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How you and 2 friends can make yourselves nigh invincible to the killer
I'm starting to think the killer role might be outdated. What do you think?
Comments
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JusT ApPly PrEssUre
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Not outdated but they keep nerfing killer and buffing survivors, and not dealing with those issues even ignoring the fact that the killer is the weakest one in the match...(they even added equip no perks fix a gen and escape 8x achievement for survivor... I did it in 9 games.... If that doesn't tell u how broken the game is I dunno what does) honestly if it keeps up it's going to keep losing players, most of my friends quit already :/
Edit: but devs will be devs and will always prefer 4 kids crying how killer is OP rather than seeing the game how it is, a SWF ######### show that is increasingly less fun for killers
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Save the best for last I guess?
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What’s the complaint here? You got 2 kills
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Honestly the game needs an advanced mode and a basic mode. Divides are too massive at present. New players get crushed and vets slay killers and humiliate them into quitting. It's a total role reversal at that level of play. Vets should have a different mode that includes additional tasks. Gathering oil or tools for the generators for one would allot an additional time that is crucial. Just having each player have to pre-hunt at the beginning of the game would take the edge off of gen rushing. I'm not sure what else to do for this game mode. The shack is a little outdated at this point as well- every single survivor seems to know how to run it so every map that includes it as a centerpiece is hugely survivor sided. They should be made into something like Dead Dawg with a breakable door.
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I watched the video clip what was happen WGLF & soul guard on all of them?yea that not broken(rolls eyes).
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But not 4! Killer too weak!!!!1111
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Not sure if being ironic or not, but I don't mind getting two kills. This was my third game with the Twins so I'd not get a 4K anyway, plus I don't really care about getting kills. This, however, was survivors laughing in the killer's face. My feelings aside, this shouldn't happen if the game design is intended in any way to make survivors fear the killer.
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Oh is this just WGLF + soul guard that you're taking issue with? it's free points and it takes 3 people minimum to do it.
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This is nothing but a meme build for SWFs.
Don't know what you're doing if you "only" get 2 kills from something like this
They pretty much throw the game
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Again, not complaining about 2 kills. I'm complaining about killer immunity. This is much worse than DS.
Not sure why people are focusing on 2 kills... I never complained about that.
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The thing is,it's not an effective strategy.You keep 3 survivor busy and effectively only 1 person can do gens.
5 gens + maybe about 10 seconds to get to each gen would mean they would need to continue doing this for like 7.5 minutes without messing up once.
And you could just pick someone up and completely destroying this tactic
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That's correct. Both earlier and later in the match I did something like that. However, I'm taking issue with the fact that survivors can heal in front of the killer and force the killer to ignore them to a degree otherwise they get stuck in this invincibility loop.
I could have just hooked the guy instead of kept hitting the survivors, yes. But the problem is that I kept hitting the survivors every time I could swing, and this was the wrong thing to do, it got me nowhere, and it served only to amuse the survivors. That's a design flaw. I'm the killer. Hitting survivors should always be moving me towards winning in some conceivable way, but it wasn't in this circumstance. There should be no "hitting survivors treadmill" that the killer has to actively avoid.
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I believe a lot of peoples are missing the point. This is not about what the OP could have done in this situation. Its not about it being overpowered, having counters or being an SWF issue or any of that.
The point is that survivors blatantly ignoring the killer and moslty getting away with it is dumb. No matter how they do it.
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Thanks for getting it. I thought I was losing my mind.
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What if you triggered their deep wounds on all of them before downing one? If they were all in deep wounds then you would be able to combo at least two survivors down before another gets picked up, and then you could pick one surivivor up to end the loop.
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If anything this shows just how insanly hard this game is to balance.
All they did was add a use to WGLF. A buff to picking up slugs. Nobody that i seen predicted these kind of shenanigens would happen.
Say what you want from the devs, but their job isn't easy. There is a reason there aren't a lot of games like this one
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Yes they keep nerfing killer and buffing survivor...
Sorry where are you living? Not one weak killer has been released since legion, ruin undying tinkerer and corrupt all didnt exist in their current forms over a year ago, new maps are increasingly full of unsafe loops an ddeadzones.
If you want to balance for easy wins against swf, then you leave solo and casual swf in the dark and make killer incredibly easy. I would rather play against a good swf anyday than play in solo q.
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Are you seriously trying to tell me that you didn't get a 4k in one game against players who were obviously better than you and now the game is unfair?
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A lot of Clown replies in here and I don't mean the killer.
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You didnt mark if you had fun in the game!
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Probably because it only goes up to 5, and this game was at least a 7
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I think this goes to the heart of a lot of issues with the game on both survivor and Killer sides, which is the game and devs not talking more about what constitutes a good game, and what a "win" looks like on both sides.
This had led to folks assuming the following win conditions: "if I don't get 4 kills, I lost the match" and "If I don't escape, I lost the match." Everyone in the above match made decent bloodpoints (anything under about 11k ,whether it's survivor or killer, is always a warning to me that something went wonky with the match), and that, to me, constitutes a win on both sides.
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The guy obviously didn't watch the video. U were playing for reals and they were just meme'ing.
But that was hilarious. All of them got up and ran away lol
Imagine what that team could do w other perks and if they really tried.
