque break in new chapters, where the developers take a quarter to focus on a lot of the longstanding issues, large and small. This sort of thing gets brought up all the time, but no one at Behaviour ever acknowledges it.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Money.

  • Phasmamain
    Phasmamain Member Posts: 11,531
  • chieften333
    chieften333 Member Posts: 1,554

    I'll play devils advocate here, should they do it?

    They're all different teams, the team who works on bugs are not the same people who work on content. The only positive will be that bug fix team can play catch up until the next release. Plus, bug fix team isn't getting any bigger, it's not like they'd move people from other teams to the bug fix one.

    What they should do is hire more people for bug fix team, that way more people are there fixing the bugs, while the rest of the company goes on as usual.

  • malloymk
    malloymk Member Posts: 1,553

    Also, lessen the ridiculous grind.

  • Rydog
    Rydog Member Posts: 3,275

    While I'm sure this is true, there's still the fact that everyone has to stuff their changes into whatever working build is set to go out for cert, etc. next. If they're trying to stuff a new chapter in and fix a ton of bugs and issues at the same time, it's probably likely -- if history is accurate -- that this would just create new issues. What I'm advocating is to back off of adding new feature sets to the game for a bit, and work entirely on fixing the issues in the current production build. This doesn't keep anyone from developing new content (game mechanics, art, etc.) for future chapter releases, and it would prioritize fixes and quality of life improvements applied to the client we have right now.