Whats Up With Every Killer Running Noed?
Like seriously tho. I'm facing red ranks with them lately. Cmon bro. Also, in my opinion I think it needs a nerf. Maybe it goes away like tier 3 myers? Shits annoying
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It's fine. Killers need a catch up mechanic in case they've been getting beat up all game.
Giving it a time limit is a bad idea. That just encourages survivors to hide in the end game, which just makes the match longer for everyone
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My guess is
recently ever survivor has turned into a locksmith, bringing keys
and l would say killers are thinking ######### it your gonna try hatch me during EGC your going down.
just my opinion.
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Maybe it's because survivors stopped bothering about totems and just gen rush until the hatch spawns.
Because someone always brings a key.
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time to start using noed every game...if I ever go back to normal work hours...
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They probably think a noed nerf is coming so they're getting it out of their system.
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NoED is only a problem if the killer camps/tunnels their first down. Otherwise, you're able to do totems and take NoED out of the equation before it even does anything. There are times where 'just do gens' applies, but in every other situation you can prevent NoED. *insert Smokey The Bear Meme*
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They're tired of getting gen rushed. Or they're just bad and play with it in every match.
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I run Small Game and pretty much always do because I hate NOED so much. You'd be surprised how many games I do all five totems, or only have time to do four and the killer gets a 4k.
Interesting though that totems have received a little buff. They're much harder to see now than they were before. Even with Small Game I miss them and spend way more time looking for them.
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whats so wrong with doing gens? aint that the point?
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what's wrong with noed? aint the point to get kills
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If every killer ran it they would nerf it, but it's less common than you think it is. It's not very good against any remotely decent team.
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carp, i already played 2 killer games and forgot about running noed :(
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Do bones and there's no NOED
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This^^^^. Can't use moris to counter keys anymore effectively. So now it's super strong perks for the save. Granted a key isn't usually saved for the end game but it happens in 3 and 4 man swfs a lot anymore.
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It's healthy for all ranks to go through phases of NOED usage... It reminds survivors bones exist.
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And usually its either NOED or Ruin/Undying, seldom both. So people argue its "boring" because ppl run one, and the other (that is not even that common anymore) needs a nerf because people can´t be bothered with doing bones.
Also, almost all killers are "boring and unfun to face", especially if they can´t prevent being just run around in a circle.
I do see a pattern, does someone else?
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As if Ruin/Undying doesn't do that every day
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That usually only lasts 3 totems. And it reminds you not to just wander by every dull totem...
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To answer the original question, that there seems to be more Noed LATELY, there is a current Tome mission to hook people after the EGC. NoEd makes this challenge easier: Not only is it easier to down the survivors at the end of the game, you are also running most of the trial with only 3 perks making it that little bit harder and making EGC more likely.
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I use it because if survivors can use multiple second chance perks and not bat an eye, then by the good will of the entity, so will I.
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There is also next to the tome challenge that @JawsIsTheNextKiller mentioned a new achievement/trophy to get hooks during EGC.
i played some games with Noed and Bloodwarden because of this..
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Yep this was why I ran it recently.
Got the perfect team, slammed gens despite chases being short- one got unhooked in front of me and while the rescuer looped me On the same structure she used her DS/BT immunity to finish a gen a few feet away.
Noed only took down 1 before it got broken (OP plz nerf), luckily bloodwarden took things from there. Managed to do the challenge in one game, but it was so much fun I'm considering giving it a shot now and then to change things up.
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Small Game + Cleansing Dulls = No Noed
You’re welcome.
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NOED has been used a bunch in red ranks for awhile, it's why players are constantly complaining about it and wanting it nerfed. As long as survivors ignore totems when there isn't an obvious Hex totem killers will run NOED. Red rank survivors are the worst when it comes to doing totems, many find doing them waste of time and will "go find the totem if NOED activates."
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Its not keys. keys counter noed since likely one dead survivour can open the hatch escape at one gen left meaning noed is gonna yield no value. You need gen delay and slug based gameplay to try and lock the hatch option out at least till one survivour is left. Obviously its not easy.
Noed seeing so much use because its a good perk for players who struggle getting to grips with applying map pressure. Combined with killer queue times being significantly lower you will see more players trying to pick up the role and seeing noed as a strong perk option since other perks require specific play patterns to yield results.
Insert hurr durr crap killer players use noed. Let get this out of the way killer is a hard role. There is a lot of easy traps to fall for. A lot of killers have clunky powers and as such you will see a lot of noed players for people trying to learn killer. Not everyone can experiance loss after loss as killer and continue to want to learn.
If noed gives new killers a chance at success i welcome it frankly im sick of long survivour queue times.
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This is probably the real reason people are running NoEd.
Frankly I haven't seen people use NoEd. You know why? Because they're all running Undying Ruin.
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But what's up with survivors running ds + ub + dh/sb +bt and no other perks
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This is a necessity in red ranks. Killers in red rank are very good at what they do and wasting time = team wipe. There is no time to cleanse totems most of the time, especially if you're fighting a strong killer like Freddy, Oni, etc.