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1st of all stop stalking me with your survivors too weak killers op troll,
Secondly I kill swf quite often, but it doesn't depend on the killer it depends on the survivor, like many killer perks that are survivor activated, if they ######### up they dead if they don't ######### up they out that's just how it is...
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I see what you mean, but killer hasn't been feared in a long time. The best strategy is to slam gens in the killer's face, and people have been teabagging forever. This is a silly gimmick that I'd expect in a KYF game, it won't be the norm
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you cant pick up anyone that is being healed. but there would be an easy outplay. the killer just hit the guys in the correct order for them to allow that. therefore souldguard cant run out. just once ignore the one that just got picked up, down the other and survivor 3 will be picked up. then still ignore survivor 1 and directly attack the third guy that just got picked up. after hitting him twice, the first one ignored will not have souldguard anymore and you get 2 downed
ez
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I mean, since Killers always recommend some Perks to Survivors, what about running STBFL? :>
It would even be better than the mediocre Perks which get suggested when Survivors complain.
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He is ironic, he is an obvious survivor main and typically comments in a sarcastic fashion....
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Killers immune or partially immune to this strategy:
Doc (anti-action Shocks, anti-Healing at madness 3),
Leather Face (multi-down Power),
Pyramid Head (multi-down Power),
Oni (multi-down Power),
Plague (lesser extent and situational multi-down power with corrupt purge),
Trapper (trap interrupt and holding),
Hag and Pig (lesser extent Trap interrupting),
Clown (lesser extent Bottle interrupt).
Killer Perks that help against this strategy:
Save the Best for Last (Shorter timing between swings)
Sloppy Butcher (slower Healing/Recovery)
Forced Penance (broken Status applied to Protectors, Can't use Healing Items or make it back to healthy)
Franklin's Demise (dropped items can both be a distraction to the survivors and item pickup animations can interrupt their attempts to heal a downed ally)
Infectious Fright (Screams interrupt actions)
Agitation, Fire Up, Mad Grit (faster transport to hooks, faster Pickup and hooking animations, Anti Body Block)
While this survivor strategy is frustrating, it's not immune to many things. OP was unfortunate in this situation, and also neglected in picking up one of the survivors when they had 2 down. Still... This is all just Hindsight conjecture, and in no way a criticism to OP's killer or perk choices as this could've happened to any killer player and made them feel powerless in that situation. The game could use a few balance changes to prevent this kind of abuse from happening, Such as Survivors no longer being immune from pickup while getting healed, A small recovery delay after a survivor is knocked down that prevents immediate healing attempts, a 20-40 second Cooldown on Soul Guard, or Shortening the DW timer to 10 seconds.
Overall, this only highlights how creative players are when it comes to perk and game mechanics interactions in that: If something can be abused, players will find a way to exploit it every time. It sucks, but in general, whenever something gets abused or exploited and brought to attention by the community, the devs end up doing something about it eventually. So, Here's hoping that, while this is a highly situational and coordinated strategy that abuses the game mechanics... the devs will take this post into consideration, and make one of the suggested changes to prevent this kind of abuse in the future.
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which is the issue with swf
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Ignoring the killer? It's a meme at best. The getting-away-part is merely appearance. They were doing nothing productive and just throwing the game. It just looks silly because it's made as a gimmick on purpose and it's nothing but an exercise in futility. What should they be afraid of? It's just dudes playing a game. There's no one risking their lives and no big bad man wielding a sharp weapon asserting dominance irl.
Once it was clear they were going on loop, the killer could have just picked up when he had 2 slugged or ignored the person who just got revived and hit the others.
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"I kill swf quite often"
His build: ruin undying corrupt bbq
Hilarious
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Well yes because survivor's skill SHOULD mean something, you shouldn't be able to negate the highest amotnu of skill from a swf just because you don't like it. You SHOULD have harder games at somepoints because wheres teh fun on 4king everygame and destroying people who aren't so good at the game. You can only get better by vsing better players.
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Why are you upset that survivors don't "fear" the killer? Or that they're memeing on you, or they're laughing at you?
It's not a horror game, it's a multiplayer game with a horror aesthetic. After about 10 hours of experience they're gonna learn the game, stop being scared of you and do what any self respecting player does-- goof around.
If them doing it in your face and not actually getting anything done bruises your ego as a killer, that's not a game problem.
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that in fact s what makes it a 'game problem'. idk ######### anybody still plays killer lmfao
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The expectation that survivors play immersed in a constant state of unending terror at the mere thought of your grim visage approaching them instead of playing a videogame for fun and doing silly things-- not the game's problem.
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If only I had a friend to play with I'd try it.
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Dude this vid shows a dumb killer. Sorry but its not that hard to down the guy who JUST USED SOUL GUARD
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I really appreciate your input. Make sure you throw on small game for ruin undying :)
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Lets be real here... the amount of survivors squads actually running this combo together with the coordination to pull it off are extremely rare. Your chances of coming across this are what? 1 in 500+ games? People act like this is so overpowered but look at how much time and effort is wasted into making it happen? It takes 3 survivors using the same perks while the last has to do all of the gens solo..
Just like the "Do bones" or "Just bring this perk" snobs, either slug them until they bleed out or just bring STBFL
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