http://dbd.game/killswitch
Full speed ranged killers.
If a killer has full movement speed, they should have slower movement.
Nurse, huntress, slinger. They go slow.
Pyramid head, plague, demo. They go fast?
Doctor, clown, also fast.
Twins maybe?
Either speed up nurse or slow down pyramid head.
Pyramid head can hit through walls, tunnel all he wants, and move fast.
I've decided to only give 5% effort for any killer that can move at full speed even tho they have ranged attacks.
Comments
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If a killer is at 110% movement speed they RELY on using their power. Imagine a pyramid head having to hit every time with his ranged attack, nah that would suck because it's not that reliable or good to hit consistently. Same with demo. Plague has a cooldown and other conditions to make it work in the first place so that's fair. Imagine nobody cleansing against plague and she moved at 110% all the time, she would have no power at all.
Every killer's movement speed is fine as it is right now.
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So, slower killers DON'T rely on their power?
So I should stop using blink as nurse, or gun with slinger?
My point is so simple I'm surprised you missed it.
Fast killers DON'T have to rely on their power as much as slower killers.
Thus, no skill is really involved when playing full speed killers.
I refuse to play against non-skill based killers, because they were going to win anyway.
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What? Nurse can charge to blink up to 20 meters + 12 meters on second blink, PH has an 8 meters range and he slows down when reading his power.
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Nurse has slow movement, slow charge, and slow cooldown.
PH has full movement, and a ranged attack to cut off loops.
They are not the same.
PH can tunnel without ds strikes, PH can zone, PH can locate.
Thus PH>Nurse and requires less skill.
Any full speed killer SHOULD NOT have a ranged attack.
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...but Hillbilly is 115%* and he has a chainsaw.
*survivor-killer difference in speed is being discussed
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Any chainsaw killer is simply broken.
I stopped trying against Billy and Bubba long ago.
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I'd like to point out that your full speed ranged killers that can actually injure survivors with their power have to channel their power before shooting, which does slow them down.
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Bruh, it sounds like the problem is less with the killers and more with the way you're playing.
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Thanks for your useful input.
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Whenever you need.
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Like nurse? Having to charge her power? Moving even slower?
Nice point that holds no water.
It's about skill. If killer isn't going to use skill, neither should I.
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oh, I see we don't agree, then. I enjoyed playing against Hillbilly before his "rework"' (and now I hate him, so that's another fun part of the game sent to the dump).
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Your title and first post heavily implied your main issue with Pyramid Head was that they were a full 115% killer with a ranged attack. Truth be told, I think there's exactly 4 Killers without some sort of windup on their power.
Now... you seem to be pulling the Skill Elitist card. Pulling that card is never really a good look. Double that when you are talking about a game that is not and should never be regarded as competitive. Just about any time there is a DbD tournament, it turns into a campy, tunnelly, dumpster fire. Trying to balance it to make it not that would probably kill the game.
You're not even pulling that card well. Sure Nurse is the most skill intensive killer, but Pyramid Head is hardly easy. If you do think he's easy... well then I'll have to assume you've never ever played him in your life. Also, there's a reason Nurse is as hard as she is. She can yeet herself through every single physical structure on any map. Her power is... in a word... broken. There's a reason she's literally the only Killer who runs slower than the Survivors outside of terrible meme builds.
Lastly... you sound like a petulant child throwing a tantrum. Simply not trying against any killer who you personally dislike is a terrible attitude to have. You're throwing your 3 teammates under the bus and ruining the match for every person you got matched with. And why? Just because the Killer happens to be one you regard as "low skill"? Give me a break.
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I- dude did you read the first line?
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Uhm can you read? I literally said slow killer rely on their power, so why are you saying that I didn't say that???
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Dev's give the man what he want's.Make Pyramid Head even slower, we got you guy.
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Just a shot in the dark for why there may be some confusion @keygun
Is English your first language? There are some grammatical mistakes that mangle the meaning of what you are saying and makes it hard to understand often associated with translating from a different syntax, and I am not sure if it was just a hasty typo (believe me, I have been there many a time!) or if you are a non-native speaker.
Either way, the reason that Pyramid Head, Demogorgon, Clown, and Doctor have full movespeed is their powers, while useful for ending chases, heavily depend on having the threat of 'normal' chases. Most killers have powers that assist in chases, to be a lower movespeed killer requires your power to warp chases so much that they don't work 'normally' anymore.
A pyramid head has a ranged attack that can 'cut off' certain loops or be used to enhance mindgames, but ultimately he still NEEDS to do normal chases. Deathslinger is slightly slower because he needs to kiiiiinda loop a bit to get an angle because he doesn't have a movement based power, but deathslinger needs to have you in his sights for only a moment to get a hit. He can bypass a huge portion of the chase entirely, rather than merely enhance how he chases, so he goes slower.
Clown, Doctor, and Demo especially absolutely are not 'ranged' killers as they don't project any lethality out of M1 range, and their powers don't especially close off loops that much. Clown is so weak he is literally getting a complete rework to make him much stronger because he so utterly lacks chase potential unless survivors are very foolish and try to run loops through his smoke rather than transitioning to a different loop.
Nurse goes even slower still because she doesn't even have a ranged power, but a movement power. So cover doesn't even work against her, and thus she is nerfed in speed to make it harder for her to patrol, get line of sight, and to force her to guess more and make her worse at searching.
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That 5% impacts the game a lot more then you would think, for it to be justified the power has to be strong.
would you consider clown a ranged killer to need that? HELL NO he would literally need to use his power to have the same speed as a 115% killer.
PH? hell no his ranged power isn't good enough, the reason it is strong is because it is combined with 115% speed. take that away and he would be a meme killer since missing would be WAY to punishing and his basic chase potential and map pressure would be nerfed.
What your asking is just a baseless nerf that ignores balance, you want to do unnecessary nerfs based off your opinion. a killer can require skill and still be awful what matters is balance NOT the skill required to play that character.
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if youre gonna stop playing against a good chunk of the killers instead of learning how to deal with them. It might be in your best interest to try a new game
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GIT GUD.
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Huntress and Deathslinger have ranged attacks that deal damage with almost no wind-up. All of those other 115% guys either have to fill up a big charge meter, or their ranged attacks don't deal damage.
That is the difference.
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Keep playing the game, watch some streamers or youtubers, get more familiar with what killer gameplay is like, a "fast killer" like Trapper chasing at 115% speed is inferior to killers with more chase oriented powers, especially slower ones like Nurse, Huntress, Deathslinger, have powers strong enough to overrule the simple basic attack chase.
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