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I mean you can say the same thing about survivor perks that you see all the time; DS, BT etc.
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I'm in red ranks, there's plenty of time to cleanse totems unless the killer is applying a ton of pressure but those killers don't need NOED anyway - they'll have a 4k long before last gen is completed. Considering totems a waste of time and not including cleansing them in survivor strategy is what makes NOED more powerful than it should be.
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Alternative to cleansing: don't finish the last generator when the killer is coming, don't stay on the exit gate in attempt to finish opening it after being hit.
NOED can be played around but barely anyone does so.
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Honestly, i wouldn´t recomment any killer to use NOED. Why? Because it skews the data the devs get.They see killer gets 2 kills, and think everything is fine, when that killer got exactly 2 hooks because of NOED.
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Noed can be annoying af yes, especially when you're solo and die to it after cleansing 'only' three or four totems yourself (go team!)
But also if like 10% of the effort that's been put into complaining about noed on this forum was spent on cleansing dull totems it would be the most useless perk ever, literally worse than monstrous shrine.
Incidentally I don't run noed but as I don't have many perks in general I've sometimes been using thrill of the hunt on its own because why not. As it comes with a built-in totem counter, the amount of games I have, win or lose, that finish with 3, 4 or even all 5 totems undisturbed, is ridiculous. And that is why noed works.
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I never understood why people think NOED is op from a survivor or killer perspective.
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didnt say there was anything wrong with node :/
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Don't need a nerf, u just need to clean totems, it's so ez. Need to say i play more survi than killer.
I always clean 2-3 totems per match. If al my team clean always the same amount of totems as I, no NOED in late.
But many noobs/casuals/ good players with thousands of hours cry because of noed, complain and insult, for a perk of the game. CLEAN TOTEMS BUDDYS. But people want to m1 m1 m1 gen rush bro let's do quick 5 gens and go m1 m1, and forget totems XD
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lol a other nerf killer killer op survivor weak reee post
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It used to have a time limit but all it did was encourage people to just hide for that time.
As for the perk itself it's barely a catch-up mechanic the most it's going to do is probably get you one kill if even that. ( if you're up against competent survivors)
The only time a bad killer is going to get a full wipe with that perk is if the survivors are potatoes.
However if the perk is that annoying to you might I suggest bringing small games or detectives hunch and going for a totem hunt before the last gen is completed. If you don't want to do this then stop complaining
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introducing:
Dull Totems
cleanse them.
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They need to just get rid of the element of surprise. Survivors are Exposed, but are only informed of this fact when somebody gets hit. This is a hangover from the way the perk's original incarnation and is inconsistent with how status effects are supposed to work.
I think there would be far fewer complaints about NOED if survivors were simply informed that they are Exposed as soon as the perk activates.
Nobody complains about Haunted Grounds. Nobody complains about Make Your Choice. Hell, people will refuse to cleanse against Plague, essentially giving her NOED for the entire game.
The problem with NOED is the disparity between expectation and reality. You're being chased, you think "ok, I can take this hit, get to that pallet, loop a little then run to the ex-- oh, I guess I'm down. Much fun, very fair."
The current design is just flawed.
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Just run Detective's Hunch.
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I think brining in more killer players is more worthwhile then making some datasheet more accurate.
Lets be real if the devs are gonna find a way to balance the game it needs to be through a proper qa high rank testers.
Besides variable like overaltruism and face camping means no survivour or all survivours technically wins. Anyone who uses escape and kills as a measurement of balance is a fool to forsake the other variables.
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NOeD should not do that again, as NoEd has been nerfed more times than buffed (First Nerf: Gave it a 2 minute timer once activated) (Second Nerf: Hex Conversion, tier 3 only granted the Exposure effect) (First Buff: All tiers consistent, all tiers grant exposure)
You counter this hex in the most simplest of ways, literally cleansing totems
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I run NOED to punish toxic players.
The ones that teabag constantly and bodyblock at the gate. No, I don't mean for the hook save. I mean just to BM in the last 20 meters. It is very satisfying for me to hatchet a player in the doorway with NOED that thought they were unkillable during their teabagging because they had a "free hit" left, especially if they were running Adrenaline.
When players stop being jerks at gates, I will stop using NOED.
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Lol ever since moris got nerfed I've been running blood warden, infectious fright, noed, and hex undying. I'm not screwing around with these 4 key lobbies and I'll slug every single person until they're all getting hooked. Welcome to the world of dead by daylight when the developers decide to show their bias to us blatantly.
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I agree.
Getting accurate data might be difficult. That´s why i recommend regular tournaments with real prizes. People are more eager to play perfectly instead of just throwing the game, when there is something they can get out of it.
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Haven't seen NOED in months tbh but it really doesn't need a nerf lmao. Just do bones. If you're at a point where the games over for NOED to even activate, you've probably already pipped anyways.
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That is beautiful, Smoky.
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That's the spirit
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All it takes is one SWF coordinated genrush teabagging when that last gen is popped in your face and you'll be running NOED for awhile.
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